Summary
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Start with OG Kush stem in the sweat shop; Experiment with cultivation and mixture for optimal cash flow.
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Consider creating a green crack it for exclusive cannabis production at Hoodlum II level for better profits.
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Cultivate a wider variety of cannabis tribes at Hoodlum IV level; Maximize space and equipment for larger customer base.
Each drug lord needs to own a variety of real estate places, but players in Schedule I.
Must start at Street Rat before moving up to Kingpin. One of the first properties owned by the main character is a small, modest rent called Sweat Shop.
This bachelor's apartment is not listed in Ray's property, unlike the other homes or companies in Hyland points that the character can also use. The player finds it thanks to a tip from Uncle Nelson and rents it from Ming in Fat Dragon, the Chinese restaurant down. There are a number of ways it can come in handy as players grow their business.

Family
Schedule 1: How to play online multiplayer with friends
The best way to play Schedule 1 is in the company of other players. This is how you do it.
Each of the following layouts includes space for a packaging center, but a possible variety would be to move these facilities to the nearby hotel room. The player can also continue to use this space to sleep, storage or easy access to the dealer Benji who lives in room 2.
5
Kush Lair
A street rat operation
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Go hard early with a growth that is dedicated to a reliable trunk.
It does not take long to make the $ 800 required to rent the sweat store. The player will have access to at least one tribe at this time, maybe two. The first is OG Kush, a reliable, intermediate cannabis tribe that almost everyone likes. It is also well combined with early mixing ingredients such as influenced medicine and monks.
Experiment with different tribes as curiosity allows, but consider turning the sweatshop into a mini-grow dedicated into a trunk. It is an easier way to collect larger amounts of product faster, provided that the player is willing to sacrifice some variation until they have a larger growing space. The apartment is an L-shape, so it is easy to divide a page into packing, storage and residential neighborhoods with cultivation tents on the other side.
Employee
- Botanist: Rent a botanist about this strictly is a growing room. Make sure they have plenty of storage and dry racks for the harvested product.
- Chemist: Not just for more advanced chemicals, but all mixing stations. The chemist is a better employee when the player expands to create and sell more expensive cannabis tribes and harvest is not so large on a scale.

Family
Schedule 1: Mixing Mania Guide (how to make a tribe worth $ 60)
Here is a quick guide for how to make expensive product stems for Schedule 1's Mixing Mania task.
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A green crack it
High rolling with potent cannabis
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A strong and expensive strain for mixing the middle to high level.
Green crack is a potent stem that opens when the player reaches Hoodlum II. The base price is $ 43, which is already quite good, and it is well mixed with a wide selection of ingredients available at the gas smart to make even more insanity stems. In this case, it may be better to leave the mixer to squeeze some more growing tents in space.
This idea is similar to the pure og Kush installation, but it is a more exclusive operation that will cost more and also generate better cash flow. This is also a time in the game as the client list grows and the phone is blown up, which includes Uncle Nelson with some tips on investing in larger properties and local companies.
Employee
- Botanist: As cannabis grows, this is the most important employee. Some extra dry racks for their harvest are also helpful.
- Detergent: The player may want to think about managing production while an employee handles junk.

Family
Schedule 1: Best customers for all retailers
Optimize your cash flow in Schedule 1 by assigning the right customers to all your retailers.
3
Mixed cannabis minigrow
Wider variety for a larger customer base
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Cannabis for every taste and client, regardless of budget or neighborhood.
It is exciting when a player hits the level on Hoodlum IV and can access four types of cannabis tribes, so why not try to grow them all? This becomes more fun and practical when the player has a much larger space, but it makes sense to get started on a smaller scale and develops from there.

Family
All schedule 1 rankings and locks
As players increase their reputation in Schedule 1, more equipment and places will become available.
The space can easily fit two growing tents for each of these four varieties, but it can be pressed to three each, and players can vary the number if they want to benefit some tribes in front of others or respond to higher client needs. This installation is better with the packaging station elsewhere so that there is more room for cultivation tents, dry racks and other related equipment and implements.
Employee
- Botanist: The most crucial activities here require a botanist, but remember that they can only handle a limited number of plants and the player may need to pick up a little slack.
- Chemist: Mixing is an important thing with this growth, so there should be room for a mixer and maybe a chemist to run it. This is a flexible choice that depends on how much the player wants to mix and how much they want to grow.
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Starter Meth Lab Setup
Perfect size, an employee
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A harder drug that requires little space compared to growing tents.
When the player reaches the pedestrian, it is too small to fit the growing tents required to meet demand, and that often means moving the plants to the bungalow or warehouse. This releases the sweatshop for other efforts while keeping the bed and storage, and the place is the perfect size for a modest met laboratory.
All players need to cook meth is a chemistry station and laboratory, unlike growing cannabis, which requires significant space for plants. This gives Sweatshop more respiratory room for storage and packaging, which makes this a standalone operation with a little debris to clean up.

Family
Schedule 1: The best mixing ingredients, ranked
For players who want to experiment with ingredients in Schedule 1, there are some of the best articles to try.
Employee
- Chemist: The most important job in this installation is the chemist, which produces the method with both the chemicality and the lab oven.
- Handler: If the player decides to be responsible for cooking, they should at least hire a handler to prepare the product for sale.
1
Cooking with cocaine
Compact space for plants and gear
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Small but effective for a strong, expensive product.
Cocaine is the strongest, most addictive and most expensive of the products available in Schedule 1, which is why it is the last to unlock. It requires both space for plants and a cooking station, so it combines the requirements for cannabis and meth and needs room for both. Plants need time to wipe better quality, which makes this more time -consuming than cannabis and easier to handle when they are in their own space.
The sweatshop is more or less the perfect size for this, and there is room for mixing and packaging also in this installation, which makes this another standalone design. Cocaine is like cannabis in the sense that it is mixed well with a variety of ingredients that can be used to make even more powerful stems, for which desperate customers are willing to pay top dollars.
Employee
- Chemist: The main activity of this installation is the mixing process, which includes combining ingredients such as cookie leaves and gasoline. Cocaine must also be boiled and dried like meth before it can be packed.
- Botanist: It is easy to fit six plants in this room together with an oven and mixing station, so do not be afraid to try to squeeze in at least eight. If the player decides that more plants are preferred, it is more important to use a botanist instead of a chemist.

Schedule I.

- Developer
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Tvgs
- Publisher
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Tvgs
- Engine
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Unit
- Multiple players
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Online co-op
- Number of players
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One -player
- Steam Deck Compatibility
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Unknown
- Early Access -release
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March 24, 2025
- PC drop date
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March 24, 2025