Deliver at any price review

At first sight, Deliver at every price Seems quite simple. Players take the role of a delivery driver who moves cargo through a very destructible environment, resulting in a Zany, lighter and chaotic rush through the America of the 1950s. While the first impressions are most accurate, Deliver at every price Becomes a much deeper and more engaging experience as players progress.

It didn't take long for fans to admit the old school at Studio Far's debut game. As soon as the first trailers dropped, Deliver at every price drew comparisons with Gta Series for their action -packed, driving -focused games and irreverent humor. The complete chaos to send civilians flying and crashing into all kinds of obstacles also gives back memories from the beginning of the 2000s arcade titles, and the game lives up to these expectations to first start it. But the more you dive into it, the more you realize that these familiar elements are just the tip of the iceberg.

On the surface, Deliver at every price Is a silly and rogue choir simulator where the goal is to deliver objects, but the real fun is to break everything on the road. As the story develops, however, it becomes a surprisingly engaging story of government conspiracy, corporate greed and how far people are willing to go to get what they want. But be sure that the real fun is still breaking everything on the road, and the game lets you do it in spades.

Delivering at all costs is ridiculous in all proper ways

The basic prerequisite behind Deliver at every price'Games are simple. When the recently employed delivery man Winston Green moves all kinds of items from point A to point B, but the objects become increasingly ridiculous and practically all objects in the world break at the smallest touch. It takes Crazy taxiStunt-heavy driving games and turns up to 11 through steadfast payloads, including everything from a living marlin to a living bomb, and an environment that lets you, even encouraging you, crashing through everything.

Even the mildest bumps will get buildings to collapse. Turning something too hard can cause a loose pile of objects in the truck will be pouring out. While some games strive for physics to be as credible as possible, Deliver at every price Throw the reality to the wind in the name of doing devastation, and it is an absolute blast. There is an amazing amount of attention to detail and interactivity, but instead of using these realism mechanics, Deliver at every price Leans to absurdity, and it gives a truly funny experience.

The game means that its great destruction stands out even more through humorous discreet reactions from the characters in its world. People do not seem to blink twice when Winston's pickup tops an apartment building a block along the way. Slapping into a pedestrian and sending them cloth 50 meters in the air will evoke an “I go here!” rather than screams of horror. This also applies to the car. Shooting a random civilian from a roof will anger them, but they will usually make their day as normal after shooting Winston back.

Vehicle handling is accurate and satisfactory

The vehicles in Deliver at every price Handle well, perhaps surprisingly, considering how crashes in things is such a prominent part of the game. Like many non-racing games with good driving mechanics, speed is not the name of the game here as much as precision. It only takes small adjustments to speed up and control all the vehicles in the game, and that responsiveness means two things: one, getting hold of the controls and nail a difficult route feels rewarding and two, it is easy to exaggerate and destroy things.

Deliver at every pricePhysics really shines when wearing a large, cumbersome truck load or tow something behind the vehicle. These additions can throw off the steering and take a little to get used to, which reinforces the same concept that makes the regular driving good. It will feel wonderful when you learn to control it, but mistakes and unintentional destruction on the road are hard not to smile at.

Some assignments feel repetitive after a while

As fun as driving, crashing and exploding is, it doesn't take long to grow old. The game's mechanics are sufficiently rich and there is enough variation between the assignments as Deliver at every price Never get really old as a whole, but the same cannot be said for individual levels. Many people see Winston repeating the same type of delivery over a few steps, and their news can worn after the third or fourth bike.

It is possible to get the more repetitive assignments to feel more exciting by taking a different approach at each step. You can try to be more or less destroying, take new routes between points or give yourself unique challenges, such as trying to drive back all the time or doing it without any mishaps. However, the game never drives players to do so. On the one hand, it is good for the player's freedom, but on the other hand it leaves some levels that feel a little exaggerated in the end if you never experiment.

Deliver at all costs the world is as beautiful as it is dangerous

Some of the best open world games choose stylized images of hyperrealism, and Deliver at every price is no different. It has a warm, hand -painted look that makes St. Monique's world and in addition to feeling like something from a retro postcard. It is also appropriate, as the game is both a celebration and a criticism of the idyllic image from the 1950s Americana that pop culture often portrays.

The music is as stereotypical 50s and 60s as the visual. The optimistic sounds from Surf Rock and Doo-Wop feel sensible for the attitude and noticeably incorrectly match the actual events on the screen. It is a fun feeling when the music says you should hang loose or cut a carpet down at the soda fountain as you pumble through pedestrians and waste the city's infrastructure. That contrast makes the hectic game feel all the more humorous, but it also serves an important story as a plot full of fraud and surprising unravels.

The painted pictures look better on a distance

While Drive at every price Is wonderful during real -time moments, it's less in their inserts. Not every game needs to look fantastic, and there are plenty of good games with deliberately bad graphics, but PS2-ERA movements and structures in the screens can break the submerge a bit. The art style works well from the zoomed distance from the actual game, but feels a bit scrubbing up close, especially when it comes to the characters' mouth animations and facial expressions.

Some cuts take another approach that works better. Instead of playing as a mini movie, they will play clips of dialogue over still images to create a kind of multisensor comic book. These still images lean further into the game's painted aesthetics, so although they may not be able to show exciting movements or fast actions, they feel like a better fit. It is not a huge note, but it is unfortunate that Deliver at every price Did not go that way for all their cutting scenes.

The story of delivery at all costs is surprisingly poignant

What the screens lack in aesthetic indictments, they compensate for content. As stupid as the game can be, the story is far from easier. It feels appropriate, like a movie Noir, with every new detail that reveals that the mystery is much greater than it initially appeared, and that characters are above their heads with something they don't understand.

When the story opens, the game also makes. Deliver at every price takes place in three documents, where each document places Winston in a new environment. Each new area is based on the mechanics and options for what came before it, and although it is far from the largest map in games, it has much more to offer than it seems at first. It is both a good way for the game to ensure that it remains interesting and a solid echo of how its story plays out.

Even the cartoon in the destructible environments serves a purpose of the history. The action, as exciting as it is, is ridiculous. It is engaging and keeps you on the edge of your place, but it is far from feeling realistic, and it doesn't have to be. It may not be credible as a real story, but in a world where buildings fall apart to the left and right and delivery companies come back on each other by plowing into their vehicles? It is a strange kind of meaning in itself.

That said, a few moments where the story tries to be sentimental and serious does not work in the light of the game. It is difficult to take someone who talks about the value of the family seriously after driving over a family and your character who says nothing more than “whoops.” Overall, but the ideas that the game presents about how far the pursuit of more can drive people in the end to be quite influencing and even thought provoking, despite all the madness.

Makes no mistakes: Deliver at every price is not a groundbreaking story or next Last of us As for its story. But that is more than players can expect at first.

Total, Deliver at every price Is what it says on the box, but also slightly deeper. Players who do not want anything other than an escape where they can collapse a city to the ground in an old pickup can get just that. But the game also offers a narrow, well-known mystery thriller for a fun, lots of story experience. On both fronts it is a joy to play.


Deliver at all costs hold of cover art

Deliver at every price

Reviewed on PS5

8/10

Published

May 22, 2025

ESRB

Teen // violence, language, raw humor

Developer

Studio Far Out game

Number of players

One -player

Steam Deck Compatibility

Unknown



Pros and cons

  • Very destroying environments is a riot
  • Surprisingly engaging history
  • Satisfactory and exact vehicle mechanics
  • Beautiful postcards
  • Large period-applauded music
  • Enough to explore in the world without feeling inflated
  • Mission may feel repetitive
  • Incision may feel obsolete
  • The game's silly undermines some serious moments

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