Elden Ring Nightreign reinforces a Subtil FROMSoftware — question

Summary

  • The fire ring Nightreign's success Highlights from Software's ability to combine soul -like and roguelitic genres effectively.

  • FROMSoftware's technical problems, including bad Netcode and lack of certain features, have been exposed by Nightreigns Online Focus.

  • Despite improvements, Nightreign's network functions still fall under industry standards, affect the player experience and lead to lower reviews.

The fire call Nightreign is a fairly rare experiment by FROMSoftware in the video game landscape. Taking an established IP and spinning it to a full -fledged genre crossover experience is not something that every studio has time, resources or fancapers to achieve. Thankfully, the game has largely been a success, with the traditional soul -like formula that is translated into the Roguelike framework well and managed to stick to what makes these games feel special.

While the reception has been largely positive for The fire call NightreignIts online networks have attracted attention to a long buried frontstware issue. The studio has always been praised to make fantastic games, but it is not known for its technical ability. FROMSoftware games have dogs of various problems in the past, from stability problems, problems with engine reproduction and some fairly Dodgy Netcode. With Nightreign Now it makes multiplayer the focus of the experience, it has started an uncomfortable conversation about areas that the studio needs to deal with, but there may be something good to get out of it in the end.

Family

Elden Ring Nightreign's rapid pace leaves an obvious feature on the table

The Elden Ring Nightreign understandably gives no time to breathe, but the world outside the round table is perfect for a relaxed game mode.

Elden Ring Nightreign shines a light on FROMSoftWare's long -lasting technical problems

FROMSoftware games have generally had some pretty bad Netcode. The one who has invaded in Dark souls is likely to have come to the scary power of the Lagy values ​​and their unpleasant ability to teleport anywhere. Even with stable connections, there has always been a delay between an animation and the hit that connects, which makes PVP the domain for those who know the stomach the trouble of dealing with its unpredictability.

Nightreign has managed to improve certain aspects of its connection functions. The hit detection is much smoother, matchmaking is usually faster and disconnected sessions can be reintroduced. But according to 2025 standards, none of the strongest network features in Nightreign Meet the bar set by many other studios. Too easily things can be disturbed, as Nightreign Still uses peer-to-peer connections on top of a server infrastructure, which means two error points, and these connections are not very robust. Many players have experienced problems when matching for NightreignRemembrance mission, to see the waiting times go from a few seconds to fill a party, to sometimes wait hours without ever getting a third player. This despite the game with hundreds of thousands of simultaneous players, so it can't be a population problem.

FROMSoftWare's technical misery extends beyond the network

It goes beyond just network problems as well. There are some features that many take for granted Nightreign Do not have, for example, a way to play duos. NightreignSolo experience has been a warmly discussed topic in recent days, with some with reference to the fact that from the software has not done enough to make it worth playing. Others have embraced Solo Challenge and see it as a hard way of kind, but it is clear that it is not for everyone, and with Remembrance assignments that have matchmaking problems, it has added some players who try to complete them in a little binding, forced to wait for matchmaking to be generous or tough it by going solo.

FROMSoftware's engine has a hard hat of 60 fps because of how gaming is calculated.

Unfortunately for the game, these technical problems have felt by many players, with Nightreign Now the lowest reviewed fromsoftware game on Steam. The most cited questions are these technical hiccups, as many fans are frustrated by the studio's dated approach. However, there is a light at the end of the tunnel, as Frommersware is aware of these problems and should try to fix them with some notes. But how much is addressable in Nightreign is unknown at this time, but hopefully it will send a message that Froftware has had to hear for some time, and future titles from the studio are coming out more robust because of NightreignTechnical stumbles.


The fire ring nightreign take side cover art

The fire call Nightreign

9/10

Published

May 30, 2025

Multiple players

Online co-op

Number of players

1-3

Steam Deck Compatibility

Unknown

PC drop date

May 30, 2025



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