Summary
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Unlike most modern Soulsbornes, Elden Ring Nightreign will have no in-game messaging system.
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FromSoftware says it decided to skip its signature feature in Nightreign because the upcoming game won't give players enough time to read and write messages.
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Nightreign is still slated to retain—and even improve upon—some of Elden Ring's other asynchronous features.
Fire Ring Nightreign will not allow players to message each other, a senior FromSoftware official has confirmed. The developer's decision to remove its signature feature Fire Ring Nightreign officially characterized as a purely practical move.
The ability to combine pre-approved words into asynchronous messages for other players has long been synonymous with FromSoftware's games. Whether it's been used to help others, lie about a “hidden path forward” or relay situational jokes, this system has historically been very successful in generating user engagement and delivering a consistent influx of player messages that some fans would consider a integral part of. of the modern Soulsborne experience.

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Elden Ring Nightreign Network Test announced
Elden Ring publisher Bandai Namco confirms that Nightreign, a brand new adventure set in the Elden Ring world, will open its network test very soon.
Either way, the popular feature isn't coming back Fire Ring Nightreign. That's according to game director Junya Ishizaki, who said as much in an interview with IGN Japan on January 3rd. Elaborating on this omission, Ishizaki explained that the game's multiplayer design would at first have been ill-suited to an asynchronous messaging system, arguing that Fire Ring Nightreign players simply won't have enough time to mess with typed notes.
Nightreign does not remove all of Elden Ring's asynchronous features
While a typical Fire Ring The gameplay session can easily last for hours, FromSoftware reckons Night rule will be played in noticeably shorter intervals of around 40 minutes a piece. As this will inevitably make the overall experience much more intense, the developer decided to forgo the in-game messaging system in an effort to deliver a more streamlined and faster experience.
That's not to say that the game will ditch all of its predecessors' asynchronous functionality. On the contrary, some classic community features have already been confirmed to return. For example. the bloodstain mechanic comes back in Fire Ring Nightreign stronger than ever, allowing players to not only see how their comrades died, but also loot their ghosts.
FromSoft wants Elden Ring Nightreign to be “compressed”
Limiting player-to-player communication by doing away with a dedicated messaging system seems to align with FromSoftware's overall vision for the game, which is aimed at creating a more consistently intense and multiplayer-focused experience compared to the first entry in the series. Decided to have Fire Ring Nightreign adopting a three-day structure also stems from this ambition. Speaking to IGN Japan, Ishizaki said that FromSoftware aims to deliver “a compressed RPG” with a lot of variety and little to no downtime.
Fire Ring NightreignThe TGA 2024 trailer confirmed that the game is targeting a 2025 launch. However, FromSoftware and Bandai Namco have yet to commit to a more concrete release window.