Important takeaways
- The beta for Monster Hunter Wilds allows new monsters and Chocobo-like Seikrets to be explored, enhancing the gaming experience.
- Data transfer from the beta to the final game is uncertain, prompting a February 28, 2025 launch.
- Suggestions for future game features include customizable mounts, difficulty levels, NPC hunting companions, health bars, and sailing missions.
Beta for Monster Hunter Wilds gave players a lot to explore. They were able to fight four large monsters, all of which were new additions Monster Hunter series. They could run around a map with their Chocobo-like Seikrets, team up with friends in co-op, cook, create characters and so on.
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The 8 biggest changes coming to Monster Hunter Wilds
Monster Hunter Wilds is basically the sequel to Monster Hunter World, but there are many things that change between these two games.
One of the coolest parts of the beta for Monster Hunter Wilds was the news that the data would be transferred to the final game. However, whether this data will transfer over 100% is unknown and players will just have to wait and see until the game launches, hopefully without delay, on February 28, 2025. While fans wait, here are some features that would be nice to see in the final game .
6 Customize your Seikret
And maybe return another mate
Then Monster Hunter WorldCapcom has added new animal features to their games. IN Monster Hunter Wildsplayers are joined by Seikret, a lizard-like mount that looks a lot like a Chocobo from Final Fantasy series. The introduction is epic as players jump from their sand boat to a Seikret and then escape from a horde of monsters.
Players can mount them in-game to get around the world and they also carry inventory as a secondary weapon. Unfortunately in the beta players cannot customize their Seikret which is strange considering players can customize their Palico and in the latest game, Monster Hunter Riseplayers can adjust their Palamutes. Adding some kind of customization options or skins for their Seikrets would be a good idea if it's not already planned.
5 Ride and slide
Surf above the dunes
Players get to explore a biome in the beta that is quite large. As Monster Hunter World, Monster Hunter Wilds probably won't be one big open world. Instead, it will probably contain some open areas to explore.
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10 Amazing Monster Hunter World Cosplays
Monster Hunter World has some great visuals, and these cosplayers did a great job bringing the world to life.
It's good then that players get this new mount to run around on, but there are more cross-cutting upgrades that Capcom should implement. For example, The Legend of Zelda: Breath of the Wild changed open world gaming forever with their Paraglider tool. It would be fun to see inside Monster Hunter Wilds for. Imagine running to a cliff with a Seikret and then jumping off and floating down to the ground in some sort of glider.
4 Add levels of difficulty
Go offline at your own pace
One thing that Capcom has yet to include in the Monster Hunter games is difficulty levels. It's a common setting to include in a game that's been around since the days of the NES. The idea of everyone playing together at the same challenge level makes sense though. However, there are ways Capcom could fix the game's brutality with gentleness at launch, such as allowing players to go offline and play on difficulty levels. This would solve the balance problem and then going online would make everyone play on the same difficulty.
If it's too hard to implement in the game at launch, then there's another way to be less harsh. Capcom was able to keep the time limit with Hunts, but they were able to eliminate or adjust the error conditions. If the party dies three times, it's usually game over for everyone. Capcom could make time run out on death instead of just having a certain number of deaths mean it's game over. All of these ideas can help bring in more players because lower difficulties and “casual modes” aren't a death knell for a series. The relaxed mode is included in Fire Emblem Awakening is proof of that because that series exploded after it was released.
3 Invite NPCs to hunt
Another way to reduce the challenge
Playing the series with a group of friends or strangers is the way to go through co-op. But not everyone likes to go online or has a strong enough connection even in this day and age. Going into a hunt with a Palico is better than nothing but Palicoes, as cute as they are, can't do much damage.
Capcom may include a way to add AI based party members to the team like in another RPG of theirs, Dragon's Dogma 2. Players can recruit NPCs at the camp or customize another character to accompany them, again, like the farmers in Dragon's Dogma 2. It would also be fun to add more Palicoes to a party, sort of like commanding a Pikmin-like army. However, how easy any of these ideas would be to include is uncertain if Capcom hasn't already considered it.
2 Add Health Bars
How long will this take?
Some creatures in the series can go down quickly while others have seemingly infinite lives. Alas, save for the spinoff series Monster Hunter StoriesCapcom has not added a health bar to the main games. It can be frustrating when players have to chase a monster around to four, five or even six spaces and it's even worse when that monster eventually kills players or the group they're in.
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Monster Hunter's History with Nintendo exclusive
Monster Hunter Rise has had a great launch as a Switch exclusive, and its platform highlights Monster Hunter's history with Nintendo.
A health bar can help players decide their strategies. For example, if a monster is close to death, they may focus on attacks over healing. Conversely, if a monster still has a lot of life left, players may want to consider using a potion from one that raises defense to another that raises attack power. Health bars are as common as difficulty levels in games and it would be good if Capcom caught up with the times at least with Monster Hunter series.
1 Do sailing missions
Give Skull And Bones a run for its money
This may be a tall order but it may also be a feature that is already being worked on. The aforementioned opening scene with the boat could be turned into a full mission or a series of missions. Players can hop aboard a boat to sail through sand dunes and explore or fight monsters with Gatling guns or cannons.
It would be like a sand based version of a sailing game Skull and bones. However, this seems to be an important gameplay feature and it certainly wouldn't be easy to implement now if it hasn't already been worked on. Perhaps a smaller version could be added as a mini-game where players can control Palicoes sailing in RTS-style battles on the sand sea. Either way, it's something Capcom should consider for launch, the DLC expansions, or a future game.