How to defeat Veronique leader for the garbage in lies by P: Overture

Veronique is one of the few stalkers you will fight in Lies of p: overture. However, unlike the base game, the same old tricks do not work on Veronique. She is much harder to backstab, and the attacks she has at her disposal are much more deadly than any stalker you have struggled before.

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We will teach you how to navigate her bludgeoning blows, disturb her dizzying strikes and extinguish her fire once and for all. We will even give you an approach that will make this meeting less of a battle and more of a one -sided stamping.

Veronique attacks

First form

Attack

Wind-up tells and attack description

Proposed calculators

Overhead sludge

This is Veronique's basic overhead fluctuation. It's not very Rangy, but she will sometimes light her head on her hammer to create a small explosion.

Avoid away from it.

Three-hit Overhead Slam Combo

Veronique will roll back before she beats her hammer, then turns and takes down her hammer two more times. The third attack will be furious, so you have to avoid it or perfectly parry it. She can choose to light her head on her hammer after the third strike. The parry timing is relatively simple here.

Sprint away from Veronique or parry These three attacks.

Three-hit Lung Combo

This is Veronique's main combination. She will perform two lubricating, sweeping strikes with her hammer followed by a jump attack. She finishes quite a long time before each exit, so whether you pair or roll, you will want to take time for this attack based on the lung, not the settlement.

Avoid from this sequence. You can parry it if you want, but the Dodge timing is easier.

Shoulder charging Combo

This combination is faster but does not reach almost as far. She will swing her hammer twice, without the discharge, then shoulder charge against you and finish with a large fluctuation of her hammer.

Sprint away from Veronique.

Flame-thrower

Veronique will plant the handle on her hammer in the ground and turn the hammer's head into a flamethrower. This attack has decent reach, but she cannot move her head so you can circle her when she is involved in this attack and land large hits on the back.

Sprint to the sidecircle and attack Veronique while being engaged.

Spinning attack

Veronique will spin in a circle several times before it ends this sequence with an upward fluctuation. This attack is fast and covers a lot of ground. If you are not too close to her you can sprint away. But if Veronique uses this attack when she is punctual, you must parry it. You will probably not survive to block it, and she spins too quickly to roll through each swing.

Sprint away If you are on medium -sized reach when she starts this attack; Parry if you are close.

Inflammated form

Inflamed overhead sludge

When she is in her improved move, her overhead swings will cause a small explosion when they hit the ground.

Avoid away.

Exploding combination

When her health is down halfway, Veronique's hammer will be engulfed in flames. In this form she will perform an attack where she swings her hammer horizontally twice, then she will spin her hammer above her head before taking it down for a third strike. When this attack hits the ground, it will cause an explosion that will then launch her in the air for a gigantic span attack that is furious.

Sprint away and take away from her.

Inflammated lung combo

Her lung combination is largely the same, but now she travels longer than before and the discontinued animations seem faster.

Avoid from this sequence. You can parry it if you want, but the Dodge timing is easier.

While Veronique's attacks are parrible, because she hits so incredibly hard, you will be Better to keep your distance. Veronique's attacks often leave her vulnerable for a significant time, so you will Still being able to keep your distance and then sprint up and land her own attack when her attack sequence has stopped. With that said, her overhead attacks have no odd breaks, which makes them relatively easy to parry. I would recommend parrying them.

Veronique's pulmonary attacks are an effective way for her to close that distance, and most attacks will not distort her while she is the middle of the lung. Your best approach is that the time her fluctuations based on her line. When you see her lunna forward, avoiding backwards just before she reaches you.

You will do this twice before ending this sequence with a jumping attack. But the jumping attack does not take her that far forward and is not that fast. So, Once you have avoided the first two lubricating strikes, sprint just away from her. Try to stay close enough to land her own attack as she recovers.

Veronique Hammer attacks the middle of the lie in P Overture.

You can interfere with Veronique's attacks with a heavy strike or a loaded disaster shot. Typically, She can be disturbed when she finishesBut not when she lurks forward. Trying to disturb her lung attacks will make you get you.

You can also land backstabs at Veronique, but she is among the most difficult humanoids that land a back staff on. She is constantly moving and does not let you punish her. The is not Something I would recommend to trust.

Your best opportunity to deal with simple damage is when Veronique uses its Flamethrower attack. You can very easily circle her and then Country your biggest, slowest attacks against her while being involved in her Flametrower move. She is fully engaged, which makes her extremely vulnerable.

So yours Key dealers should be …

  • She meets very hard, which makes her a little more dangerous.

  • She is often left vulnerable at the end of her attacks.

  • She can be disturbed by heavy attacks as long as she does not lung.

  • Focus mainly on avoiding her attacks, but try to stay close enough to be able to follow up when she is vulnerable.

Landing of the Puppa string The attack on Veronique in lies by P -OVERTURE.

There are a lot of legion arms that are viable in this battle. Cataclysm handles a firm grip on injuries and can disturb a number of Veronique's attacks. Since she pauses quite often, either because of recovering from one of her major attacks, or to use her flamethrower attack, you have plenty of time to set up land mines with an upgraded Deus ex machina.

Finally a fully charged Fulminis will flatten her and leave her vulnerable for a few seconds (enough time to completely charge a second Fulminis shot). These are all fantastic alternatives and are extremely helpful during this battle. However, If you want to absolutely trivialize this struggle is the answer the puppet string.

While Cataclysm and Fulminis will disturb her, some features, such as her lunging hammer swings, are uninterrupted. This does not apply to the puppet string. In fact, outside her guarding, There is almost no attack in Veronique's Arsenal that you cannot interfere with this legion arm. Bring a pair of Legion magazines, so you will find that you are More than capable To use the puppet string to basically win the entire fight.

The pupet string is so overwhelmingly powerful in this struggle that you will completely remove all challenge by using it. Even in New Game Plus, on the legendary Stalker's difficulty, the dock gang makes this fight a joke.

How to defeat Veronique Leader of the Sweepers

Veronique who is wound up for a gigantic hammer swing in lies by P -OVERTURE.

Veronique will start this battle at the other end of the arena. This is your chance to charge a Cataclysm shot or to spend some fable and strengthen your weapon (if your choice of weapon has that option). She will immediately start charging for you. Answer by avoiding away From any attack she tries to land, but try to stay close enough so that you can iron back within the range with your own attack.

When possible reset back to the center of the arena So you can have room to go back again. If you feel brave, feel free to parry her over your head attack combo. If you do, you will leave within reach to land a charged heavy attack, which often makes her stumble a little. Continue to perform this dance, and you will in a reliable way to become her health.

Be careful, she will sometimes light her hammer when she lacks one of these overhead swings. If you rush in and attack her when she does, you will be on fire.

Veronique's inflamed form

Veronique performs her jumping attack in lies by P Overture.

Once you have removed half of her health, she permanently lights her hammer's head. Now Singular Overhead Slam Attacks will leave a pool of fire behind. While all her attacks become a little more dangerous, the biggest change is the She will now launch herself in the air for a spinning overhead swing. This attack is unblockable. If you are far enough away, you can still accommodate this attack, but there will be times when you will simply need to parry it. It is her most harmful attack, but at least it is not overwhelmingly difficult to parry.

Alternatively, if you have the puppet string completely upgraded and equipped, from the beginning to end all you have to do is wait for her to run on you, then mess her with your string, hold it for the lung and perform your puppet string attack. Rinse and repeat until she is dead. But where is it fun in it?

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