When you take on The fire call NightreignDifferent expeditions it is important to track the right tools for the job. Nightreign's first expedition, Tricephalus, bucks a common trend of the original fire Ring's chief managers by having its head manager be vulnerable to sacred injuries. This means getting ways to deal with sacred damage with you on this expedition will make it significantly easier to handle.
Another of The fire call NightreignExpeditions made particularly easier with access to sacred injuries are the final expedition, the night aspect, whose final manager (and the last manager of the game itself) is particularly weak for sacred injuries. This guide will explain how to more easily track holy weapons sites and give a suggestion on how to start an expedition with a weapon that handles sacred damage.

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Elden Ring Nightreign Players want to see useful quality of life feature added to the game
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How to find holy weapons on the map in the fire Ring Nightreign
Fortunately, you can discover potential sacred weapons places on the map in Nightreign. Unfortunately, the symbol of sacred and the symbol of lightning is very similar, so you have to look carefully to see the difference on the map. The symbol you are looking for can be seen in picture 1 above. These symbols are found next to all places where weapons that handle that type of damage can be found.
Players who prefer magic can also try to use the map's detailed view to find holy seals, as these will sometimes have magic formulas that deal holy damage. This is not as reliable as the aforementioned method, but is still a good way to track some more ways to deal sacred damage if the symbol does not appear anywhere on the map.
As you go up to the TricePhalos expedition, or the night aspect expedition, the final manager will be particularly weak against sacred injuries, so make sure to prioritize all places with the holy icon when challenging these expeditions.
How to start an expedition with a sacred weapon in the fire ring nightreign
Players who want to eject sacred injuries from the beginning of driving, or guarantee that they have a sacred weapon no matter how the map generation is out, will need some luck with their relics. Some relics will change the damage type for a character's starting weapon, and if you get one that converts weapons into sacred damage, you can start each run with sacred damage. This will work for all characters that can equip the relic, with the exception of the return, as her starting personnel are damaged by the magic formula.