Marathon could set the benchmark for story in extraction shooters

MarathonRevival is a bit strange for the series and turns away from a single -player experience to an extraction shooter in multiplayer. It will not contain any individual storytelling assignments, nor cut, but to rely on players to sprinkle fragments of Lore left in the game.

Without a player campaign, Marathon will have to do a lot of work to tell the story of their deep and rich world. Fortunately, in this respect, Bungie has spent more than a decade showing how to tell a story indirectly, as FateLore has routinely been a strong point for the Live Service Looter-Shooter. With this expertise, and if the incredible cinematic is something to get off, Marathon Could set the bar for how to tell a story in the extraction shooting genre.

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Marathon's most unique aspect is already controversial

Marathon reveals has generated lots of discussions, but one aspect is special to share opinions about the game strongly.

Extraction games and Battle Royales have usually not been regarded as leaders in stories. The shaving shooter Tarkov is very focused on putting their gameplay loop first, and Hunt: Showdown exploits mythology from American Bayou for its taste, while Epic does everything to make Fortnite Crossovers with as many IPs as possible.

Bungie's storytelling ability, on the other hand, is undeniable. The original Halo trilogy and Reach Be huge successes for Xbox, and the story of Master Chief is still legendary. When Bungie moved to FateIt showed that despite many stumbling, the new world it created was undoubtedly richer than the one it had left.

This is what might turn out to be MarathonS Secret Weapon. The extraction genre is ripe for a intervention to come in with a new approach, and the game already has a whole treasure chest in old Lore to help wipe out the world. One thing that Marathon can borrow from Fate Is the latter ability to set up events in Lore and then take them at the forefront in a grand story sometime later.

Bungie has already shown his mastery of the story with MarathonChinematic short film. Directed by Alberto Mielgo of Love, death and robots fame, the collaboration aroused very renewed interest in MarathonLore, and if Bungie can integrate more elements like this into the game's story, it should drive a lot of hype.

Bungie has a skill for creative, community -led stories, such as the latest Marathon Angry that seeped on social media. The studio has often used secrets in the game to encourage players to collaborate on huge puzzles, such as the corridors from time from time Season of dawnand Marathon Could draw ideas from this to hide puzzle pieces around their maps for players to divide, to eventually reveal something bigger.

Lore content creators on social media were some of the first people to bring FateFascinating world to the game's fans when IP was new and illuminates all stories that many players had missed. Bungie should hope it can promote this kind of society again with MarathonAs Lore discussion can keep people around even during periods of low player engagement to find out what has been developed in Lore.

Bungie has a lot of experience in creating long -lasting stories, go from FateS weak original story, which many fans thought were weak, for stories like the incredible AbandonedJust to name one. If it can learn from Fatefirst first mistake, Marathon Could launch with a surprisingly strong history, and even those who are skeptical of an extraction shooter may be interested in finding out more about the game, if just to see what Bungie builds up to.


Marathon tag page cover art

Marathon


Published

September 23, 2025

Multiple players

Online multiplayer

Franchise

Marathon



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