Fantastic Neo Dimension has a wide variety of party members for you to learn, although Ez is arguably one of the most unique. Recruited after a brief bout of unsportsmanlike behavior in the Colosseum, Ez immediately shows that he doesn't follow the rules.
Family
Fantasian Neo Dimension challenged me more than any Final Fantasy game has in years
Fantasian Neo Dimension looks set to be a challenge, especially for those of us who are brand new to it.
Unlike all other characters, MP is useless for Ez, relying instead on items you collect to use his powerful abilities. There are quite a few to choose from, and knowing what to use and when is one of the hardest parts of using Ez in the first place.
Ez role in battle
Before you get Ez, you have a pretty normal party. General in Leo, magic attack and defense in Cheryl and China, and a tank in Zinikr. Ez is more akin to a machinista type of class that is quite rarely seen due to how unconventional they are.
While Ez has an MP bar, it's really just for giving away to others. Instead, all Ez skills are performed using crafting materials. This means his use of abilities is as unlimited as your inventory, without having to worry about refilling MP mid-battle.
This also means that Ez is not affected by the seal status effect.
In exchange for all of his utility, this means that Ez has very little in the way of physical abilities. He has quite low attack power, not so great defense and decent but not incredible HP. His weapons can penetrate, but this should be used more as a last resort tactical attack, rather than relying on his actual strength.
Where the Ez excels is as a support unit. He can provide healing, raise your attack and defense, and even increase your speed. His grenades are also quite useful, as they always deal a certain amount of damage, no matter how buffed an enemy is, or how much his own attack is lowered.
Ez's skills
Because of how Ez works, he doesn't unlock any moves that use MPbut new tools to manufacture instead. While many of his new skills are unlocked through the growth map in Act 2, we've listed below all the skills you're guaranteed to unlock by leveling up.
Skill |
Effect |
Level it is unlocked |
---|---|---|
Terra Garnet |
Throws an area of effect grenade that deals a certain amount of ground damage. |
Standard |
All Potion S |
Uses a Potion S on each character in a single turn. |
Standard |
Attack Up All |
Raises the attack power of each character in a single turn. |
Standard |
Wake up everyone |
Raises the defense of each character in a single turn. |
Standard |
Magic Pass |
Halves Ez's MP and sends it to an ally. |
Level 18 |
Flame grenade |
Throws an area of effect grenade that deals a certain amount of fire damage. |
Level 20 |
Frost grenade |
Throws an area of effect grenade that deals a certain amount of ice damage. |
Level 22 |
Charging bomb |
Places a bomb with a wide area of effect that detonates after being hit three times. |
Level 24 |
Shock grenade |
Throws an area of effect grenade that deals a certain amount of lightning damage. |
Level 26 |
Quickly |
Allows Ez to boost an individual party member's speed and increase their turn rate. |
Level 28 |
Grenade damage + |
Increases the set damage that grenades do. |
Level 30 |
The vast majority of these revolve around his various bombs and grenades that let him handle a set amount of damage regardless of his status or level. While this can be helpful for attacking enemies you don't have other elemental skills to use against, it's primarily useful in how it can attack enemies in a circle, rather than just an arc or line.
However, Ez's Attack and Guard Up skills are importantas they basically negate the use of boosting items individually, with very little extra cost. Through the growth map later, you can even get a quick everything, which is an incredibly useful skill.
Ez's growth map
After entering Act 2, the party will split up until Leo restores them all. Although you can save them in any order you want, you really should aim to get Ez firstas the skills unlocked through his growth map are incredibly powerful, and many of them have completely unique effects as well.
Ez's Divine Artefact, which unlocks the growth map, also gives him Item Saver passive skillwhich gives him a random chance of not using any items when using his skills.
First of all, you should aim to unlock his Jewel Slot + and Infinite Loop Excitement skills. The former is obvious, as being able to equip two skills is just an advantage. His tension skill is pretty unique though, it's not an attack skill like it is for most other characters.
Instead, Infinite Loop allows Ez to functionally stop timeallowing him to take several turns in a row before anyone can react. This is incredibly powerful for buffing the entire party and setting up powerful moves. Plus, you can even upgrade his skill to give Ez even more turns. It is one of the most powerful tension skills in the game,
Beyond the Infinite Loop, here are some great skills to aim for next:
- Quick everyone.
- All Potions L.
- Vacuumthat soaks up enemies, some piercing moves can hit more enemies even easier.
- Half MPwhich allows the user it is cast on to use their abilities for half MP. Perfect for Leo's Samidare skill.
Ez can also unlock Steal through the growth map, the only other character to do so. He has much more powerful abilities, such as Bounce Fieldthat you should aim for, although the above are some of the best ones to aim for early on.
Family
10 Best Square Enix Mobile Games
Square Enix has a lot of offers on mobile. Here are some of the best.