The legend of the future of Zelda -series could be tied in a trendy genre

The legend of Zelda The series has always been at the forefront of its chosen genre and consistently maintained its position before the curve. Alongside Mario and PokemonIt is one of Nintendo's flagship franchise, a cornerstone used to drive console sales and define gaming generations through its existence alone. But where Pokemon is more than happy to play it safely, The legend of Zelda have never shot away from bold reinstatement. And there is no better way for Nintendo to showcase his creative wave again than by throwing his hat in one of the most competitive rings in the gaming industry: soulsikes.

A Zelda Soulsike Game will once again write about the franchise playlist, invite a whole new audience and give old fans a real challenge. After two back-to-back entries built on the same Open-World ARPG Foundation, the series was able to take advantage of a new direction.

Family

The legend of the Zelda movie must include these beloved creatures

Part of the franchise since Ocarina of Time, these characters add a huge amount of humor and heart to any Zelda story.

A soul-like Zelda would work better as a spin-off than a main line game

The legend of Zelda has always been intended for relaxed players

If Nintendo decides to make a Zelda Games in the soul-like format, it must be a spin-off game to test the water and see how the reception is. Longtime fans of Zelda series are hard -coded to expect a fun, relaxed experience from The legend of Zelda Games, especially the main series. Mapping for far from the course without warning would be a massive upset, one that these fans may not necessarily appreciate. Zelda Spin-off titles, on the other hand, are expected to be experimental. In fact, the more outland they are, the better, as it means that the developers actively test new ideas instead of resuming the same content over and over again.

What would a soul -like Zelda look like?

A soul -like The legend of Zelda The game would take huge benefit from leaning Wild breath as a foundation. As The tears of the kingdomIt can easily reuse the same assets but change the style of play dramatically to make the experience feel fresh. The sustainability system must go, as it is antithetic to the soul -like genre. The parry mechanic that is already there Cure and Tok would translate perfectly. Soulsike games should be slow and contained; simply adding harder enemies to CureThe world would not be meaningful.

Crossing from one end of the map of Hyrule to the other at walking speed would be very boring very quickly. And if players die along the way and have to pick up what the soul's equivalent is, it can be completely furious to play. A better way would be to create a denser but less world space. The most important thing is that the menus would be unaffected outside special circumstances to avoid giving the player a chance to cheese the game by eating a dozen wearing in the middle of the battle.

Hyrule Warriors provides a perfect template for a soul -like Zelda game

Hyrule Warriors is already a combat -focused game, why not go a step further?

The Hire warrior spin-off games are proof that The legend of Zelda Series are not opposed to emphasizing battle instead of exploration. Hyrule Warriors: Age of CalamityEspecially is an excellent example of what one Zelda Game set in the same world as Wild breath and The tears of the kingdom would look. There are only a few adjustments that Nintendo needs to make to Hire warrior To get a basic framework for a soul -like game in place. First reduce the number of enemies on the screen. Then make them stronger, more stable and with more varied features. And finally, change Link's over-the-top battle style to something just a little more grounded.

What gives this world extremely good to the soul -like genre is the different monsters and hostile types that are already part of the established Lore and world setting of Zelda. These monsters can easily be reused as hard striking, slowly moving, soul -like enemies with a little tweaking. Bokoblins, Chuchus and Keese as starting monsters; MOBLINS, TALUS AND YIGHT AS ELITER; Lizalfos and Wizzrobes as Mages; And Hinox, Molduga, Guardians, Lynels and Dragons as managers. And it's just monsters that already have assets ready to enter The spirit of the spirit. Lots more can be added as supplements from previous games, different variants of existing enemies and brand new additions.

A soul -like Zelda can revolutionize the genre

Players can switch between multiple characters in Hyrule Warriors: Age of CalamityEach with another play style, weapons and combinations. To put his own twist on the soul -like genre, Nintendo can also choose to reuse the same idea. Several characters are unlocked gradually during the course of Playthrough, each one uses a different weapon type. So if players think that a really good scimitar is around, they have to remove the urban out on the pitch, but if a legendary spear is instead Mipha must be developed. In order to bind it all, a slow, intentional pace for the game that rewards patience, endurance management and careful positioning would allow it to still benefit from the strengths of soul -like genre while holding Zelda identity.

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