Botdivers rejoicing – Helldivers 2's new big order only made two enemies yet scary

After what seemed like a lifetime that struggled with the lighting, Helldivers 2 Has quickly shown players back on Automaton-invaded soil for a new important order. Octopus still have lots to offer, and it is unlikely that they will be on the bench for a long time, but it is fantastic that Arrowhead has chosen to swing to bots for Helldivers 2S latest mo.

Helldivers 2A's current main orderWith six days left and 50 medals to earn, read:

  • Defend against the unprovated automatic attack, led by an improved jet brigade.

    • Defend against 4 attacks from the vending machines.

In addition, according to Helldivers 2Mission/Campaign Briefing, Jetbrigaden reads:

“The vending machines have distributed a new series of specialized models on this planet. These upgraded bots use stolen jump packaging technology, heartlessly pudded from the bodies of fallen Helldivers and inverted-designed to something almost unrecognizable.”

Although it may not mean that Helldivers, a new botfish type has on their hands, a worrying nightmare has taken place. Players will notice here, on comfortable 3 and Curia, at the moment, that Hulks and Devastators can float in the air.

Family

Helldivers 2 has a great choice to make in terms of “squiding”

Helldivers 2 has earned put octopus on a pedestal, and there is an argument to be made that they will continue to lead large orders and events.

Helldivers 2's large order returns to bots, and they are not empty -handed back

Alongside Helldivers 2Automaton Homeworld leak, Hulks and Devastators who get Jump Pack technology are a sufficient incentive for players to dive into bot sectors again. They would not be the first bots that can fly, but Hulks and Devastators are easily two of the most boring botfish to fight in Helldivers 2 And has undoubtedly become more an inconvenience with the ability to “fly”.

Especially Hulks requires a lot of firepower to cut down, although they were always manageable if players maintained distance or flanked them. Now Hulks and Devastator's improved mobility allows them to close that distance much faster. They are not harder to fall if players have a proper Helldivers 2 Automaton loadout; Getting involved in near quarter battle at a moment with Hulks and Devastator's hot on players' tails will surely be a learning curve, and different weapons can offer a more ideal production under different circumstances.

For example, R-36 Eruptor is traditionally as phenomenal against octopus as for bots. But if a desert owner is located directly in front of the player, it can put them in a dice situation where the firing of the rifle will result in both its downs – or worse, the player ragdolling backwards with guaranteed injuries that will require nursing.

What a new bot mo can mean for Helldivers 2's near future

Helldivers 2Hulks and Devastators to be able to fly are not a monumental upgrade in the large schedule for what Helldivers 2 Has introduced lately, but it may be a pure taste of what will come if vending machines are said to be at the dock as the newest event fraction after the lighting recently had its own heyday. Nevertheless, flying Hulks and desolators make all meetings double anxiety-inducing, for example when players hold on to an extraction site and suddenly, tanky-bots have to fight with it was not seconds ago.

It is too early to say with certainty if Bots will have another massive presence soon, much less about Hulks and Devastators permanently will have jump packaging technology or refrain from it after this large order. Meanwhile, it is refreshing to be face-refueling factory battles and fortress towers again with a mo-pitting player against bots for next week.


Helldivers 2 TAP PAGE COVER ART

Helldivers 2

System

PC-1

Playstation-1

9/10

Published

February 8, 2024

ESRB

M for mature 17+ because of blood and gore, intense violence

Developer

Arrowhead Game Studios

Engine

biting



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