Half-Life 3 will be more open according to Dataminer

You thought we were done with the Half-Life 3 rumors, but like every year, they've picked up again. This time, however, is different. Several data miners have found files that indicate that Half-Life 3 is in development, and at a pace like never before.



Family

Fingers Crossed Half-Life 3 is not VR

Alyx was good, but I hope the next Half-Life releases the headset.

We already have some speculation based on the information that has been data mined, and it seems that Tyler McVicker has dug up more. According to the data meter, Half-Life 3 will not follow the previous game in having a linear approach. It will be more open and feature procedural generation, giving the player more freedom than ever before.


It's coming together now

Amid a series of speculations, McVicker goes back to a quote from Geof Kieghley, who said that while sitting in a conference room with Valve, David Peyrer, who still works there, mentioned that they were working on “a single-player game that would use proceduralism along with created experience to create something that plays in an open way.” When asked, Speyrer continued that the project was called Half-Life 3.


McVicker explained that Valve began to tire of the limitations of the Source 2 engine and began experimenting with voxel-based systems around the same time to offer more player freedom. Peyrer is still at Valve, reportedly working on HLX, and things seem to be coming together.

Valve has reportedly ramped up its hiring process, bringing in artists and level designers from across the industry at an unprecedented rate. He claims that former Valve members have also returned, including one who had worked on the Half-Life: Caged mod.

Impossibility like never before

The Half-Life series has always been at the forefront of physics and innovation, and HLX seems to be following suit. McVicker speculates that the game could allow players to interact and manipulate temperature and elements like never before. The “surface attributes” feature, seen in the latest updates for Deadlock, dictates how an object will react to external stimuli from the player.


While the Source engine already had this feature, it has evolved into a much more complex form, including aspects such as thermal conductivity (how quickly an object absorbs heat from nearby sources) and flash point (how hot an object must be to ignite. Both the elements can also be affected by the type of fuel used on them, which means that the destructibility of the materials can change.

It appears that these may be the most credible series of Half-Life 3 leaks we've ever received, as McVicker previously noted that Valve has been covering their tracks by changing filenames.

Leave a Comment