How to Play a Black Panther, Wakandan King MTG Commander Deck

Black Panther, Wakandan King is one of the five heroes included in the Magic: The Gatherings Marvel Superdrop. Marvel Superdrop is a set of five different secret lairs, each based on a different hero. There are four reprints with new art (and in some cases names) and a mechanically unique legendary creature.

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Black Panther, Wakandan King is a unique commander that wants to flood the battlefield with creatures while spreading +1/+1 counters across all of your creatures. The best way to build Black Panther, Wakandan King is as a hybrid of a token commander and a +1/+1 counter to make the most of all of its abilities.

Deck list

MTG Bast's blessing card with the art in the background.

Commander: Black Panther, Wakandan King

Aragorn and Arwen, Wed

Arwen, the weaver of hope

Avacyn's Pilgrim

Bess, Soul Nourisher

Botanical Brawler

Bristly Bill, Spine Sower

Byrke, The long ear of the law

Champion of Lambholt

Elvish mystic

Evolution Sage

Faithful watchdog

Finneas, Ace Archer

Forgotten Ancient

Jacketed rabbit

Kalonian Hydra

Kami of Whispered Hopes

Lae'zel, Master of Vlaakith

Leinore, Autumn Sovereign

Elves of Llanowar

Maja, Bretagard Protector

Boss Hydra

Furious Baloths

Rishkar, Peema Renegade

Beautiful swarm

Superb Okinec Ahau

Thorens, Fist of Angels

Damn them

Farseek

Jump to it

Nature's Lore

Furious growth

Release the dogs

Three visits

The beast within

Call Coppercoats

Grand Crescendo

Heroic intervention

Inspirational conversation

March of the masses

The road to exile

Unity Promise

Sound the alarm

Secure the waste

Blades for ploughshares

White Sun's Zenith

Beautiful signet

Halo fountain

Ozolith, the Shattered Sceptre

The scepter of celebration

Selesnya Signet

Sun Ring

Talisman of Unity

Branching evolution

Crusade of the Cathars

Joint brewing

Court in Garenbrig

Court of Grace

Felidar Retreat

Hardened scales

The innkeeper's talent

Primal Vigor

Rabble Rousing

Sigarda's summons

Tribute to the world tree

Decayed woodland

Brushland

Canopy Vista

Ardenvale Castle

The command tower

Exotic orchard

x10 Forest

Gavony Township

Horizon canopy

Hushwood Verge

Idyllic Grange

Karn's Bastion

Llanowar Reborn

Minas Tirith

Mossörtsbron

Overgrown farmland

x7

Razor Verge Thicket

Sunpetal Grove

The deck list consists of 27 creatures, seven sorceries, 12 instants, seven artifacts, 12 enchantments, and 34 countries. Most of the cards in the deck either create creature tokens or provide extra +1/+1 counters.

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Key card

Black Panther, Wakandan King

MTG Black Panther, Wakandan King card with background art.

Black Panther, Wakandan King is the commander and best card in the deck. While Putting a +1/+1 counter on a land does nothing to the land itselfBlack Panther's second ability lets you put those +1/+1 counters on a creature while gaining tons of life and drawing a card.

Black Panther no need to do anything to use its effect. Once it hits the battlefield, it can stay there without having to worry about attacking or even defending to collect counters. Because it has the first strike, Black Panther is an excellent choice to give discs to as it makes it much better in combat.

Beautiful swarm

MTG Scute Swarm cards with background art.

You want to constantly have creatures hitting the battlefield, and Beautiful swarm is one of the best ways to achieve this. When you have six or more lands, you can keep making copies of Scute Swarm, which will lead to even more copies being made.

Each copy of Scute Swarm has all the effects of the original. So if you have five copies of Scute Swarm, each of them will trigger when a land comes in, creating five more copies of Scute Swarm.

Scute Swarm not only helps Black Panther's ability to trigger tons of times but also helps create a large battlefield of tokens to act as your line of defense. Unless the original Scute Swarm is destroyed, you will not lose access to the Scute Swarm when tokens start to spawn, with the exception of a board wipe.

Halo fountain

MTG Halo Fountain card with background art.

Halo fountain works as a way to generate tokens, draw cards and as an alternative win condition. Since Black Panther is a token deck, it's pretty easy to collect 15 creatures. To win with Halo Fountain, you only need to invest five mana and remove 15 creatures.

The power of the Halo Fountain comes from the fact that it gives your opponents something to deal with or risk losing to it. Halo Fountain is not necessary to win the game, and it serves as a solid “plan B” to the primary win condition for winning through traditional combat methods.

Jacketed rabbit

Jacked Rabbit card with the card art in the background.

Jacketed rabbit is one of the best cards to put +1/+1 counters on. It can already come in with multiples, and by putting +1/+1 counters from a land on it you can create tons of 1/1 rabbit tokens with just one attack.

Because Jacked Rabbit will have high stats, you won't have to worry about it dying in battle. Even though it comes in with its base power and toughness, Black Panther can throw on tons of +1/+1 counters to keep your mana up for other forms of interaction since Black Panther's ability can be done at instant speed.

Champion of Lambholt

MTG Champion of Lambholt card with background art.

Champion of Lambholt is a very useful tool to reach your win condition to win through battle. By giving Champion of Lambholt tons of counters, all creatures with lower power will be unable to block all your creatures, not just Champion of Lambholt.

You don't even need to spend resources giving the Champion of Lambholt counters because it gives itself counters. The deck naturally spawns tons of creatures to trigger Black Panther, which in turn also triggers Champion of Lambholt to make it easy to end games with all your creatures.

How to play the deck

MTG Secure the Wastes card with the background art.

A Black Panther, Wakandan King Commander deck is about generate tons of tokens while spreading +1/+1 counters to your lands and creatures. Cards that give extra counters are especially useful, such as Branching Evolution, hardened scales, and Primal Vigor.

Many cards will grant extra counters, causing the lands to gain extra counters on Black Panther's trigger. When you move the counters, those permanents that give extra counters will still give extra counters, allowing you to double up on the counters your creatures get.

There are many token generators you want quickly on the battlefield, such as these are your main ways to consistently trigger Black Panther. Maja, Bretagard Protector, Rampaging Baloths and Scute Swarm all create tokens when a land comes in, along with non-creature spells Secure the waste, sound the alarm and jump to it be good generators.

While Black Panther can spread counters, so can other cards, so you don't just have to rely on Black Panther for your +1/+1 counter needs. Aragorn and Arwen, Wed gives counters to your creatures when it attacks; Finneas, Ace Archer do the same thing but only for tokens when you draw a card, and Byrke, The long ear of the law doubles creature counters.

The the primary win condition for the deck is to win through combat. This is achieved by spreading +1/+1 counters around your creatures, doubling them up to easily swing out at all your opponents. Alternatively, you can win the game through Halo Fountain's ability to drop 15 creatures.

The The main drawback of the deck is the reliance on counters. While it doesn't struggle to create a battlefield presence, with no counters to back it up, you only have an army of 1/1 tokens, which won't be very damaging. Fortunately, there are plenty of ways to start the counter engine, and thanks to the ramp, you can quickly get those important counter-granting permanents down.

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