Lost Soul aside Review – a devil can cry if he played this

It feels like every action game is a soul -like today. I can still remember that I looked at Geoff Keighley's Summer Game Party Extravaganza earlier this year, grew increasingly tired as soulslike after soulslike was paired in its scheduled three minutes in the limelight, just for me to stick them away in the back of my mind and forget them just as quickly.

That is why Lost Soul aside was stuck on my radar from the beginning. It looked like Devil May Cry Meet's final fantasy, and if the fasted landing it can potentially lead to a revitalization of hack 'n' slash genre.

Unfortunately, lost soul is not good. It's actually pretty bad.

Yes, lost soul aside is as bad as it looks

A man in armor stood above a man who kneeed in front of him.

Now you have probably seen viral clips of lost soul aside on social media, poking fun on their voice play, dialogue and stimulation of its screen scenes. It is an area of ​​the game that feels the most unpolished, because characters stand around in open areas, act very poorly on each other, spews sci-fi terms and esoteric Babble which means absolutely nothing.

Your protagonist, case, is the human equivalent to look at color dry. There is absolutely nothing that happens behind the eyes of the man except for wondering how many backflips he can do before he reaches the next room full of monsters, and the rest of the role is equally different.

Most of your female companions are presented as eye candy, and your Dragon Pal Arena, which follows you around, is bossy and will not shut up during the battle. There is absolutely no one to stick to to save the story except for Kaser's sister Louise, and it's just because she is the most obvious Aerith clone I've ever seen.

NOTE: She is also in a coma and bedridden for almost the whole game, so enjoy her presence while it lasts.

History gives you no motivation to continue, as you have the task of retrieving soul crystals from four generic sites to release human souls captured by Voidrax to save your sister and humanity. Sometimes the story will threaten to become interesting, just because it can quickly retreat to everyday life.

Combat is lost soul to the side's redemption quality

A close -up of a large dragon -like creature.

Thankfully, Lost Soul has a saving grace, and that is its combat system. It starts a little slowly and gradually introduces you to new abilities and weapons, but you will soon find yourself as chains move to spotted combinations. On the defensive side you have a dodge and a block, both of which can be used to keep your feed up and running, and to beat a perfect block to stun your enemy always feel satisfactory to pull off.

It also helps that some of the boss struggle can be quite exciting and a nice change of pace from crying on packaging with generic feed. For the most part, managers will demand that you break their attitude before you can deal with injuries, which often means that you have to take a more defensive strategy.

When you are broken, you can start in one of your dotted combinations to deal with huge injuries and then get ready to break your attitude again. It provides a nice rhythm and stops lost soul apart from being completely insane.

Each level throws shelves lots of meetings and managers at you as well, along with optional challenges with unique rewards, so exploring, experimenting and calculating what movements can combine to each other, there is much of the pleasure in lost soul aside.

But it is not enough to save it

A close -up of a young woman at a festival.

However, not every element of the game's combat system is perfect. Lost the soul aside struggles to really embrace its status as a hack 'n' oblique experience, and there are some RPG elements that are thrown in that make the moment-to-moment the flow feel unnecessarily inflated.

Each of your weapons can be improved through accessories that will increase your damage, critical hit chance and a number of other statistics with a small percentage. Tipping with your weapon would be good in a typical RPG, but having to stop and dive into menus every two minutes in a quick hack 'n' slash really kills the stimulation.

In addition, there is also a craft system that lets you do things with resources you can find scattered over levels. I rarely found a need to interact with it at all, and to gather resources by slowly and methodically knife -cutting plants was always more hassle than it was worth. In combination with the constant menu, Lost Soul is aside just too stop-and-start for its own good.

It is also ridiculously simple. From the beginning you are locked in a difficulty, and I can on one hand the number of times I was actually challenged. It's fun to cry on enemies and look good to do it, but the lack of Pushback eventually makes a fight feel boring, and it is on you to keep the game entertaining by constantly changing your weapon when a style grows old.

Lost soul aside is not good, but it acts as a vehicle for exciting, fast bosing matches and an entertaining, in -depth combat system. If you know a stomach some delimiting writing, different characters and a painfully generic sci-fi/fantasy environment, you can get something out of it, but for the most part, Lost Soul is nowhere near the Savior Hack 'n' Slash genre I really hoped it would be.


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Lost soul aside

System

Playstation-1

PC-1

2.5/5

Published

August 29, 2025

ESRB

Rating in anticipation

Developer

Ultizero game

Publisher

Playstation Studios

Engine

Unreal Engine 4



Pros and cons

  • Fast, spotted and entertaining boss struggle
  • An in -depth combat system that encourages experiments
  • A generic story with an uninteresting role of characters
  • Rpg mechanics make the game feel inflated
  • Lack of challenge quickly gets struggle to feel out of date

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