How to Play The Aurelia, The Warleader Commander Deck In Magic: The Gathering

Aurelia, the warlord is one of the many legendary creatures included in the Magic: The Gathering's Foundation set. Aurelia itself is not a new card, having been in the game since 2013's Gatecrash set. As such, its strength as a card is very well known and it is one of the most popular Boros (red/white) commanders.



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For players new to the Commander format, it's a great first deck to build with how simple and powerful the effects are. There are tons of different ways to build and upgrade it, but the best is a combat-focused deck that uses ways to take extra turns.


Deck list

MTG Aurelia, the Law Above card with background art.

Commander: Aurelia, the Warlord

Angelic Skirmisher

Anim Pakal, the thousand moon

Aurelia, the law above

Battle Angels of Tyr

Blade Historian

Bloodthirsty

Combat Celebrant

Enduring courage

Etali, Primal Storm

Fear of missing out

Fireman Avenger

Firemane Commando

Frontline doctor

Gisela, Blade of Goldnight

Goldspan Dragon

Hellkite charger

Iroas, the god of victory

Karlach, Fury of Avernus

Keeper of the Accord

Moraug, Fury of Akoum

Odric, Lunar Marshal

Otharri, Suns' Glory

Overlord of the Boilerbilges

Port Razer

scourge of the throne

Solemn Simulacrum

Warren war leader

Blasphemous act

Judgment Day

Fury of the Horde

Gift of estate

Overwhelming attack

Relentless assault

Waves of aggression

World at war

Boros Charm

Chaos Warp

Generous gift

Big train robbery

The road to exile

Blades for ploughshares

Beautiful signet

Assemble the Legion

City on fire

Dollmaker's shop // Porslinsgallery

Echoing assault

Ghostly prison

Unjustified violence

Legion loyalty

Rabble Rousing

True belief

Battlefield Forge

Boros Garrison

Ardenvale Castle

Clifftop Retreat

The command tower

Inspirational Vantage

Minas Tirith

x11 mountains

x8 plains

Rogue's Passage

Spinrock Knoll

Sunbaked canyon

Sundown Pass

Sunhome, the Legion's stronghold

Temple of the False God

The war room

Windy heights

Archeomancer's map

Signet of Boros

Commander's Sphere

Falling stone

Control the host

Hexplate Wallbreaker

Mind Stone

Rolling hamster sphere

Sun Ring

The sword of hearth and home

Sword of the Animist

Talisman of Conviction

The Reaver Cleaver



The tire list consists of 27 creatures, eight sorceries, six instants, 14 artifacts, ten enchantments, and 34 countries. Many of the creatures either give extra combat or have powerful effects when they attack that you can keep reusing.

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Key card

Aurelia, the war leader

MTG Aurelia, the Warleader card with the background art.

Aurelia, the war leader is the master of the deck and one of the best cards in it. It's a way to get extra battles in your commander zone, and can get extra battles the turn it enters thanks to your haste.

Aurelia, Warleader has solid stats and keywords to keep it safe in blockers. You don't want to attack Aurelia to an opponent who has a way to block it, make sure it doesn't die in battle. It is important to keep Aurelia on the battlefieldas it has a high mana value that Boros may struggle to reach should it ever be removed.


Goldspan Dragon

MTG Goldspan Dragon cards with background art.

Boros is notoriously bad at ramping, so getting to your more expensive spells can be a struggle. Goldspan Dragon is the best way to alleviate that struggle. Whenever it attacks, you create a Treasure token that can be used to generate two mana instead of one (as long as Goldspan Dragon remains on the battlefield).

Goldspan Dragon only gets stronger the longer a game goes on, like it triggers every time it attacks. This means that once you start taking multiple battles during your turns, Goldspan Dragon will trigger multiple times.

Rabble Rousing

MTG Rabble Rousing cards with the background art.

One flaw with the deck is that you will often find yourself defenseless as you slowly get your mana generation high enough to cast your spells. It is here Rabble Rousing comes in and helps you constantly maintain a board presence while the game is going on.


If Rabble Rousing is removed, you will no longer be able to exile the spell with its hiding ability. As such, you want to be careful not to exile a keycard or you could lose access to it permanently.

When you attack, you create an equal number of 1/1 creature tokens equal to the number of creatures you attack with. As you take more battle steps, you will continuously make more tokens until you have an army of them that can keep multiplying.

Iroas, god of victory

MTG Iroas, God of Victory card with background art.

Iroas, the god of victory is a guaranteed way to make sure your creatures are safe in battle. As long as it is on the battlefield, all attacking creatures will take no damage (battle damage or otherwise). Iroas ​​is indestructible by itself, making it harder to remove to keep the effect as long as possible.


Since Aurelia, Warleader is a combat-focused deck, Iroas ​​helps you attack with all your creatures, since they won't be killed in combat and can attack for every extra battle. All creatures are also subject to threatsmaking them even harder to block and helping you connect for even more damage.

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How to play the deck

MTG World at War cards with background art.

An Aurelia, the Warleader Commander deck is all about setting up your battlefield full of creatures and constantly taking extra combat steps to keep attacking all your opponents. It's all about putting pressure on your opponents and overpowering them before they have the creatures to defend against the attacks.


While Aurelia, the war leader can give extra battles, there are tons of other ways to get them too. scourge of the throne gives you one when you attack the player with the most life, hellkite charger, and Serious assault both give you extra combat by paying mana, and World at War, Waves of Aggression, and Relentless assault are all spells that give you extra combat (the first two can be used twice).

If an extra battle card doesn't tell you to lose all creatures, your creatures that attacked will remain lost. If so, you should be careful about which creatures attack.

To help close games faster, permanent that deals extra damage are important for closing games in a shorter amount of battles. City on fire and Unjustified violence both can do this. Aurelia is a battle against the clock before your opponents have their answers, so the extra damage can be the difference between winning or losing.


The the primary win condition for the deck is to win through combat. There are many powerful creatures and ways to help quickly bring the life total down to zero. With how many extra battles you can take, it's easy to take at least one person out of the game in a turn, especially when you have a large battlefield.

Short as
Blade Historian, True Belief,
and
Legion loyalty
can all help push your combat prowess to its limits by giving your creatures powerful keywords.

The tire's biggest flaw is its speedsince Boros is very slow to build up mana, hence the higher than average amount of mana stones; since it just can't muster an early board presence, you won't have any defenses in the early stages of the game. Once you can start generating a lot of mana you can hit the ground running, but getting to that point can be a struggle because Boros is better in the late game as opposed to the early game.

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