Great games released on the wrong console

When a group of developers are working on a brand new project, they will almost always have a specific console in mind when they create their new game. But it feels like there are many games out there that could have been even better if they had been released on another console, and there are some reasons why this may be the case. For example, there are some games released at the end of a specific system's life cycle, which would have benefited from being launched on new and improved hardware, the developers had stayed a little longer. It may also be that a game would have been perfectly suitable for another console gimmick or mechanic that is entered into the nuclear game.

There are even some cases where a game was originally planned to release a particular system, just and then released on another console due to complications behind the scenes. Anyway, these excellent titles below are the biggest examples of games that, although they were still an absolute blast to play through, could have reached even greater heights if the developers made the choice to move them to another console when released.

The last of us

Naughty Dog's Survival Horror Epic came out at the end of PS3's life

It didn't take long for Naughty Dog's The last of us Getting critical and commercial praise after it was released in mid -2013. When you experience the intense survival horror, persuasive story and memorable role of characters, it's no wonder that The last of us Would continue to become so popular, but what is most interesting is that the game was officially launched just months before Playstation 4 was available in the store shelves. Although it would inevitably receive a re -publishing on PS4, but the fact that it was designed to run on Playstation 3 meant that Naughty Dog still had to work within the limits of that particular hardware; But given how the jaw -taking game looks from a visual perspective, it is clear that they managed to drive the system to its absolute limits.

Had Naughty died instead decided to develop The last of us Specifically for Playstation 4, it would have seen closer the remake that would eventually be released for Playstation 5 many years later. The story and nuclear game probably would not have shifted around so much, but the graphics and animations would have had a significant upswing if the PS3 had been left completely.

Slicing and dice enemies in bands with a Wii remote would have been so fun

While a big reason why so many people were hypoted to jump into Metal Gear Rising: Revengeance Was because it was handled by the extremely talented Platinum games, it was also because of the unique game mechanic, which allows the raid to exactly aim any oscillation in his leaves. Sure, someone can get through parts of a level by simply being thrown up to the content of their heart, but in order to recover health and raising the points meter, players are encouraged to get a little more strategic by entering the leaf position to reduce an enemy to size with expert precision.

The game itself was originally released for the Xbox 360 and Playstation 3, but it is difficult not to imagine how exciting this style of games would have been for Nintendo Wii with its movement controls. After all, developers would continue to release their games for Nintendo Systems just a year after Rising Release, so that players even more control over their attacks could have made the game even more engrossing and fun than it already is, especially if players could also parry incoming attacks to feel like a real cybernetic ninja.

The wonderful 101

Hideki Kamiyas Superhero Passion Project would have seen much greater success on other systems

Another brilliant title from Platinum Games developed by this team, which should also have switched to another system, albeit for very different reasons, is The wonderful 101. This quirky superhero-loving them takes a top-down perspective where players can establish a gigantic army of loyal followers who will work together to take down hordes of graceless villains as part of a large, colorful and lively all-out riot. The game's stylized aesthetic and addictive gaming loop has made it something of a cult classic, but the main reason why it never reached the mainstream appel is that it was released for a system that has been notorious to be something of a disappointment.

It's no secret that Wii U was not the home run as Nintendo expected, which means many games released for it exclusively, including including The wonderful 101was largely overshadowed by larger editions on Xbox and Playstation. It seems very likely that this innovative action title could have been a smash here if it had been released for the above systems, even if it does not remove anything from the game itself, which is still worth returning to.

Kid Icarus: Rebellion

It is not uncommon to hear people label Kid Icarus: Rebellion As one of the best games ever released for 3DS, and although it is more than deserving the high title, it also has a big shortcoming, which can be quite annoying after a few hours, and that is the control schedule. A large part of the game will contain pit raising through the sky while you shoot down many demons that will try to take him down the road. Controlling PIT's direction while pushing arrows at incoming enemies can be difficult to handle because 3DS has only one thumbstick, and this also applies to the brutal boss battles, which can be much more difficult than they needed to be.

Therefore, one of Nintendo's future systems that have double sticks, including Wii U, but especially Nintendo Switch, would have helped to iron out what is by far the biggest question. It is quite clear when you play Kid Icarus uprising That Masahiro Sakurai and his team may have bitten a little more than they could chew, considering the 3DS restrictions, so it would be good to see this classic mail get a remaster or even a complete remake so that players could enjoy all it has to offer, without being distracted by the clumsy checks.

Resident Evil: Revelations

Capcom should have extended revelations by putting it on a home console

2010s was a strange time for Resident evil franchise. With many fans who expressed their exhaustion with the series that leaned so heavily into the action genre, Capcom decided it was time to tease a return to its survival fear by obtaining a game that was much slower and more methodical than had been released in recent years, and the result was Resident Evil Revelations. This game manages to nail the eerie atmosphere and scary enemy design for which the early posts became so well known, but what caught many people was surprising was the decision to have this ambitious spin-off launch on 3DS.

While it plays surprisingly well on a hand -held system, there is no doubt that Capcom could have worked out this game much more if it had been launched on a home console. For example, the Queen's Zenobia, the ship as a player, dares for most of the game, largely of linear corridors and corridors, but it could have been much larger and more well realized as an environment if the technology had been there to support it. This would also have been very meaningful in view of that Resident Evil 5which was released just a few years before this spin-off, was mostly played on PlayStation 3 and Xbox 360, so to have Disclosure Skip to 3DS was definitely a strange choice afterwards.

Until dawn

PlayStation 4 was not originally the console Supermassive had in mind

When Until dawn Released for Playstation 4 2015, players blew away by the deep and convincing interactive story, which enabled them to create their own story depending on the choices made throughout the scary adventure. What many, however, do not know is the super massive, the team that worked with Until dawnHad planned for it to be a Playstation 3 game, which would use the brand new Playstation Move unit. The basis for the story and the characters remained more or less the same, but the game would be much more focused on movement controls, as it was the biggest trend at that time.

In fact, it would even take a first person to deepen players in the experience as much as possible, but all this would change when it became clear that public audiences were not so interested in buying the Playstation movement just to play certain games. Not only switched the first person's angle to the third person, but the game also became much more cinematic, which all led to the very beloved narrative-focused horror game and made the move to Playstation 4, and while it was successful with that system, it was not the console that Supermassive had in mind when they first started making the game.

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