ReFantazio avoids a common pitfall of RPG vendors

Important takeaways

  • RPG economies often trivialize vendors, leaving little worth buying with abundant currency.
  • Metaphor: ReFantazio's balanced economy offers many ways to earn the Reeve valuable equipment and items.
  • Players can spend hard-earned Reeve on powerful equipment and useful items in a way that positively affects gameplay and progression.



There are many ways to acquire equipment and other items in Metaphor: ReFantazioincluding finding them in chests and getting them as rewards for defeating enemies. But there are also many vendors scattered around Metaphor: ReFantazios world, and they happen to be very useful, unlike those found in many other RPGs.

With its balanced economy and rewarding gameplay, Metaphor: ReFantazio effortlessly avoids a common RPG vendor pitfall, making the game's reward system all the more rewarding. This refreshing approach ultimately allows players to pursue wealth as a means to progress in Metaphor: ReFantaziobecause it can actually be set against something substantial.

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RPG economies tend to trivialize their equipment suppliers

Something that has become all too common in the RPG world is how useless their suppliers can be. Many modern RPGs tend to trivialize their providers by giving players tons of opportunities to earn money, whether through quests or selling valuable materials, only to give them nothing really worth spending on. As a result, players end up with overflowing coin purses taunting the poor villagers they pass on the way to their next mission. What makes these flawed economies particularly noticeable is when vendors' stocks are full of gear that players can potentially take advantage of.

With economies like these, vendors become nothing more than places where players can sell their belongings to make even more money.


That being said, the only problem with equipment vendors in most RPGs is that the equipment is rarely better than something players can easily pick up in the wild. More often than not, if players choose to spend money on a piece of gear sold by a vendor, they'll get something better by completing a quest or exploring the game's world not long after making their purchase. This inevitably teaches players the valuable lesson of never spending their money on vendor gear in an RPG because there is usually something better around the corner that just requires time and effort.

Metaphor: ReFantazio's finances provide plenty of reasons to spend Reeve

Fortunately, Metaphor: ReFantazio avoids this pitfall by not only offering players a variety of methods to earn more Reeve – the game's currency – but also giving them more than enough valuable gear and items to spend them on. First, players can earn tons of Reeve by completing missions and emerging victorious in Metaphor: ReFantazios battle and sell the worthless loot picked up along the way. Additionally, players can exchange MAG at the MAG Exchange for Reeve and even more if they visit the vendor when the weather is bad.


Players can then spend this hard-earned Reeve Metaphor: ReFantazio on powerful weapons, armor and gear that can sometimes prove beneficial for many hours before becoming obsolete. Sure, most of these powerful items cost upwards of 50,000 Reeve, but the number of different ways players can earn Reeve ultimately balances this out. Plus, as long as players shop on Idlesday, they'll benefit from a hefty discount on these items, generally bringing them down to 40,000.

Also, as difficult as
Metaphor: ReFantazio
s battle can be, having as many consumables on hand as possible is always a good strategy, and the game ensures that there are plenty to buy in its major cities.


Overall, it's lucky Metaphor: ReFantazio avoids the pitfalls that so many other RPGs have carelessly fallen into and has a balanced economy with plenty of methods to earn Reeve and more than enough gear and items to spend it on. This way, players can be sure that when they earn Reeve in the game, they will have somewhere to express it that will leave a lasting positive impression on their battle history.

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