It's not hard to see where Marvel Rivals have taken inspiration from Overclock. From the simple concept of a 6v6 capacity-focused multiplayer game to some characters such as Hawkeye and Black Panther is very similar to Hanzo and Genji, it is clear that Neteaase was at least inspired by Blizzards Overclock concept. But Netease has almost a decade afterwards. It can look back on what Overclock Went well, yes, but also what it could have improved and what the game was missing when it was first launched.
Such a trait was a completed punishment. Fixed Overclock have always had Leaver penalties for ranked games, Marvel Rivals Takes this a step further and penalizes players to disconnect too often during their unraveling fast game matches. Although some may think this is exaggerated considering pick-up and playing nature in the more relaxed game mode, its inclusion in the game is one of the main causes Marvel Rivals is currently in a healthier place than the competition from which it borrowed so many ideas.

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Why Marvel -Rivals need their final penalty
Deterrent to leaving improves Marvel Rival's experience for all
Obviously, a Leaver penalty will be crucial to having competitive game modes. If someone is raging, it will be incredibly unfair to the other five players in that team, as they are basically stuck and fight an impossible struggle just to eat the ranked loss. The Leaver penalty is in place to deter this type of behavior in the more serious side of the game, where players actively try their best to win and improve their skills. Losing ranked games because Rage ends Leaver's (or people who are otherwise interrupted when playing) would be the most titling Marvel Rivals Players could experience.
Leaver -penalties in the ranked positions are only logical, but what some players can scrape their heads about is why the penalty is also applied to Marvel Rivals'Casual matches. The pickup and the nature of the game of fast games are seemingly intended to encourage people to come and go as they please.
But in a game that is as focused on teamwork as Marvel RivalsIt would never cut it. Players who leave a whim negatively affect the game flow, whether in ranked or relaxed play. Teammates cannot access game -winning ultimates, Team Comps is constantly changing with unsustainable speeds, and that is if the game mode allows refilling. In games like Marvel Rivals or OverclockLeaver makes a miserable match for the other players in their team, even in relaxed situations, and Netease has done right when they try to deter and minimize the behavior where possible.
Marvel Rival's Leaver penalty is not even so aggressive
When everything is said and done, Rivals“Leaver penalty is not least game -breaking. The biggest argument against Leaver penalties is that they unfairly punish those with unreliable Internet connections. And although it is true to drag themselves out Marvel Rivals Matches or release connections may lead to a penalty, Rivals Gives players a short grace window to go again with a match before demerit falls on their account. This gives players who are legitimately hit by an internet high a chance to join their original game and avoid being labeled as a twist.
Although someone has a heated game moment and voluntarily disconnects from a relaxed game, the game allows one or two incidents like these before introducing a very forgiving five minute matchmaking ban as a simple reminder for them to take some time and cool before returning to fun. Ranked ban is a little more serious, but Marvel Rivals Players actively and intentionally sand beetles their teammates in the more serious game modes are easily more deserving of a few extra minutes in the time-out corner.