Where to find all valuable in the greenhouse in lies by P: Overture

While you have worked through Lies of p: overtureKrat Zue, you're not really ready to leave nature behind. At this stage, we trade infected baboons and elephants for Maniacal martial arts use robots. This section is a little shorter, but it has a fair share of ambush, and even some meetings involving some old faces.

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We will lead you through the new enemies you will meet and point you in the direction of all available taxes. We will make sure that you put your best foot forward with this mission and paint the greenhouse red.

All obtained documents, items and equipment in the greenhouse

A document, quartz and Lorenzi's leaves from lies by P Overture.

Below we have provided you with a bank of each item you can acquire in this area. I have tried to list these articles in the order I got them, so please follow. There is a good chance that if you miss a listed article, Then you probably went right past it. Use this resource to ensure that you are snagging all the most valuable goodies spread around this section of the game.

All discoverable items

Document

Emergency Directive: No. 1, a warning to Markiona

Subject

Electric Blitz Abrasive, Throwing Cell, Legion Magazine, Ancient Disk, Acid Abrasive, Radiant Ergo Chunk, Half Moonstone, Dim Ergo Crystal, Echo Player

Greenhouse outdoor gardener stars

P Inside Greehouse in front of an enemy robot in lies by P Overture.

After entering the greenhouse, going straight, you will encounter a new type of robotic enemies. This one uses hand-to-hand battle. They are quite agile and have the ability to protect and completely abolish injury. If you see this robot run towards you, they will perform a flying kick. They will follow it up with two spinning kicks. But you can Disturbs this sequence by sticking them as they rush in.

The robot that performs a flying kick in lies by P Overture.

In addition, they are vulnerable when they get out of the guard, so charge a major attack when you see them start to lower their guard. There is a second martial arts robot behind it, so Draw the first backward, toward the entrance, to avoid fighting two at once.

You can of course backstab them. However, they have a number of horizontal attacks, so I thought it was best to just knit and support them with Rangy Weapons.

Items waiting in the cage in the Greehouse episode in lies by P Overture.

In the next area there is a locked gate to the left, and to the right there are two martial arts artists waiting for you. One is hides behind the wall in the boxes. There is also an alchemist shooter at the end of this walkway. Draw martial arts artists back and around the corner so you don't have to deal with the Alchemist's varied attacks while fighting them. There is one Electric blitz grinding in the cage to the right. Once you have traded with one of the sugar cane that practices alchemists from the base game. Once you have taken him out you can go up and across the bridge, or you can go under it. We go down for now.

The projectile that throws robots in the greenhouse section in lies by P Overture.

Under the bridge there are three of these martial arts robots, but these will be set on Demand slowly touching bubble -like projectiles your way. These projectiles will track you but are easy to lead into the landscape. If you come close, these robots will still use their melee attacks, so approach them gently and take them out at a time while covering the massive pillar. Pick up the throwing cell and Legion Magazine when you have taken them out. There is another Alchemist waiting for you in the cylindrical room After you have cleared them. Kill this hunter and then pick up the old disc.

Alchemist Bruiser Miniboss Fight

Now go to the bridge and you will fight another alchemist, then another. At the end of the bridge, open the gate to the right to reveal a shortcut. Finally, in a massive cage, you will find an alchemist who roars on a dead gorilla. If you have forgotten how to fight them, they like to commit themselves to large attacks that leave them vulnerable, such as large fists, elbow cases and double veal. So, just Keep your distance and then follow up with a hefty attack when they recover. Setting him gives you the Emergency Directive: No. 1 file. There is also an acid grinding on the ground nearby.

Climb up the steps and then tip out onto the beams above. You will get a brilliant Ergo bit and a half moonstone up here. On the balcony above you will meet a series of martial arts. You will hit a ladder, but continue to pass it. At the end of this walkway there is another martial artist bot that shoots projectiles. Before rushing them, watch out: There is another waiting to the right of those who want to ambush you. In addition to them, there is a grinding capsule.

Grindstone coating capsule is very cool. It increases the number of special Slipstone uses until you die. It will even keep after you teleport between places.

Go up that steps now, and you will find another projectile celebration robot that is backed up by a saber use stalker. There is another saber use stalker at the end of this walkway. Climb after the next ladder, and there will be a martial artist on the left and a projectile thrower on the right. There is A weak Ergo crystal on the ground nearby. Walk around the walkway and you will fight another martial artist. Go up the next ladder and you will be in a master puppet workshop. Grab a warning to Markiona and the Echo player sitting on the desk.

From the workshop you get outside, down to the roof and jump through a hole. This will pick you down on the other side of the walkway that was previously gated. Activate Greenhouse Interior Stargazer and move forward to fight against this scene's manager: Markiona.

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