Given Agreedemphasis on the metaphysical performance of the soul Eternal players story), it really shouldn't surprise that the metaphysical poets from the 1600s affected the game to some extent. These poets focused on performances and the spoken element in delivery, not the lyrical quality. This is embodied in Agreed companion Marius, whose entire concept revolves around a quote from John Donnes Devotion: “No man is an island, completely by himself; every man is a piece of the continent, part of the head.”
Fortunately, no one needs to run out and read John Donne to understand Marius. He is a lonely, an outsider and maybe not exactly user -friendly. But deeply deep in marius, so many Agreed Players will want to do, emphasizes this idea that no one is entirely by themselves and is part of the world around them, country and society that is included. Given Dedicated 'The S setting is the living countries, it fits perfectly as a concept. Game Rant recently spoke with Obsidian Entertainment Senior Narrative Designer Jay Turner about Marius and how he embodies this concept.
Marius: a piece of the continent
Turner pointed out the concept “No Man is a Island” associated with Marius from Get-Go: “Marius is a lonely for many reasons, some of which will find out by spending time with him, but the proverb is: 'None You are an island, “and it also goes for Marius.” As I said, Marius can think of himself as an island at first Region is less populated than others because it is considered uninhabitable, but Marius learned to quickly survive and thrive in this wilderness. nowhere. He would rather be alone in the forests, with nothing but a knife, in a hurricane and probably surrounded by bears than he would be in the amenities of civilization.
Although he can imagine himself as an island, he has expanded his hand many times. As Turner explained, Marius is proud of her ability to keep people alive in the hostile regions of the living countries. That's it AgreedThe protagonist, the envoy, meets Marius: they need a guide to the living countries. Marius pride is the first reason he joins, and it is this pride and outside perspective that he offers throughout the main history:
“In the party, Marius is an external voice, which is often dry comments on things that he believes are unnecessary for survival (he will advise the envoy to stop dive into dark dungeons where they will be killed!) Or offers an outsider perspective for social situations Where the practical solution is not necessarily the best among the companions, Marius can be slow to trust and quickly close himself, but like many people, when he finds “his people,” they become family. “
When he may have found his people, Marius imagines less on an island and can even be more welcoming. In the end, however, it seems that Marius will understand herself as part of the continent, part of the living countries and part of the party. With the dreams that affect everything from the people to the earth, Marius's skills will undoubtedly play an important role in getting his salvation (if the envoy does not choose condemnation after all). But he can't do it alone: he is not an island, completely by himself; Marius is part of the living countries, part of the head.


- Published
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February 18, 2025
- ESRB
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Mature 17+ // blood and gore, strong language, violence
- Publisher
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Xbox Game Studios