Why Slitterhead's Common Human Hosts Still Matter

At face value, Rarity Humans players have in Slitterhead seem like they would be scene-stealers in basically every respect. They are each their own legitimate character and not various scale players will swap in and out of, and they exhibit abilities and skills that set them apart in Slitterhead.




Adopting unique play styles that then bleed into common human possessions, it will be interesting to see which of Slitterhead's Rarities become available for certain quests as there are bound to be players who prefer one character's blood-soaked powers more than another. That said, the countless nameless people players have still need to maintain some significance at all times Slitterhead if they are to be a fundamental part of the game.

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Slitterhead's Chase Sequences must stand on a pedestal near or next to in-game combat

Struggle is undoubtedly where SlitterheadThe emphasis of the game lies, but another exciting aspect is the premise of chase sequences, where players and enemies are chased. One of the earlier types of hunting sequences has already been revealed, seemingly at the beginning of the game when players are guided through a tutorial on how to own various individuals, including the first possession of a dog.


Players are soon attacked by a Slitterhead who quickly abandons his human disguise and must cross bodies to create distance and navigate the environment. Tension is high in this particular sequence, with people rushing around as Hyoki seems unable to maneuver properly while still inside them.

Chase sequences where players escape from a Slitterhead and cross by having different bodies have the potential to be exciting as they can be some of the only times players feel truly outmatched or powerless, especially when players don't have a rarity to inhabit. It would be great if every hunt fully explores dynamic and robust intersection with the Slitterheads hot on the trail, intercepting them to maintain continuous possession where possible.


Slitterhead's non-rare humans may be where the game's horror shines brightest

Even when players inhabit aimless humans in battle, they usually have enough of their companions around that players can dart between, and how tense these encounters can be well into the story will depend on how weak humans are compared to custom Rarities. Likewise, there are also chase sequences where players pursue Slitterheads, which hopefully don't completely dampen the horror since players become the hunters in these situations. However, chases where players are being pursued can maintain their fear and excitement by giving players new challenges to overcome while knowing they have a powerful Slitterhead after them.


A Rarity's active skills transfer to commoners as common skills, for example, and so commoners are unlikely to ever be completely useless in any hunt or combat encounter. Chase sequences themselves can err on the side of being too action-packed and not as terrifying as they could otherwise be, and yet being pursued by a menacing body-snitch that players are seemingly unable to defend against is a ripe opportunity to really channel all the horror Bokeh Game Studio can muster.

It would also help further if non-rarities are relatively weak and struggle to effectively run away from Slitterheads, let alone get hits on one and have trouble making any kind of dent in their extensive health bar. Rarities is where the powerful imagination of fighting terrifying creatures can come in, but ordinary people should feel the full weight of horror that Slitterhead can give.

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