Every mythology about everything that has been confirmed so far

God of War Laufey arrives with a new protagonist and an entirely new cosmology at its center. The Everywhen, as Santa Monica Studio describes it, is the birthplace and endpoint to which all magic returns – a transcendent world beyond the afterlife that players have already come to know, and where gods and creatures from different mythologies meet in what appears to be anything but harmonious coexistence. Given that it is the main setting for God of War Laufeymaking the game the most mythologically ambitious entry in the franchise's history,

It's clearly an environment built to collide with traditions that haven't yet shared the same space, but that has many implications for what can actually be found in Everywhen. Based on what fans know from Laufeys reveal, Faye unexpectedly wakes up in this strange land after her death and discovers that the plans she made to protect Kratos and Atreus are now in jeopardy. She arrives without her full strength, without allies, and quickly learns that the realm is already ruled by alien gods who are hostile to newcomers – and on that last point, there's a difference between what's been confirmed so far and what Everywhen is likely to contain.

god of war Laufey Faye Kratos silhouette

God of War Laufey Leaks 2nd playable character

God of War Laufey features Faye as the main playable character, but leaks claim she won't be the only one in the game.

Foundation: Norse mythology

The clearest confirmed mythology in God of War Laufey is the name: Norse mythology goes the deepest because it lives in the main character himself. Faye was big in the 2018s God of war despite being dead before the game began, with players eventually discovering that she was a Jötunn, a frost giant who had kept her true nature hidden. That legacy follows her into Everywhen; it defines how all the other gods in that realm are likely to perceive her—a giant who arrived where only gods are meant to go.

Santa Monica has not confirmed any specific Norse gods as Everywhen's inhabitants, but the setting makes their appearance structurally plausible, especially after Ragnarök. The studio has yet to reveal whether the game's story will span both the first game and Ragnarök, but fans have speculated that time moves differently in Everywhen, making Heimdall, Thor, and Odin easy choices to throw into the mix. After all, Odin spent the entire Norse saga obsessed with what lies beyond the mortal afterlife, and Laufey is positioned, quite deliberately, as the answer to that question.

The Confirmed New Pantheons

But when it comes to the biggest confirmed new mythologies for God of War LaufeyNumber one has to go to the reveal of the Egyptian goddess Sekhmet, who seems to be one of the game's main antagonists, who trapped Faye in the beginning and had her thrown into captivity early on. In actual Egyptian mythology, she is the goddess of war and daughter of the sun god Ra – who has an intense thirst for blood, capable of inflicting pain and risks being reductive, just generally quite destructive. She arrives in Everywhen as a power broker rather than a curiosity, and the game frames her as calculated, where her co-antagonist is fleeting.

That co-antagonist represents the other confirmed new mythology, actually drawing from a tradition that mainstream action games almost never touch. Begtse is a dharmapala – a god of wrath in Tibetan mythology and lord of war – and while Sekhmet appears measured in his actions, Begtse is much more aggressive. Traditionally, his angry violence connects to the protection and defense of the Holy Order, which is a thematic thread that the God of War series has drawn in the past with Týr. Together, Sekhmet and Begtse act as Everywhen's antagonists when Faye arrives, something neither of them seem too happy about.

The Unconfirmed: Phranque, Rue and the Sword

The reveal also showcases two new companions for Faye, and they are among the most debated elements, given that neither has a clearly identifiable mythological origin. Phranque is a fast-talking, serious, gelatinous cube determined to protect both Faye and the trapped creatures of Everywhen, who is, somewhat fittingly, voiced by Jack Quaid. And Rue is a sentient bond attached to Faye's sword who seems to know a lot more than she lets on. When we meet the pair of allies, the sword Rue is wrapped around Phranque, and gaining the trust of both companions is part of how Faye claims it as her primary weapon.

As for where these two might come from, the Celtic/Arthurian angle is currently the most popular reading on the sword, as a popular fan theory links Rue to the Lady of the Lake from Arthurian mythology, especially if the sword eventually turns out to be Excalibur. That reading is somewhat facilitated by the fact that Mimir, a fan-favorite character established himself in the God of wars Norse saga, hails from the Scottish Highlands, so Arthurian references could reasonably be found within the franchise's lore. Phranque, meanwhile, has attracted his own theories: a decently plausible one is that he represents Metatron's cube, a sacred geometric symbol tied to divine order, protection and creation in Jewish mysticism, and that his cube shape may not be his true appearance at all.

The Greek elephant in the room

To conclude with the beginning of the franchise, the strange fact is that no Greek gods have been officially confirmed for Laufey, but Everywhen's premise makes their absence increasingly difficult to explain away. Every Olympian Kratos killed in the original trilogy — Ares, Zeus, Athena, Poseidon — has a theoretical claim to this realm, and the game's timeline, it seems, puts Faye into action after the chaos Kratos already caused in Greece.

In the end, the Greek angle haunts God of War Laufey carries the most dramatic weight of all the unconfirmed possibilities. Athena, in particular, spent God of War III claims that Kratos owed her something – and if she had been waiting in the Everywhen since then, Faye carries a lot of information that Athena would like. Whether Santa Monica is willing to revisit the Greek chapter of the franchise remains to be seen, but Everywhen's very design makes the conversation seem hard to avoid entirely when God of War Laufey finally coming.

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God of War Laufey Tag Page Cover Art

System

Playstation logo


Publisher

Sony Interactive Entertainment

Number of players

Single player


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