The long-awaited second GTA 6 trailer gave us a pretty good idea of Who Jason and Lucia are, while also scaling back grimace in Vice City to show us its sweaty, moist vibes. But I'm not sure it sold me on the game more than the first trailer did.
I understand that. We play as a Bonnie & Clyde-inspired duo, where you can even be a police officer, only it is in a satirical GTA sandbox that rifles on viral Florida memes. We have known it for over a year now. I want to know what sets it apart from GTA 5, and where the huge, alleged budget of $ 2 billion has gone beyond beer bubbles and chipped nails. How have the police chase developed? How interactive is Vice City? What elements, if any, have transferred from online?
Please, God, not the oppressors.
These in -depth divisions of how advanced systems and world of GTA 5 had become, which made Los Santos feeling As real as it looked, what stands out for me all these years later, more than a few cinematic montage. Watching as a developer drove under a bridge to avoid police hunts, with the arbitrary minimap -e zones replaced by real, engrossing search, which required you to anchor in a car so you could stay out of the sight line, be exciting. I was connected, desperately to get stuck for the story, but to see if I could master the more complicated five-star desired levels.
Rockstar, I just want to see some games.
GTA 6's second trailer was a mixture of “gameplay and cutcenes”, but I want the full pig
Sure we saw a little. The trailer looked so Good that many people simply did not think it was caught on a base PS5. So, Rockstar clarified in a statement that all images shown, which were “equal parts games and cutcenes”, were recorded on Sony's hardware. Which parts Where Gameplay is a debate.
Some have speculated that Jason Benchpressing and Lucia go ham on a punch bag is part of a San Andreas-inspired weight training mechanic, while others believe that they have established the exact moment we can choose between the couple for an assignment. It's cool and everything, but ticking around Vice City is the meat from GTA 6 PIE: I'm not sure I care about something script.
“Gameplay” that we see is so seamlessly integrated that it is entered into the cinematic story, rather than giving us any good indication of how GTA 6 can feel when it is in our hands. It is easy to sit back and imagine that there will only be more GTA 5, but there were so many layered shades that made GTA 5 feel leaps and boundaries before their own predecessor, even though they are on the surface seems strikingly similar. These are the fine details that Rockstar stand out on, which makes each post feel as revolutionary as the last, and you can hardly capture it in a sweeping assembly as what we have seen so far.
Unfortunately, everything we need to get off right now is from leaked buildings, and I hardly want to pore through year old alpha images that were outdated when released. It is not representative of what the game will look like when it will be launched next year, and even then it did not give us many details beyond the fact that it looks like GTA. Not way.
There is an unusual air of mystery around this decade-in-the-work sequels, and while I'm glad we have another trailer and finally Have a concrete release date, I just hope that Rockstar will start to testify the hard shell as it has been laid around GTA 6 soon. Kudos to the fans who are sufficiently invested to study the lunar cycle, but if I see no game I will lose interest.

Grand Theft Auto 6


- Published
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May 26, 2026
- Engine
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Rockstar Advanced Game Engine (Rage)
- Multiple players
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Online multiplayer