Summary
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Version 5.71 update for No Man's Sky gives some necessary bug fixes and performance tweaks.
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Patchen fixes several settlement issues, visual incomplete and game chicks.
Hello Games has expelled another update for No man's heavenRolls out a new wave of bug fixes and performance adjustments aimed at evening out the overall experience. Almost nine years after its debut back in August 2016, the ambitious space exploration game continues to develop, with dozens of major content updates that shape it No man's heaven Then travel the title launch.
Hello Games recently launched the Beacon update for No man's heavenWho led some meaningful additions to the game, including a renewed decommissioning system, which allows players to monitor more than one settlement at a time. The update also introduced autofag sets, which brought fresh Lore and mechanics in the mixture. In addition, players received expanded customization tools, updated defensive systems to help power back pirate attacks and several broader adjustments, such as improved basic functionality and voiceover-frank.
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No man's sky -fish art imagines what the game would look like in pixel art style
A creative no man's sky fan Reimagines Hello Games' Space Exploration Adventure Game in a retro style similar to Stardew Valley.
Now the developer has followed up with version 5.71, a patch that shifts focus back to stability and Polish. The majority of the fixation target No man's heavenSiding systems, especially those related to autofag and standard. For example, there have been problems where alleged settlements did not post a supervisor's office or had broken teleporter, and some interactions were tormented by off-angle cameras or buggy ui screens. This patch cleans it, together with fixing building descriptions, incorrect stock requirements and glitches in the decision system during upgrades of the settlement.
No man's heavenVisual Oddities and Gameplay Hiccups that are tied to settlements have also been raised. Location holder structures on autophage buildings have been removed and buildings that previously appeared to see too early now be burdened as expected. There were also corrections for upgrade information that failed to use items from the player's inventory and bugs where Mission Tracking became confused when players had more than one settlement. In some cases, players were shown like owning settlements that they did not control or had Raids nail their desired level unfairly. These issues have been sorted for a more consistent experience.
Outside the settlement systems, version 5.71 contains a solid round of performance and technical updates on all platforms. Improvements, better memory management, cleaner assignment markers and more stable NPC behavior were all part of the note. Console players also saw some platform -specific improvements, such as restored control vibration on PS5 and more even particle effects. A handful of rare crashes – some tied to timetables or decommissioning – has also been ironed out, making it visually appealing No man's heaven Just a little more stable.
No Man's Sky Beacon 5.71 Update Patch Notes (June 6, 2025)
Bug fixes
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Fixed a rare issue that could lead to newly spelled settlements not having a supervisor's office.
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Fixed a question that could lead to the decommissioning steming destination becoming the center of the monument rather than offices.
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Fixed a problem that caused the camera to be incorrectly placed when first interacted with non-autofage settlements.
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Fixed a number of questions that can cause Sentinel -Raid to settle the player's desired level.
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Fixed a rare question where settlement building terminals would read information about the wrong building.
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Fixed a problem that caused some autophage decommissioning parts to be replaced with stone versions.
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Fixed a number of problems with UI's progress steering wheel when retiring as a supervisor of a settlement.
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Fixed a number of problems with UI pages in the settlement when seen in non-standard resolutions.
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Fixed a question that made a decision on “incorrect goods” to be chosen too often when solving the decommissioning dilemma.
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Fixed a number of problems with the display of statistics on the Settlement History page.
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Fixed a question that caused settlements required before 5.7 to have all the empty statistics on Settlement History page.
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Fixed a number of minor visual problems with autophagums.
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Fixed a question that caused autofag -new builders to be visible before they were revealed correctly.
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Fixed a problem that received upgrades of the settlement of not taking their materials from the player's warehouse when they were started.
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Fixed a problem that can be assigned to show incorrect information when there are several settlements in the same system.
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Fixed a rare question that could lead to players seeming to have settlements they do not.
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Fixed a number of particle reproduction issues affecting PC, Playstation 5, Xbox Series S/X and Switch 2.
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Fixed a number of minor text questions.
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Fixed a number of minor icon problems.
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Fixed Dualsse Controller vibration on PS5.
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Introduced a number of optimizations to assignment markers.
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Optimized settlements.
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Introduced an optimization related to base building.
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Introduced a number of optimizations for NPCs.
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Introduced a number of reproduction optimizations.
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Introduced a number of memory optimizations on the Xbox series S/X.
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Introduced a number of memory optimizations on Playstation 4 and Xbox 1.
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Fixed a hang that can occur when charging in a settlement after changing the system time.
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Fix a crash related to upgrade of the solution.
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Fixed an animation crash.
No man's heaven
- Published
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August 9, 2016
- ESRB
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T for teen: fantasy violence, animated blood
- Engine
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Ownership