Next god of war should give Atreus his own death and the logging scene

The God of war franchise has become increasingly introspective and bleak in its modern incarnations. While the original hack-and-slash God of war Games are among PlayStation's best, and still great at writing, certainly more focused on the inherent spectacle of divine warfare than the emotional family dramas covered by many ancient religions.




God of war2018 reboot, on the side Ragnaröktakes steps in a different direction. Kratos is wiser and more hardened now, having lost his former family through bloody conflict, and although he starts the 2018 game as quite cold and emotionally detached, he wants nothing more than peace for his last remaining son. Of course, fate has other plans, throwing him into a new adventure full of dangers, which threatens to end his life according to the ever-present ghoul, the prophecy. What follows in Ragnarök is a fight against fate itself, as Kratos, although he does not fear death, is not ready to submit to it. On top of all this, he is tired, tired and tired and does not want any further strife. These different qualities are highlighted through the story of Death and the Logger, one of the game's many in-universe similes, full of meaning.

Family

God of War Ragnarok has forever left its leading men between a rock and a hard place

God of War seems to create a two-pronged approach with its father-son protagonists, but things may be trickier than they first appear.

A future God of War game needs an Atreus version of Death and the Logger


The Death and the Logger Story carries heavily in God of War Ragnarok

At one point during Ragnarökwhen Atreus has trouble falling asleep, Kratos regales him with an old story about an aging lumberjack who carries logs to his village day after day. Eventually he becomes too tired to continue and, relieving himself on his wood, bids Death take him. Kratos cuts the story short here, but it's already obvious how it relates God of War Ragnaroks story: the entire game builds up to the moment of Kratos' death, as predicted at the end of the previous post.

Kratos' disposition also has a lot in common with the Logger's, as he has lived a life defined by struggle and surely tempted by the possibility of respite.


The story ultimately has an uplifting ending, as it is revealed towards the end of the game that the Logger, after encountering Death, decides he wants to keep living. He asks for help carrying his logs, lightening his burden and allowing him to move on. This unexpected ending puts a nice spin on Kratos' character arc over these two games, as he rejects death and prophecy through community, friendship, and trust. It is one of many cases of multi-layered storytelling Ragnarökand future games should replicate and develop this narrative tool.

Why Atreus Should Have His Own 'Death and the Logger'

The God of war franchise, before and after the reboot, depends on its connection to mythology. In the real world, stories of divine pantheons and celestial battles have long served to teach some kind of lesson or illuminate some aspect of the human psyche: Narcissus drowning while chasing his own reflection teaches the dangers of self-obsession, the story of Sisyphus' punishment conveys the risks of betrayal and so on.

Thus, equally simple stories that connect to the more nuanced, modernized stories of God of war the games themselves fit the mythological background of the series, making it easier to believe that the events of the games are indeed part of some wider mystical world.


How such stories might apply to Atreus' rumored solo adventure would depend on his character arc and journey. Stories of finding oneself, facing new and terrifying challenges, or coming to terms with a complicated past, would all be potentially powerful inclusions in a future God of war the title, which helps solidify Atreus as he enters young adulthood, and presumably far greater dangers.

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