Important takeaways
- The Thing: Remastered goes beyond a new coat of paint.
- As reported by SyFy, the often frustrating and broken infected system will be completely overhauled in the release.
- The end result is no more random outbreaks and infected teammates, to go along with several other changes, including invisible content.
Whenever The Thing: Remastered launches, one of the original game's most frustrating and glaring issues will be absent. As a result of a complete overhaul of the infection system, members of the NPC group will no longer experience random outbreaks, despite having a negative blood test.
Information about the changes comes in the form of an exclusive from SyFy Wire, where Mark Atkinson discussed the upcoming changes. In an interview, the director and programmer of the original game, who advised on the Nightdive remaster, relayed the player's frustrations, saying, “Script outbreaks of previously uninfected NPCs was one of the biggest complaints in the original games.”
“In The Thing: Remastered, we removed them entirely and instead made some NPCs more susceptible to infection, and if they still survive, they're so traumatized that they cower and 'crack up,'” he explained of the changes.

Family
The Game Awards need to start showing horror more respect
Silent Hill 2 deserved better than being put in the “Action/Adventure” category.
The infected system was unique, but broken
As part of the system, members of your squad could theoretically become infected and mutate. However, it would require a blood test. It was a neat system that kept players on their toes as they constantly had to wonder if their teammates were really still around. But in practice it rarely worked as intended.
Chalk it up to the era, bad programming, or some combination, but the system often had non-positive teammates turning. The occurrences were random and would appear for seemingly no reason. All that goes away. “We removed them, so now teammates can only be infected by direct contact with a Thing,” said software engineer Josh Dowell.
The infected system is not the only thing that will be different in the modern version. As SyFy reported, only 1,500 code changes and 2,000 art and level improvements are included. Additionally, the difficulty has been reworked, with more ammo and health packs present. Unseen content, including new creature assets, will also be included in the final product. In other words, The Thing: Remastered is shaping up to be more than just a high-definition re-release.

Next
Silent Hill 2 unlocked Bloober Team's full potential
I like some of Bloober's old games, but no one suggested it could make Silent Hill 2.