Dawnwalker's blood reveals exciting game details

Polish Studio Rebel Wolves has shared over 20 minutes of feature films from games from Grawn's bloodIts upcoming Vampire-theme Open-World RPG. The recently debuted preview marks the most extensive look at Grawn's blood to date.

Rebel Wolves first revealed Grawn's blood In January 2025 – one year after confirming the existence of the project. With its promise of an open world rpg with monster hunting and moral gray, followed by consequence-not to mention the fact that it is developed by previous CD project red veterans-have the game often compared to frequent comparisons with The Witcher. It is currently focused on a 2026 edition for PS5, Xbox Series X/S and PC.

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Rebel wolves on how the blood from Dawnwalker's vampires differs from others

Game Rant talks to Rebel Wolves about his upcoming Action RPG blood from Dawnwalker and how it offers a new time on vampires.

With Rebel Wolve's marketing efforts, the Polish developer has now processed Grawn's blood to an extensive game reveal. The recently completed event on June 21 gave more than 21 minutes of feature films, mostly captured during a mid-game mission from a pre-beta version of ARPG. The assignment follows the protagonist Coen as he examines a rumor of a mysterious weapon hidden in the encryptions in an old cathedral.

The blood from Dawnwalker shows intense ARPG combat system

Before he reaches the cathedral itself, Coen is seen to explore any countryside, where he stops fighting a group of bandits and showing off Grawn's bloodFighting system. According to Rebel Wolves, the game's sword game is designed to make players feel like true sword masters who observe enemies carefully and disassemble them based on their movements, especially attack direction. In addition to basic attacks and parries, coen can use special abilities that consume health. Such a skill, burning blood, affects injuries over time, while another – Artere attack – abolishes enemies. Choosing abilities during the battle pauses the game, Dragon age-style.

Time in the blood from Dawnwalker is a resource, not a racing watch

Since the game's disclosure, Rebel Wolves has emphasized Grawn's blood'narrative sandbox “design that does not distinguish between main assignments and page stories. Instead, players get a certain time to conduct all activities on their way to the final goal to save their family, a structure intended to make each playthrough feel unique. The recently released feature films gave further insight into this system. Furthermore, while they simply go idle or explore the over the world, will not do it, Persona-style.

The blood from Dawnwalker's vampirism is both a blessing and a curse

Since the coen turns into a vampire at night, he becomes more eye -catching but also has access to expanded traverse abilities – both vertically and otherwise. His health also acts as a hunger meter, and every night starts with reduced health, which makes it important to feed to unlock its full competence set. Players can choose to feed on NPCs to kill them, draw just enough blood to make them unconscious or avoid injuring people completely by feeding on animals. Avoiding feeding completely will eventually cause the coen to lose control, which is usually the least desirable result. Depending on whether they handle assignments as a human or vampire – and before or after alliation with certain characters – players will have different options to complete them.

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