You will spend most of the Daemon X Machina: Titanic Scion Inside your arsenal, a battle exosuit that enormously improves your power in battle. Predictable is to equip your Arsenal with the best possible armor is the key to success and survival. However, it is not just about bolting on the thickest plates and calling it the day; There are many factors to consider for your charge, and often there is no perfect choice.
If you are not sure how to best compose for battle in Titanic Scion, this guide has everything you need to know about armor and the things it can do except just protect you from attacks.
VP and defense
All Armor in Titanic Scion provides some protection, both in the form of Vpthat acts as your main health pool and Defensewhich reduces the damage you take from attacks. Generally, Heavyweight armor focuses on higher VP and defense statistics At the expense of tool statistics explained further down, while Light armor does the opposite. Mid weight armor strikes a balance between the two.
You can mix armor weights among your five equipment sites, but some side assignments require you to be fully equipped with a single weight class – for example, all heavy armor.
Vp
VP represents Total durability in your Arsenal's hullAnd all five of your armor pieces contribute to your total. When you take damage, you lose VP; If the hit were to reduce your VP below zero, or if you were already at zero, you will lose a single HP instead. By default, you have 3 hp, and if you lose them all you will flatten and force yourself to load a save file.
Repair syringes recycle VP, while first aid sets restore HP.
Defense
All Armor offers a basic defense rating, the sum compared to the damage to all attacks that hit you To determine how much VP you lose. Higher defense means you take less damage, but You always take at least 1 VP injury When hits; There is nothing to deny it completely without avoiding or otherwise defending yourself.
In addition, most armor has an additional bonus to be defended against Physical or laser injury (Although rarely both). While your basic defense protects against all damage, these bonuses Only apply against the relevant type of damage. If you know what kind of enemies you are facing in advance is a good strategy to Equip armor that protects against their weapons.
Some specialized armor Protects well against a type of injury but affects a penalty against another. For example, you can find armor that has +100 physical defense but -100 laser defense. Equipping it will cause you to take more damage from laser weapons than your basic defense would normally protect you from. It's up to you to decide if the balancing is worth it!
Helms, Cuirasses, Vambraces and Greaves
Each armor site provides different effects in addition to simple protection. If you need to improve your performance in a particular area, it may be worth losing some VP or defense on, for example, your helmet if it means getting the bonuses you want.
Rudder
Your rore affects your Locking area and Stamina -Efficiency. The higher your endurance efficiency, lower the initial endurance cost of entering the Boost mode is. This allows you to sprint longer, avoid more often and generally make it less likely to run out of endurance.
If you have low endurance efficiency, Consider using vehicles or horses to get from place to place on the world map.
LOCK — on interval affects your ability to Autolock opponentsOr to lock homing weapons on them with the shoulder attachment. Its usability is determined by how often you plan to use these two functions. Autolock is Generally more useful on short range Because it is best to keep track of Melee opponents, but if you will take advantage of missile shooters like Thunderbird, a longer locking area is very helpful.
Harness
Your arsenal's body armor affects your Femto -capacity and Speed that you travel while flying. Both are quite situational; If you are planning to exploit skills, a great five -tank is a good idea, and aerial speed is more useful for the passage than battle because in a struggle you will probably dash and avoid to get where you need to be.
The most important thing for your cuirass is its Particle weaponsabout someone. You can see it next to the armor type on the status screen and cuirasses with a particle weapon has a two -bookplace that is attached to its name – “Glaive GS”, for example. Particle weapons cost Femto to use, so if you have a good, your tank size is more important.
Vambracer
You get two Vambrace slots; one for each arm. Both are combined to give your arsenal total Shooting accuracy and Brawling performance.
As you can probably guess from their names, these statistics Affect your use of varied and melee weapons respectively. Shooting accuracy not only reduces the total spread of images – it also affects reloading speed and rock size, making it a potential gaming exchange. Brawling performance can Increase the damage to your melee weaponsand gives you more press distance to close the gap between yourself and your goal.
Some rare vambraces have Built -in weapons. If you equip one you can Just use that weapon with the associated hand. If you do it, your repertoire limits, but the weapon is usually more powerful than standard variants to compensate for it.
Branches
Unlike Vambraces, you equip a single set of Greaves that cover both your Arsenal's legs. As cuirass, your greaves Increase your Femto -capacityWhich makes them a useful way to make the difference if you had to shimmer in the second place. Predictable your leg armor also affects your soil speed. Like your flight speed, this affects Traversal more than anything, and if you are too slow you can always get a vehicle.