About a Persona 4 Remake stops happening, the developers will have an important decision to make when it comes to the game's physical skills. In light of the success of Persona 3 reloadit is not questioned for one Persona 4 Remake to give a second look at some mechanics. Since many of the game's personalities have physical skills, all changes to them can have a serious ripple effect throughout the game. It can even make a significant change in the game's overall meta game. It comes down to a distinct impact of physical skills as seen in Persona 4.
While PESONA 4Kanji Tatsumi is the party's main physical specialist, physical skills are found throughout the game. As the name implies up these skills physical injuries similar to a basic attack, rather than using one of the game's elements. Another review of physical skills is that rather than spending MP, actually requires the player to sacrifice part of their HP to use and add an extra risk. But many physical skills have either bonus effects, or enough power to make the balance worth it. Physical skills are an important part of many winning strategies worth playing in Persona 4.

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A Persona 4 remake could swing the pendulum in the opposite direction of p3r
The very rumored persona 4 remake can address a missing feature from P3R in a way that displaces storytelling and gaming dynamics.
Persona 4's physical skills could see an adjustment in a new recording
Persona 4's physical skills all share a type of injury
Just like the elementary skills of Persona games, physical skills in Persona 4 affected by weaknesses, resistance, annulment and absorption. However, in Persona 4 All physical skills are counted as the same type of damage, no matter what. This means that the protagonist's sword, Chies kicks and Naotos Pistol all parts an injury type. In the same way, since basic attacks and physical skills all share a type of injury, it means that physical skills cannot provide coverage that each character has not already been available to them by default. This is in sharp contrast to the elementary skills that the protagonist can add to their melted personalities.
Persona 3 Reload has three types of physical injuries
Another method can be seen in Persona 3 reloadFighting system. In that game, physical skills are divided into oblique, strike and penetration, depending on the type of attack. This was applied to both basic attacks and physical skills. For example, Cleave beats injury while God's hand beats injuries while you are in Persona 4 Both would do physical injuries. These types of attacks are also subject to weaknesses and resistance, which adds an extra layer of strategy. For example, an enemy may resist strike, but be weak to the penetration. The end result is a more varied selection of alternatives to the player's disposal.
Persona 5 also group all physical damage to one type, although Persona 2Physical skills contained different types.
A Persona 4 remake could take advantage of new physical injury mechanics
Changing the characteristics of physical attacks would constitute a challenge for one Persona 4 remake. Dividing the physical injury types would obviously require that every basic attack and physical skill be sorted into one of the three types. At the same time, it would also make it necessary to deal with the weaknesses and resistance of the game's personalities and enemies to meet the change. This can ultimately make some enemies or personalities weaker or stronger depending on how they interact with the new physical types. It would be a cool change, but one that requires a lot of work from the developers.
Physical skills would potentially be an interesting area to deal with if Persona 4 Get a new recording. Since the original game already had all physical damage as a single category, it would be a remarkable change to change it for a new recording. At the same time, it would be a significant addition to the game's mechanics. The fact that Persona 3 reload Had a similar system only strengthens the argument for it. A Persona 4 Remake can be a surprisingly good opportunity to rework the game's physical injury mechanics.

Persona 4
- Published
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July 10, 2008
- ESRB
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M for mature: alcohol reference, animated blood, language, partial nudity, sexual themes, violence
- Engine
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Renders