The Lamenter is Elden Ring's answer to a classic Dark Souls gimmick

Hidden in a dark prison Shadow of the ErdtreeLamenter is a deceptively difficult encounter that makes heavy use of a classic gimmick from previous titles. However, a unique twist on this classic puzzle style shows that developer FromSoftware still has new ideas to introduce into older mechanics that have been a staple since the original Four Kings Dark souls.




The key to the Lamenter fight comes down to the use of a DPS check mechanic, which requires players to deal a certain amount of damage to the main boss to avoid an auto-kill. This means that although it is not the hardest fight in Shadow of the Erdtree In terms of moveset or aggression, Lamenter can easily add several ticks to a player's death counter throughout the DLC.

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Lament is Shadow of the Erdtree's Twist on DPS Check


Aggression is the name of the game against Lamenter

There are a few tricks up Lamenter's sleeve that make this a formidable boss, but nothing quite compares to how the encounter can instantly kill a player regardless of their ability to avoid or resist damage. This is because Lamenter will periodically disappear from the battlefield and return with a whole bunch of clones that start a timer as soon as they arrive. If the clones are not taken care of before the invisible timer ticks all the way down, the boss will place a curse on the player that immediately ends the fight and cannot be avoided otherwise. The difficulty with this curse is unique to the appellant, as it goes one step beyond Fire Ring's Death Blight status effect and kills without much warning or builds that can prevent build up.

In order for players to avoid taking this instant kill, they must commit to one of two options. The first option is to hunt down each of the clones and eliminate them one by one before the timer ticks all the way down. This can be time consuming, but is often a safe way to handle the fight as each clone goes down with just a few hits. Otherwise, players can try to pick off the main Lamenter, instead of the clones, and deal enough damage that it forces everyone else to de-spawn. Given that an extended fight can bring in the hardest bosses Shadow of the Erdtree even harder, rushing the DPS check is always a tempting choice to avoid letting the encounter drag out.


FromSoftware continues to twist the DPS control concept

The dispute over DPS Check – which allows players to avoid the mechanic entirely by focusing instead on crowd control – is another example of how FromSoftware never fully relies on the classic concept. This is often the case when the developer tackles these types of build tests, where there is often a way for either skill or an unconventional strategy to circumvent the intended mechanic. Similar to how an eye for positioning and ability to avoid or absorb damage can see players through Four Kings i Dark soulsthe appellant's specific approach to the DPS check does not compel any of Fire Rings high-DPS builds to succeed.


This ability to choose how to approach the Lamenter fight is the key to how Fire Ring allowing players to approach the entire game at any time with whatever build they prefer. While high DPS can simplify many fights, including Laments, many of the other options made available to players can provide far more memorable experiences than simply blasting through every encounter with a min-maxed character. It is a strong choice made to develop Fire Ring which has continued to benefit many of FromSoftware's most beloved titles from Dark souls to Blood borne.

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