Summary
- Metal equipment Has solid spinoffs with unique play that is worth a try.
- Metal equipment Games made by different directors maintain the charm of the series.
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Notifications that are not directed by Hideo Kojima proved to be valuable despite the lukewarm reception.
The Metal equipment Franchise has been closely associated with Hideo Kojima Since helping to start everything in 1986. He directed most of the main games, which most mainstream fans have played, but there are plenty of good spinoffs as well. While they were not directed by Hideo Kojima, They are still valuable items in Metal equipment franchise.
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The 6 best metal gear characters, ranked
The Metal Gear franchis contains some of the best characters in fiction, and here is a selection of some of the most iconic.
Metal equipment Is a rare series that doesn't really have much duds in itself, from the main game to Spinoffs. How many other franchises can say that even legends like Mario or Final fantasy? So today this list will go through the Metal equipment Games Hideo Kojima did not direct and rank them based on their total quality.
Youta tsutsumizaki rises up after kojima
The breakup after Konami with Hideo Kojima was a rough in the press, and the fans believed Metal equipment The series was dead until this announcement. Youta Tsutsumizaki directed Metal equipment survives, Which is the first game Hideo Kojima has not done it Worked with since the NES days. Tsutsumizaki had worked with different games in the series before this, but this was his big break in the director's chairman. Castlevania: Grimoire of Souls is a lesser -known project that Tsutsumizaki also worked with, A mobile -based Metroidvania.
Metal Gear survives occurs in an alternative timeline from Metal Gear Solid 5: The Phantom Painallows players to create their character and then go out and survive in an odd zombie-like apocalypse. There were some classic stealth games, but overall it has more common nowadays with a survival game that Rust than one Metal equipment game. That may be the reason why the response from the fans was originally lukewarm, but those who stuck to the game eventually found their charm.
Shinta Nojiri Reimagines Snake's return
Metal Gear: Ghost Babel Also took place in an alternative timeline for the Mainline series. The saw the return of solid snake after his retirement in Metal Gear 2: Solid Snake, that took place during the same period as Metal Gear Solid. Snake received another assignment, One that resembled the classic MSX games with a top-down perspective and a level-based progression system that is common to many Game Boy Color games.
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8 Darkest Endings in the Metal Gear Games, ranked
The Metal Gear series often has dark finishes, and shows that regardless of snake, it is only difficult for them to get the happy end they deserve.
This was Shinta Nojiri's first role directing a game in Metal equipment series, which at this time was not popular. He would later continue to help develop others Metal equipment Projects, including more remarkable games than this. Yet, while it was an old school strategy for games, it had all fans would like to see in one Metal equipment Games, from dynamic boss battles to charming codec calls.
Masahiro Yamamoto continues Big Boss' Journey
Metal Gear Solid: Portable Ops was a direct sequel to Metal Gear Solid 3: Snake Eater, But it was not helped by Hideo Kojima. Instead, Konami veteran Masahiro Yamamoto took responsibility, which would help in many productions before leaving and helped other Japanese companies when Konami's gaming production subsided. For example, he worked with Good-Feel to direct Nintendo Switch Exclusive Yoshis designed world.
Back to the game, Metal Gear Solid: Portable Ops Saw Big Boss on another mission to prevent an evil group from devastating the world. It was a fully knocked out PSP game that also had a multiplayer expansion, but it never saw a console gate, unlike its full sequel, Metal Gear Solid: Peace Walker, as Kojima directed. In many ways the game's recruitment system would not exist without Metal Gear Solid: Portable Ops Bank the road, and Yamamoto deserves praise for it.
Carey Murray and Silicon Knights lead this remake
Metal Gear Solid: The Twin Snakes Is a strange, to be safe, too many iron was in the fire during its development. The core team was led by Carey Murray, who was listed as project manager in the credits. Funny enough, besides animation and branches of movement, there was never a main director stated in the credits. This may be because the game is a new recording of Metal Gear Solid, Which Hideo Kojima worked strongly with.
However Metal Gear Solid: The Twin Snakes Come to be is officially a mystery, but what is at least known is that Kojima did not fully direct it, nor did Konami develop it. It was a rare collaboration between an eastern and Western studio at that time and tried to create a lavish remake of a beloved game with lots of game adjustments. For example, snake would go into the first person while aiming, as in Metal Gear Solid 2: Liberty Sons. This was, and is still, a gamecube exclusive that never left the system, so there are lots of Nintendo secrets hidden as well, like Yoshi statues.
Shinta Nojiri returns to a DDD duel
Shinta Nojiri returned to direct two of the wildest games in the series: Metal gear acid and Metal gear acid 2. Both games have tactical play similar to a grid -based strategy game that Final Fantasy Tactics, In addition to movement and measures driven by collecting cards. The first game's visual style was more realistic, while the sequel received a Cel-shaved aesthetic to match the wackier of history vibes.
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8 simplest metal equipment games
Metal equipment can be overwhelming, but these games are relatively accessible to Konamis franchise.
The snake got a new partner and the managers were bigger than life. Also players who bought Metal gear acid 2 At PSP, a paper peripherapist helped to see the game in 3D before 3DS was released. It didn't work well, but it was an interesting idea. Metal gear acid 2 Stands up there as one of the biggest games in the series, but unfortunately wasting PSP.
Kenji Saito and Platinumgames save the day
Metal Gear Rising: Revengeance Started as a spinoff in Konami, with a team that Kojima put together, but when things went bad, a third party went in. Kenji Saito eventually directed this game and Platinumgames developed it for Konami. Platinumgames understanding of action was well known at that time, which caused the raid to behave like Bayonetta with a catana.
It is fast, liquid and still retains much of the charm from the main line, which means it is a strange and excessive video game. From an exceptionally muscular senator who looks like he took Hulk's radiation drugs, to Raiden who tried to hide in a sombrero, the Goofier tone made the game feel it had Kojima's stamp of approval on it. While I teased many times it has not yet been a sequel, which forces this cyborg ninja to rust in retirement, but thankfully, Metal Gear Rising: Revengeance Can at least be played on modern systems, unlike many of these other items.
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