Borderlands 4 is getting another Raid Boss this month, and on paper that should feel like good news. But the prospect of Subjugator and Thol the Invincible — a duo encounter arriving with the game's version 1.7 update on May 28 — is, right now, a harder sell than it should be. Voltage is a renewable resource for live service games, it's true, but for a while now it's felt like Borderlands 4's stores are in catastrophic short supply.
There are a number of reasons for this, but Raid Bosses are a good metric here. Bloomreaper the Invincible, Borderlands 4's first Raid Boss, which launched in December 2025, nearly three months after the game's September launch, and despite several updates, a new DLC, and a playable Vault Hunter arriving since then, it remained the only actual top challenge for five months. Considering the history of the concept and its use in the series at large, it's a pretty serious problem.

If you don't like Borderlands 4's World Boss mechanics, you won't like its first Raid Boss either
Borderlands 4's first Raid Boss relies on frustrating World Boss mechanics that can feel unpredictable in a way that some players may not enjoy.
Borderlands 4 has struggled to maintain its footing
For context, it is worth pointing out Borderlands 4Kairo's story, building variety and open world give the game its stripes as a true course correction from Borderlands 3. That said, the road from launch to where the game is today has been rocky enough to undermine much of that goodwill. The gearbox has made its share of stumbles in the past, though BL4s peculiar combination of solid foundation and deeply unstable rollout has created a persistent sense that the game is always almost getting there, and at this point, with so many players deep into a Borderlands playoffs with nowhere to go, the going gets thin.
Raid Bosses are a cornerstone of this franchise. They embody loot grinding better than anything else, and essentially, since their introduction, the entire ecosystem has worked because Raid Bosses give it somewhere to point. So when Raid Bosses are hardly part of the endgame, it's no mystery that the endgame doesn't land; no amount of campaigns, new Vault Hunters, or DLC story quality can fully compensate.
Why Invincibles defines the franchise
It's easy to forget that Borderlands didn't launch with Raid Bosses at all, as the looter shooter genre was still very much under wraps when the game took off. The first attempt at a playoff loop beyond the spoils— Mad Moxxi's Underdome Riot DLC — was something of an educational failure, completely removing experience gains, offering a wave-based arena without leveling and without much meaningful loot. The endgame fans began to love actually came with the third DLC, General Knoxx's Secret Armoryand, specifically, with Crawmerax the Invincible.
Crawmerax was a tough fight, but his drops were useful for effectively killing Crawmerax again, and the self-sustaining replayability was the greatest genius of this early system. Borderlands 2arguably the defining game of the franchise, which then built on that foundation with remarkable ambition, introducing Terramorphous and Vermivorous as a secret battle, and what followed was a parade of increasingly creative encounters across BL2s DLC cycle. From Hyperius and Master Gee's mechanical tricks in Captain Scarlett's content, to the spectacle of the ancient dragons of destruction i Tiny Tina's attack on Dragon Keepand even the unbearable difficulty floor set by Voracidous the Invincible Hammerlock big game hunting — everything was there, all the time, or at least it felt that way.
Then, Borderlands 3 changed the format by launching with zero Raid Bosses and folding their biggest fights into free updates called Takedowns that culminated in Invincible-tier encounters like Wotan and Scourge. The game eventually added Hemovorous via the Director's Cut DLC, as this system had its detractors, but looking back, the format wasn't the problem as much as the quantity and focus was. Especially because that thumb turned into a mile, one that has been stretched far too long Borderlands 4.
Raid Bosses have never been perfect
Now these old fights certainly weren't perfect. Dexiduous was so expensive to create that most players never bothered with him twice; Voracidous was a stalker whose health and shield mechanics were downright broken, and the Son of Crawmerax loot pool rarely justified the effort. No Borderlands Raid Bosses have ever been released without any kind of wrinkle – but that's simply part of the tradition, and at least they were actually there to fight.
The problematic endgame silence in between
I understand that this may seem like an unreasonable amount of complaints, given the arrival of Borderlands 4The next Raid Boss is what drives all of this. But the imperfect Raid Bosses of the older games existed within a rhythm of content that kept players looping around the games. Borderlands 2 in particular, had a post-launch cadence that meant there was almost always something new around the corner, and the problems with the game were manageable precisely because the pipeline never really stopped moving.
Borderlands 3 suffered less grace in this way, and Borderlands 4so far it looks like it will get even worse. Despite great story DLC and a new Vault Hunter in C4SH, what's there is too little, often too late, and the lack of a reliable cadence seems to be doing more damage to the game's reputation than any single design decision could. What doesn't happen in BL4 right now – a reliable, satisfying rhythm of new things to fight and farm – does more to define how people enjoy the game than any of the genuinely good things that happen, like the general narrative strength of Mad Ellie and the Vault of the Damned.
How Borderlands 4 picks up the pieces
At the end of the day, Borderlands 4 is a great game in one of my favorite series of all time. I want the game to succeed, and I'll likely fight Subjugator and Thol the Invincible multiple times, even if they're not that fun to fight. But enthusiasm isn't limitless, and for too long Borderlands 4 has asked me to keep faith across chasms that are simply too wide, with too little to sustain me in between. Gearbox has taken steps in the right direction recently, but it just hasn't been enough.
Loot and Raid Bosses are, in my opinion, the heartbeat of this franchise. They are intrinsically connected at the highest levels of each; the engine behind the loop that the series has maintained since Crawmerax first refused to die in 2010. But right now I'm only getting my fair share of one, and it's being dulled by the lack of the other. I understand that additional new Raid Bosses are unlikely, but even then, unless Gearbox can pick up the pace and find its stride with the endgame in Borderlands 4whatever potential remains will sit out of reach.
- Released
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September 12, 2025
- ESRB
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Mature 17+ / Blood and Gore, Intense Violence, Sexual Themes, Strong Language, In-Game Purchases, User Interaction