Summary
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Land mines are effective in long -term defense but need to replace once used.
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Wooden nails are cheap but do not last long, best used to block inputs.
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Iron nails are upgraded wooden nails, more durable and can be used in different tactical ways.
7 days to die Spent over a decade in early asset. The result of this extended development time is a well -polished example of what a zombie survival game should be. With RPG-like player progression, good multiplayer support and of course hordes of zombies, the game is fun and engrossing.

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One of the things that 7 days to die Can do wellIntegates the Tower Defense game game. Every other Days a blood moon occurs. This will see waves of zombies attack the player, no matter where they are, between 22:00 and 04:00. This means that players must Find a defensive position and reinforce it to fight the zombie hordes, and this can be done by Place the best base defense to defend their position.
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Landminer
So fun to watch go boom
- Pro: Good damage, effective on long range
- Disadvantages: Must be replaced when used when
Like all experienced 7 days to die The player will admit, the trick to survive Blood Moon Night, especially in the early stages before the player can build a whole fortified base, is to close down an in -depth defense.

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Landminer is good for placing around the distant perimeter of a base. They can be placed very close to SPAWN points and will wipe out all zombies that go on them. The disadvantage is that they have to be designed, and once they are used they are gone and must be replaced, which can be costly when it comes to resources early.
7
Wooden nails
Very basic defense
- Pro: Cheap to create
- Disadvantages: Don't last long before they break
First pair of blood moon nights 7 days to diewill not have access to the more advanced base defense on this list. It's here Wooden nails can be useful. They are cheap to crafts and will slow down and damage zombies, but they don't last that long before they are destroyed.
The best way to use wooden nails in the early stages of the game is to place them to block inputs and put them in several spaces deep. But they will eventually be destroyed, so they should only be used as part of a more detailed defense.
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Iron nails
An upgrade over wooden nails
- Pro: Pretty cheap to crafts, hold longer than wooden nails
- Disadvantages: Will eventually break
Iron nails is basically an upgraded version of the wooden nails that are covered in the last post. They do a little more damage than wooden nails, and they have more hitpoints, so they last longer than wooden nails as well.
Again, iron nails are best used to slow down zombies, and also to force them to follow a specific path through a multifaceted series of base defense. Use them in doorways, at the bottom of the stairs or in front of windows that players intend to shoot out of.
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Electric fence
Slows zombies and applies damage over time
- Pro: Can apply dot to entire groups of zombies
- Disadvantages: Requires electrical power, which players may not have access to
Now we come to the first of the driven base defense in 7 days to die. Electric fence Poles can be placed and connected to a source of power as a battery bank or generator. Wires are simple; Place all the posts, then run a thread from the power source to the first post and then to the next post and so on.
Electric fences will stun all zombie that goes through them, which will slow them down for a short period. It also affects a minor injury over the time effect as well. By placing the electric fence tactically, zombies can be routed through them, or possibly a series of them. The only downside to the electric fence is that they can be destroyed very easily, and when a fence post is destroyed, the circuit is broken and the fence stops working.
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Leaf trap
Looks more nasty than it is
- Pro: Have a decent number of hitpoints
- Disadvantages: Require thought when placing
The Leaf trap Is a nasty look series with three rusty leaves attached to a rotor. When driven, they spin around and hurt everything that comes into contact with them, including the player. These scream out to be placed at the bottom of pits or any other place that a zombie can fall into.
The real problem with the leaf trap is that it has to touch a zombie to cause injury and thus take itself. There is a clear opportunity to eventually be destroyed. Therefore, most experienced players stack them on top of each other, so that when destroyed it takes over below.
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SMG tower
Fires 9mm ammunition of all types
- Pro: Completely automated long -term defense
- Disadvantages: Must be reloaded and can waste ammunition
These last three items on this list are the basic defense that most players will rely on in the latter game steps, as the previously covered defense just doesn't cut it anymore. The SMG tower is undoubtedly the least useful of the three. Yes, it is long -term, and yes, it is completely automated and can use all three types of 9mm ammunition. But it has a problem.

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An SMG tower will start shooting zombies at extreme intervals if it has a sight line for them. This means that ammunition is burned ineffectively, as damage is reduced to long reach. Ammo is expensive to create, and the SMG tower will burn through a full load in a very short time. It will potentially have to reload several times during a blood moon. The trick here is to set up shooting corridors, direct zombies through them and limit the sight line from the tower to areas outside these corridors.
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Shotgun
Massive damage to short range
- Pro: Fully automated defense with short range
- Disadvantages: Rapid falloff in injuries as the range increases
The Shotgun Works in exactly the same way as the SMG tower. But it fires shotguns and snails instead. This is the best fully automated defense to be used in the last layer of basic defense.
Because the damage falls at longer intervals is so important, the best way to use shotguns is tower 7 days to die is to place them in closed areas, or hidden in cuts in the wall of a shooting corridor, so that they just shoot at zombies that are very close to them. They do not run out of ammunition as fast as SMG tower does, but they will still need to be reloaded under a blood moon.
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The robot tower
Flexible automated defense
- Pro: Can be picked up and released if necessary
- Disadvantages: Requires a significant investment in perk points to be effective
The robot tower Have a whole line of benefit, under the intelligence, which players can invest in point. Once it is completely opened, the player can carry and release two of these bad boys anywhere they want. A pair of fully upgraded level 6 robots can decimate hordes of zombies. They do not need electrical power to function and can also be used as a hand -held weapon in a pinch.

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Ammo is also cheap to craft, which is good, because under a blood moon a couple of robots will fire thousands of rounds. The great thing about these towers is that they can be picked up and moved to cover all areas of a base that needs to be strengthened. Pro Tip: Stagger that drops the robot towers by a few seconds, so that when one needs to be charged, the other will continue to shoot and not end of ammunition at the same time.

7 days to die
- Published
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December 13, 2013
- ESRB
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M for mature: blood and gore, strong language, violence
- Developer
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The funny halls
- Engine
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Unit