Important takeaways
- Warner Bros. is developing software for passengers to connect and play video games together during transit.
- The technology collects user data such as mood and interests for algorithmic game generation during travel.
- Patent by Warner Bros. and other gaming companies show a trend towards innovative gaming experiences for new audiences.
A recent patent publication reveals details of a piece of software under development by Warner Bros. which would allow passengers of transit vehicles such as trains and airplanes to play video games together through a connected interface. Warner Bros. has recently increased its stake in its gaming division, and this patent on a unique video game technology gives audiences a glimpse into the company's behind-the-scenes research and development efforts.
Many big name companies in the entertainment and gaming industry have filed a number of interesting patents over the years, ranging from innovative controller designs to more abstract software concepts. Similar to recent patents from Sony and other gaming giants, the latest filing from Warner Bros. out to improve multiplayer gaming among new audiences.

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According to a Warner Bros. patent published on Oct. 10, the company is working on developing in-vehicle gaming software that would allow passengers in private and commercial vehicles to play games with each other. The technology relies on a connected interface, such as entertainment screens on airplanes, that would log user data to algorithmically generate a game to be played by multiple users. Certain characteristics such as players' moods and interests would be collected and used to create a gaming experience during the expected travel time. This can be implemented in passenger cars or public taxis, as well as buses, trains and airplanes, to entertain passengers as they travel. Machine learning algorithms and systems would be used to generate these games, perhaps indicating that Warner Bros. keeps pace with other AI video game technologies.
Warner Bros. Intra-Vehicle Games Patent Details
Digging deeper into the Warner Bros. patent for games for vehicles, audiences can get a first look at how this system could be implemented for travel. Figure 22 shows an example of a situation where two vehicle passengers are facing an interactive screen with virtual projections. As detailed in Figures 23 and 14, user profile and travel data would be collected and used to generate a game on this display which passengers would then use to play an interactive media title together. While the concept itself could prove revolutionary for on-the-go gaming, it's important to note that patents for gaming technology and other systems are often filed without ever being fully realized, so there's currently no guarantee that Warner Bros. software for consumer travel games.
The video game industry continues to expand, with entertainment and technology companies continuing to invest in the highly profitable gaming sector. With a number of patents for video game technology focusing on new ways to introduce games to larger audiences via home consoles and public interfaces, the future of the industry has the potential to see a number of major innovations to benefit first-time and veteran players alike. Whether any of these systems will be made available to the public remains to be seen, but efforts to Warner Bros. and others prove hopeful to the audience.

Warner Bros. Interactive
- Date founded
- January 14, 2004
- Head office
- Burbank, California, USA
- Parent company
- Warner Bros. Interactive Entertainment, Warner Bros. Games