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Deadlock, the third-person MOBA developed by Valve Software, has a variety of heroes to suit all tastes and playstyles. Some are better at farming souls, or dealing with enemy players, or keeping your team in fighting shape.



If you ever get bored with the hero you're currently playing, or just want to try something new, there's almost always something else to try. Some heroes have direct counterparts, and others share more indirect similarities. Heroes can also be augmented in various ways using items purchased from the shop, meaning each can be customized to suit almost any situation.


7 Haze – Wraith

Single Target DPS

Haze uses stealth and tools like the Sleep Dagger to take out his enemies, avoiding fire using the Smoke Bomb to find the best time to strike. Similarly, Wraith is another DPS hero with even more of a focus on taking out single targets.


Instead of Smoke Bomb, Wraith can use his Project Mind ability to quickly exit a fight. Full Auto raises her rate of fire along with the rate of fire of all nearby teammates, and Telekinesis makes enemies an easy target for focused fire.

6 Abrams – Lash

Melee damage at close range

Abrams and Lash are both heroes that excel at getting as close to enemies as possible and dealing large amounts of damage. Both are at their most dangerous and effective under these circumstances.

Lash's Flog ability and Abram's Siphon Life ability allow them both to steal health from enemies to recover their own, and both have the ability to launch themselves through the air to deal massive damage on impact. Lash trades Abrams' ability to tank damage for greater mobility.


5 Vindicta – Haze

Stealth and high priority damage

Vindicta and Haze may not seem like they overlap in gameplay at first, but both of these heroes use stealth to navigate the environment and make the most of their abilities with surprise attacks.

Vindicta keeps her distance, taking shots with her rifle and using her flying ability to attack enemies from unexpected angles. Haze can use Smoke Bomb to stalk her targets, and both have useful abilities that can temporarily limit enemy movement, making them even easier to hit.

4 Dynamo – Kelvin

Support the Team


Dynamo and Kelvin are two heroes that are most effective when they use their abilities to augment and support the rest of their team. Kelvin is unmatched in his ability to keep teammates fully healed, but Dynamo isn't far behind with his rejuvenating Aurora ability.

Their playstyles differ from this common similarity, but players of both will find themselves at home with Dynamo's support character or Kelvin's ability to disrupt and excellent mobility options.

3 Paradox – pocket

Mobility and creativity

The similarities between Pocket and Paradox may not be obvious at first, but players of one may find some similarities in the gameplay of the other. Both heroes, in the right hands, can be practically untouchable.


Paradox has great potential for creativity with its unique abilities, freezing time in certain areas and switching places with attacking enemies. Pocket can quickly teleport while damaging enemies with his Flying Cloak ability, and the Enchanter's Satchel can be used to attack or escape.

2 Gray Talon – Vindicta

Attacking at a distance

If Vindicta is the dedicated sniper hero, Gray Talon is the next best thing. Like Vindicta, Gray Talon has range on his side but can dish out damage just as well when cornered. Vindicta's flying ability is ideal for making attacks from creative angles that the enemy doesn't expect.


Gray Talon also has the power to attack from the air with its Rain of Arrows ability. Both have the ability to trap enemies with their Stake and Immobilizing Trap abilities, and both can use their bird companions to damage enemies directly.

1 Seven – Infernus

Area of ​​Effect Damage

Infernus and Seven are alike in one important way. Few can match these heroes in their ability to utilize area of ​​effect damage, and both heroes have the ability to outright deny the enemy team access to an area. Virtually every tool the Infernus has in its arsenal accomplishes this in some way.

Seven relies on his Lightning Ball to do this. The main difference between these two heroes is that the damage dealt by Infernus lingers over time, and the damage Seven deals can jump from target to target.


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