A month ago, PlayStation reportedly pulled the plug on its PC port initiative for first-party releases. No official announcement was made to the public, but PlayStation Studios boss Herman Hulst is said to have told employees at a town hall. Going forward, all single player games would prioritize PlayStation over any other platform.
It may have gotten off to a rocky start, but over time, PC ports of PlayStation titles began to take off, giving PC gamers the opportunity to check out some of Sony's critically acclaimed titles on their platform. Now it's over, and I'm sorry.

If you want to play Wolverine, you'll probably have to buy a PS5 – Sony might be pulling back on its PC ports
According to the latest rumors from an industry insider, those hoping to play Marvel's Wolverine on PC may be in luck.
Make no mistake, I own a PlayStation 5 Pro and am there on day 1 to check out the latest and greatest Sony has to release. I'll be there on September 24th for the release of Insomniac Games' Wolverine and at the beginning of 2027 (it is said) for God of War Laufeybut I've always looked forward to those PC ports.
No matter how powerful the PlayStation 5 Pro is, it can't hold its own against a top-of-the-line PC gaming rig. With a 5090 working overdrive, and usually with some DLSS voodoo running in the background, these PlayStation PC ports were simply sublime with an unfathomable frame rate.
You don't really appreciate the responsiveness and technical prowess of games like Spider-Man 2 or Ghost of Tsushima until you see them running at 120 FPS+. Call it PC gamer snobbery or what have you, but once you experience it, it's hard to go back.
Similarly, I loved looking at the PS5 versions of some wonderful games, knowing that in about a year I'd get to see them in the highest fidelity. 4K with everything to the highest settings, with minimal compromises. Honestly, while I would have usually completed the game on PlayStation 5 – and maybe even gotten Platinum – I'd often get a lot further into the PC version than I expected just to see some of my favorite moments in the game.
Granted, this was mostly for the sake of comparison, but there are a lot of people out there who would log multiple playthroughs of games and appreciate having a different experience on PC. Usually, the PC version also has any previously released DLC, so if you might have missed an add-on or expansion, then there was the opportunity to see the new content a second time. Whatever your reasons for checking out a PlayStation exclusive on PC, they were all valid, but now they're gone.
Click on the game with higher OpenCritic rating.
Sarosa game where precision, fidelity and performance merge into a deadly ballet of bullets, will seemingly not make the leap to PC like its predecessor Return did. I can only imagine how impressive that game would look on PC, and now that's all I have to imagine.
I know the argument can be made that if Sony pulls the plug on PlayStation ports, that means they didn't sell well. And even if the numbers tell us that's true, I can still be disappointed by the decision. There was a market for the ports, no matter how small, and they will no longer have the opportunity to check out those games. And at a time when consoles are more expensive than they've ever been, the option of just buying a PlayStation 5 is easier said than done.
Maybe we'll see some games on PC, but right now it looks like Sony has a new plan for PlayStation, and it's not just console exclusivity, but outright exclusivity. XBOX seems to be taking that stance on consoles by pulling back from its PS5 ports, but it still has PC versions of its first-party titles.
Sony has made a change, and that's its prerogative, but I'm sorry we won't get to know what games like Wolverine or Intergalactic: The Heretic Prophet would look like on PC. I guess we'll have to wait for the inevitable PS6 version to get the closest approximation of that.