Best games with similar vibes as severance pay

If you are a fan of departure on Apple TV+, chances are that you will be drawn to its eerie mix of sterile environments, cryptic mysteries and worrying comments about balance between working life and life. The series produced and directed by Ben Stiller, mixes the series masterfully existential fear with the company's satire and creates an atmosphere as captivating as it is unnecessary.

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Family

10 games about surviving business life

And you thought your job was bad.

Several games capture similar vibes, whether through oppressive workplaces, limal spaces or thought -provoking stories. Here are some games that capture the essence of severance pay in their own unique ways – without the risk of unintentionally interrupting your memories.

8

Job simulator

Office monotony, but make it funny

Simulation

Virtual reality

Published

April 5, 2016

Developer

Owlchemy Labs

Publisher

Owlchemy Labs

Imagine this: A future where robots drive the world, and your job as the only man is to perform funny everyday tasks in a simulated office, kitchen or garage – your choice. Sound absurd? It's a job simulator. The game's satirical perception of monotony in the workplace meets surprisingly close to departure and presents foreign repetition with a comic twist.

The difference? In Job Simulator you can at least throw staples at your robot surveys, without fear of the break room. If Lumon's employees had this level of freedom, maybe they would be a little happier …

7

Soma

Existential fear underwater

Published

September 15, 2015

Developer

Friction game

Publisher

Friction game

If existential fear is your thing, you have covered. This psychological horror game deepens themes for identity, ethics in the workplace and what it means to be human. Like Lumon's employees, the characters in Soma grasp with cracked lives and self -awareness.

The underwater facility feels as isolated as Lumon's office, and the haunting story will stay with you long after the credits. If you are ready for a deep dive in corporate fear with a philosophical twist, Soma is the perfect choice.

6

Bioserie

Cult control and corporate cities

Cult -like devotion? Verify. Utopian obsession? Double control. A business city? Triple control. Comstock's Columbia and Ryans Rapture enjoy manipulation, propaganda and the illusion chosen, just like Lumon's worryingly controlled environment. Zachary Comstock from Bioshock: Infinite might as well be Kier's video game Doppelganger, with his eerie devotion to a single vision and his role as a self -proclaimed prophet.

Not to mention the creepy iconography and propaganda in Comstock: Old-phoned statues, Buster and paintings that feel strikingly resembles Eagan's images in severance pay. Add to Andrew Ryan's philosophy of control and manipulation, so you have a game that feels like departure with more plasmids and fewer waffle sections …

5

Inside

Oppression, minimalism and mystery

Published

June 29, 2016

Developer

Playdead

Publisher

Playdead

Dark, minimalist and deeply disturbing, inside, is departed distilled to a platform player. Faceless workers, oppressive environments and a biting criticism of conformity and social control make it a simple choice for fans of the show.

Family

Best 2D horror game

Just because it's a 2D game doesn't mean it can't give you nightmares.

The game's haunting images and eerie silence create a sense of worry that will keep you on the edge. And the cryptic story? Let's just say that it is best experienced without spoilers. Like severance pay, inside examines what it means to have control – or to be checked.

4

The back room games

Limal horror on its finest

Based on the Internet's favorite Creepypasta – and according to the Creators one of the Severance Inspiration – you capture backroom -inspired games in an infinite maze of sterile corridors and empty rooms. The environments are filled with eerie silence and a worrying atmosphere and resemble Lumon's departure floor – except that they are cleaner in the show …

In addition, the people in both the games and the show are not quite right and can never leave in a certain sense. While the departure does not have lurking monsters (as far as we know), they feel endless, maze spaces and sterile, empty rooms that they were ripped straight out of the backroom.

3

Portal series

Caught in a system

What is more departure than being caught in an enigmatic system? The portal series captures that feeling perfectly. Guided by the cold and standalone Glados, an artificial super -intelligent computer system, you will navigate sterile test chambers that feel strange like Lumon's office.

The dark humor and maze -like plant reflects the show's tone, which makes you wonder what really happens behind the scenes in your job. With each puzzle loose, you feel the same mix of anxiety and curiosity as fans of the show know too well.

2

Verify

Severance, but with a paranormal twist

Action

Third person shooter

Supernatural

If severance pay had a paranormal twist, it may look like control. From the general and cryptic communication from the board to the brutal architecture of the Federal Bureau of Control, the game's atmosphere is filled with severance pay. The constant feeling of being caught in a building that is much stranger and more powerful than it seems straight out of the show.

Add it a muted color palette, the absence of modern technology, a lift that looks strangely familiar, and the parallels become undeniable. Now imagine Helly R. had Jess's abilities (red hair power!).

1

Stanley -likeness

Departure in game form

Published

October 17, 2013

Developer

Galactic café

Publisher

Galactic café

But in an office, do repetitive tasks and question your existence? Sounds like departure, right? It's Stanley -Like. Dan Erickson, the creator of severance pay, confirmed on a Reddit post that the Stanley Like was a great inspiration for the show.

This game allows you to explore a bizarre, sometimes worrying, workplace, while a narrator gives you instructions – or not, depending on how rebellious you feel. Every choice you make leaves you question nature and the nature of individuality. It is obvious that this game deserves the top position.

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