Video games rarely come out the other side of development unscathed, as ideas that initially seemed plausible, feasible, and exciting end up being cut from the final version of the game. The Legend of Zelda: Tears of the Kingdom is a game that could not avoid the editing scissors, just like it is with all other games. thankfully, Zelda: Tears of the Realm turned out to be a huge success anyway, which speaks well of Nintendo's decision in the end.
As surprising as it may be, Zelda: Tears of the Realm ended up with several pieces of cut content before all was said and done. Some of this content is fairly inconsequential considering everything that made it into the final game, but there are likely some cut pieces that players might have wanted to see survive the cutting room floor. Included in the cut content for The tears of the kingdom are additional cooking and armor effects, additional mountable horses that can be registered in a stable, unused items indicated by missing names and current icons, and unused rooms in The tears of the kingdoms Hyrule.
Several Zelda: Tears of the Kingdom Features ended up on the Cutting Room Floor
Zelda: Tears of the Kingdom originally had additional cooking and armor effects
One of the less significant pieces of clipped content for Zelda: Tears of the Realm involves some additional cooking and armor effects that never made it into the final game. The two unused cooking effects, TwiceJump and EmergencyAvoid, are currently in name only, with no indication left of what their effects meant. However, it can be assumed that TwiceJump allowed Link to double jump for a short period, and perhaps EmergencyAvoid initially allowed Link to automatically avoid a fatal blow while the effect was active.
An additional armor effect for The tears of the kingdom also never made it into the final game, even though it did Breath of the Wild. The effect, AncientResistance, was applied to Breath of the Wild's Ancient Armor set, which gave Link significant damage resistance against ancient weapons. As Breath of the Wilds version of the Ancient Armor set is not in the The tears of the kingdomthere is no reason for the effect to be carried out.
However, should players find and complete all 152 shrines in
The tears of the kingdom
they will gain the Ancient Hero's Aspect for their efforts, a single piece of armor similar to the Ancient Armor set from
Breath of the Wild
.
Players were originally allowed to mount and register additional horses in Zelda: Tears of the Kingdom
Perhaps the most important piece of content that never made it into the final part of Zelda: Tears of the Realm is that players were originally allowed to mount and register additional horses in the game. First, in its current format, players can mount a Stalhorse i The tears of the kingdom but cannot register it in a stable. This is unfortunate, given that Stalhorses allow players to ride across the Gloom without taking damage from it, but it may also have made the depths a bit too easy to navigate.
Also, Lord of the Mountain was originally a mount that could also be registered in a stable before the whole idea ended up on the cutting room floor. It was possible for players to mount the Lord of the Mountain Breath of the Wildalthough they could not register it. IN The tears of the kingdomhowever, players can only summon the lord of the mountain by offering fruit at one of the Satori trees scattered throughout Hyrule. It then appears in a cutscene but cannot be mounted.
Unused icons and names suggest some items that never made it to Zelda: Tears of the Kingdom
Another part of the cut content simply comes in the form of unused icons and names indicating that certain items never made it Zelda: Tears of the Realmlast build. First, there is an unused Zonai Device Dispenser for The tears of the kingdom which had a 20% chance to drop a beam emitter, a 20% chance to drop a sled, a 30% chance to drop a mirror, a 15% chance to drop a fan, and a 15% chance to drop a small wheel. Second, a missing item named “Energy_Material_02” suggests that there was originally a medium crystallized charge that gave a charge between the regular and large crystallized charge.
…the lord of the mountain was originally a mount that could also be registered in a stable before the whole idea ended up on the cutting room floor.
An item named “Item_Ore_K” is missing from The tears of the kingdombut it is unclear what it might have been. There is also an unused icon for Item_Ore_N that shows a bundle of green and gold ingots similar to Zonai technology. Also, considering what's missing from the list, at least five of The tears of the kingdom's Paraglider fabrics never made it into the final game, but it's impossible to know what they were.
Several rooms were left unused in the Final Cut of Zelda: Tears of the Kingdom
There are several unused rooms which Zelda: Tears of the Realm glitches and mods have given players access to At the top of Hyrule Castle's main tower, players can glitch through a closed door to find an unused room. There is also an unused room behind the Fashion Passion Shop in Gerudo Town i The tears of the kingdom. Despite the fact that both of these rooms are unused in The tears of the kingdomhowever, they were both present in Breath of the Wild and have retained their original models in the sequel.
There is also an unused cave The tears of the kingdom which was present and useful in Breath of the Wild. Players can find the cave near the Samasa Plain, outside the area behind a rock wall. The cave was fully accessible in Breath of the Wildeven if it had nothing in it. These unused areas i The T ears of the Kingdom is clear evidence that Nintendo used Breath of the Wilds model of Hyrule and simply changed it to fit The tears of the kingdoms story.