Legacy of the Dark Knight

There are 14 Falcone Fortunes located across the different districts of Gotham in LEGO Batman: Legacy of the Dark Knight. After the introductory heist during one of the story missions, you will unlock access to a few of these, with the remaining ones gradually becoming available as you complete the earlier Fortunes. The guide below for LEGO Batman Legacy includes a table with coordinates, image locations, and detailed explanations for all of the puzzles associated with each Falcone Fortune.

Batman collecting a glowing WayneTech Chip in LEGO Batman Legacy of the Dark Knight

LEGO Batman Legacy of the Dark Knight Collectibles Guide & Locations

Find LEGO Batman: Legacy of the Dark Knight collectible locations, including Red Bricks, Batcave collectibles, currencies, and upgrade resources.

All Falcone Fortune Overview

Name

Coordinates

Image

The Heist

311, 626

All Falcone Fortune Overview in LEGO Batman Legacy 1 Image via GameRant; Source: TT Games, Warner Bros.

Meow-t of Office

184, 154

All Falcone Fortune Overview in LEGO Batman Legacy 2 Image via GameRant; Source: TT Games, Warner Bros.

Hush, There’s Money

272, 322

All Falcone Fortune Overview in LEGO Batman Legacy 3 Image via GameRant; Source: TT Games, Warner Bros.

Broke Into the Old Gotham Apartment

344, 393

All Falcone Fortune Overview in LEGO Batman Legacy 4 Image via GameRant; Source: TT Games, Warner Bros.

Safe and Sound

354, 256

All Falcone Fortune Overview in LEGO Batman Legacy 5 Image via GameRant; Source: TT Games, Warner Bros.

High Ground

157, 445

All Falcone Fortune Overview in LEGO Batman Legacy 6 Image via GameRant; Source: TT Games, Warner Bros.

No Heist Too Tough

350, 320

All Falcone Fortune Overview in LEGO Batman Legacy 7 Image via GameRant; Source: TT Games, Warner Bros.

The Heist Must Go On

274, 381

All Falcone Fortune Overview in LEGO Batman Legacy 8 Image via GameRant; Source: TT Games, Warner Bros.

Pure and Symbol

366, 701

All Falcone Fortune Overview in LEGO Batman Legacy 9 Image via GameRant; Source: TT Games, Warner Bros.

Anyone Home?

232, 359

All Falcone Fortune Overview in LEGO Batman Legacy 10 Image via GameRant; Source: TT Games, Warner Bros.

Storage Doors

214, 442

All Falcone Fortune Overview in LEGO Batman Legacy 11 Image via GameRant; Source: TT Games, Warner Bros.

Cut Glass in case of Heist

381, 848

All Falcone Fortune Overview in LEGO Batman Legacy 12 Image via GameRant; Source: TT Games, Warner Bros.

Stealing Office Supplies

330, 942

All Falcone Fortune Overview in LEGO Batman Legacy 13 Image via GameRant; Source: TT Games, Warner Bros.

The Falcone Fortune

288, 155

All Falcone Fortune Overview in LEGO Batman Legacy 14 Image via GameRant; Source: TT Games, Warner Bros.

For more on tools like Batarangs and drones, check our Gadgets & Upgrades Guide.

Batman outfit with Showbiz Red Brick in LEGO Batman Legacy of the Dark Knight

Does LEGO Batman Legacy of the Dark Knight Have Cheats?

LEGO Batman: Legacy of the Dark Knight does not use old-school cheats, but rewards, cosmetics, and Stud bonuses still exist.

All Falcone Fortune Solution in LEGO Batman: Legacy of the Dark Knight

The Heist (Story Related)

  • Inside the puzzle room, first head into the room on your right and use Batman’s hook gadget to pull the shelf, causing the blue Owl book to fall down.
  • Place the book back into the correct shelf, which is the left shelf for this book.
  • Now enter the room on the left and switch to Catwoman.
  • Use her whip to open the vent, then call in her cat.
  • Go through the vents and press the red button on the other side.
  • You will enter a room with two statues on either side.
  • Use Catwoman’s whip so the statues face the same direction as the images behind them.
  • Two whip hits on each statue should be enough.
  • Grab the orange Pig book and place it in the right shelf.
  • Head inside to find a safe.
  • Rotate the lock until the arm lines up with the gap area.
  • Repeat this process three times to complete the first Falcone Fortune.

Meow-t of Office

  • Head into the room on the right and use Batman’s hook gadget to reveal a vent.
  • Switch to Catwoman and make her cat crawl through the vent to grab the key from the desk.
  • Bring the key back and use it to open the door.
  • Inside, you will find the safe which must be cracked using the same method as before.

Hush, There’s Money

  • To enter the apartment, blow up the canisters to reveal a mechanism that Catwoman can interact with using her whip.
  • This opens the glass, allowing you to drop inside.
  • Room 1:

    • As Catwoman, whip the two nuts above the door and then interact with the mechanism in the middle.
  • Room 2:

    • Switch to Batman and use his X-Ray Vision to reveal the Owl painting on the left.
    • Press the button to open the door leading to the third room.
  • Room 3:

    • Head into the third room and look to the left of the doorway to find a plant you can break, revealing a lever.
    • Install the lever onto the missing statue.
    • From left to right, the solution is:

      • Turn the sword statue so it faces the sword collection.
      • Ignore the shield statue.
      • Turn the hammer statue to face right.
      • Turn the staff statue around completely.
    • Once all statues face their matching weapon collections, the safe will open.

Broke Into the Old Gotham Apartment

  • As you enter the apartment, move the TV on your right backward and destroy the cobwebs behind it.
  • Continue into the next room and then enter the room on your left to find a lever sitting on top of a shelf.
  • Break it loose and carry the lever back to the cobweb-covered compartment.
  • Once you install the lever, a statue will appear.
  • Use Catwoman’s whip once to grab the key.
  • Use the key to unlock the safe room.
  • Inside, crack the safe and leave.

Safe and Sound

  • As Batman, pull the shelf using his hook gadget to reveal a vent.
  • Switch to Catwoman and send her cat through the vent.
  • In the next room, jump upward to find another vent.
  • Press the button to open the door leading to the safe room.
  • For this puzzle, you need to place the books into their correct shelves:

    • Near the entrance of the apartment, grab the Knight book and place it into the second shelf.
    • Pick up the Rook book from the chair in the same room and place it into the third shelf.
    • Go outside and find the Pawn book next to another shelf. Do not bring it inside yet.
    • Place the Pawn book into the nearby shelf to open a hidden room.
    • Grab the Queen book and place it into the fourth shelf.
    • Finally, return for the Pawn book and place it into the first shelf to access the safe.

High Ground

  • Head downstairs and defeat all enemies in the area.
  • Once the area is clear, look to the left of the vault to find a switch that opens the gate.
  • Inside is the first ID card.
  • Use the ID on the vault and head upstairs.
  • As Batman:

    • Place explosives on the wall and defeat the enemy inside.
    • Destroy everything in the room to reveal two switches on either side as well as the orange Pig book that belongs on the shelf.
  • After placing the book correctly:

    • A mechanism will appear beneath the painting.
    • Use Catwoman’s whip to rotate the painting twice, powering the switches.
    • Make both characters stand on the switches to obtain the second ID card.
  • Insert the second ID into the vault door to access the safe.

No Heist Too Tough

  • You need Batgirl unlocked for this.
  • Use her Batarang to hack the switch and enter the office.
  • Inside, hack the two robots.
  • Look toward the wall on your right that Catwoman can cut through.
  • After cutting the wall, use Batman’s hook gadget to create an opening.
  • Switch to Batgirl:

    • Fly her drone through the opening, past the lasers, and into the next room.
    • Scan the code written on the wall.
    • Use the code to unlock the safe room.
  • Switch back to Catwoman and move through the laser room to reach the safe.

The Heist Must Go On

  • As you enter the office, defeat the enemy patrolling the safe room door.
  • He carries the first ID card, so make sure to pick it up.
  • You now have two options:

    • Move the bookshelf on the right side of the room and send Catwoman’s cat through the vent to press the switch.
    • Or defeat the enemies in the other rooms and activate the switch from there.
  • Inside the room, use Batman’s X-Ray Vision to reveal a hidden button beneath the plant on the table.
  • Press it to receive the second ID card.
  • Insert both ID cards into the door to open it and crack the safe.

Pure and Symbol

  • Use Batman’s hook gadget on the hook to the right to reveal a mechanism that Catwoman can whip.
  • Cut through the glass and enter the room with a switch on the side.
  • Open the door and head into the kitchen area.
  • In the kitchen:

    • Use Batman’s hook gadget to obtain the “Golf” frame.
    • Place it into the right slot.
    • Destroy the computers on the right to find a key.
    • Use the key to unlock the next room.
  • Inside the room:

    • Collect the “Money” frame and place it into the left slot.
    • Return to the previous room and use Catwoman’s cat to crawl into the vent above.
    • At the end of the vent is the “Tie” frame.
    • Place it into the middle slot to unlock access to the safe.

Anyone Home?

  • Break the boxes on the left and send Catwoman’s cat through the vent.
  • There is another vent beside the wooden table, so crawl through it and climb the boxes to reach the third vent.
  • Move through the laser room to activate the switch.
  • Switch back to Catwoman and carefully pass through the laser room to reach the safe.
  • If you are hit by the lasers, simply press the button to reopen the door.

Storage Doors

  • At the start, head left, ambush the enemy, and climb down the ladder.
  • Climb the stairs and defeat the second enemy.
  • You will find a wall that Batman can spray with explosives.
  • Inspect the block on the ground featuring Penguin’s image.
  • Rotate it to reveal the code “Y012.”
  • This is the storage locker number you need to open downstairs.
  • Open the locker using Catwoman’s whip.
  • Destroy the crates and barrels on your left.
  • Crawl through the vent to find the safe.

Cut Glass in case of Heist

  • Switch to Catwoman and use her whip on the mechanism to your left as you enter the apartment.
  • Head inside and break the fridge to obtain the first ID card.
  • Insert the ID into the slot.
  • Head into the far right room:

    • Move the platform so the cat can jump upward and crawl into the vent.
    • In the next room, press the switch and grab the second ID card.
    • Bring it back to Catwoman.
  • Insert the second ID into the slot to gain access to the safe.

Stealing Office Supplies

  • Use Catwoman’s whip to open the glass and enter the office.
  • Head through the door behind you and use Batman’s hook gadget to open the duct.
  • Crawl through the vent, defeat the enemy, and disable the cameras.
  • Enter the room on the right and turn left to find a vent for Catwoman’s cat.
  • Crawl through and grab the ID card from the table.
  • Bring it back and use it to open the locked room.
  • In the room with the cubicles:

    • Grab the Silver trophy and place it into the second position slot.
  • In the room opposite the cat vent:

    • Grab the Gold trophy and place it into the first position slot.
  • In the same room as the safe:

    • Cut through the glass to obtain the Bronze figure.
    • Place it into the third position slot to unlock the safe.

The Falcone Fortune

  • Move the trolley and grab the energy source.
  • Place it into the compartment on the left.
  • Go through the laser area and destroy the boxes to the right of the doorway ahead.
  • Here you will find a cat vent:

    • Crawl through it into a room with several climbable boxes.
    • You need to activate two switches here.
  • For the switches:

    • One switch is blocked by an enemy, so use a meow to lure him away.
    • The second switch is behind a metal fence, but the lowered platform now lets you reach it easily.
  • Return through the vent and enter the second vent nearby.
  • In the next room, grab the ID card and bring it back to Catwoman.
  • Open the door and enter the vault room.
  • You now need to discover the vault code:

    • The first number is “5,” found on the calendar.
    • The second number is “4,” hidden behind the shelf Batman can pull using his hook gadget.
    • The final number is “1,” found in the previous room where Penguin is holding a Gold trophy.
  • Enter the code “514” and crack the safe.

More Lego Batman: Legacy of the Dark Knight Guides

For more collectible cleanup and Gotham exploration help, start with these guides:


Legacy of the Dark Knight batman tag page cover art


Released

May 22, 2026

Franchise

LEGO Batman

PC Release Date

May 22, 2026


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