Super Mario 64 players discover gaming secret after leaving the game for 14 months

Summary

  • A Super Mario 64 content creator found an odd bug after leaving the game running for a very long time.

  • Sushi Shark in difficult, difficult jetties stops making sounds when the game has run for just over 1 billion frames, or about 14 months.

  • Speedrunners continue to reveal unique things about the almost 30-year title.

A Super Mario 64 The creator has discovered a hidden sound effect that is played only after the game has been left to run continuously for over a year. First released in 1996 for Nintendo 64, Super Mario 64 remains one of the most iconic games in its era, which is still played by players all over the world. It is generally considered one of the most influential titles in all 3D platforms. Despite its age, the game has maintained an active fan base, with many continuous attempts to reveal new secrets in the game.

Over the years, Super Mario 64 has become a popular exploration subject for those who try to understand their systems at a deeper level. As one of all favorite games with speed games, almost every corner of the title has been analyzed to its core. Knowledge is power, gives players new ways to deal with maps and challenges, potentially save time and give new ways to complete the game. However, some of the title's secrets have been locked up due to simple time constraints.

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In a video published on Youtube, content creator Kaze Emanuar, which focuses on Super Mario 64, Showed the game break after staying in specific places. This is due to the title's timer, which cannot handle infinity. One of these bugs shows up after about six to seven days, when the seemingly infinitely wobbling paintings that act as portals stop winging. However, there are even more impressive bugs in Super Mario 64 that the investigation was discovered. The developers had previously taken up an error that began to appear in about 14 months throughout the title, except in a specific location.

14-month Runtime Triggers Rare Bug in Super Mario 64

It was discovered that the sushi shark in severe, difficult jetties, a Super Mario 64 Level with an iconic soundtrack, stops making sound when the game has been run for just over 1 billion frames, or about 14 months. In a normal game scenario, Sushi's Swim Sound is winded in a way that is constantly restored. But if the game goes continuously for over a year, the loop code is broken and the sound disappears.

There was another 14-month timer error that was only available in the Japanese version, but this was fixed when the US version was finished. It affected the ship in Rainbow Ride, one of the toughest levels in Super Mario 64under which the vessels' wings would stop moving. According to the research, there are even more serious bugs that require much longer to observe. After just over two years, an error in the star selection screen changes so that instead of waiting to choose the star for 12 seconds, it requires over two years of waiting without a way out.

While leaving a game that runs for several years may seem like a gimmicky experiment, finds like these may be unexpected. Reveal how Super Mario 64 Manages things like timers and loops can provide insights to those who rely on the game. For Speedrunners and other creators, even meaningless behaviors can lead to breakthroughs.


Super Mario 64 TAP PAGE Cover Art

Super Mario 64

System

Super Greyscale 8-bit logo

Published

September 26, 1996

ESRB

E for everyone

Developer

Nintendo

Publisher

Nintendo

Engine

Nintendo 64 SDK



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