Aurelia, the warlord is one of the many legendary creatures included in the Magic: The Gathering's Foundation set. Aurelia itself is not a new card, having been in the game since 2013's Gatecrash set. As such, its strength as a card is very well known and it is one of the most popular Boros (red/white) commanders.

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For players new to the Commander format, it's a great first deck to build with how simple and powerful the effects are. There are tons of different ways to build and upgrade it, but the best is a combat-focused deck that uses ways to take extra turns.
Deck list
Commander: Aurelia, the Warlord |
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Angelic Skirmisher |
Anim Pakal, the thousand moon |
Aurelia, the law above |
Battle Angels of Tyr |
Blade Historian |
Bloodthirsty |
Combat Celebrant |
Enduring courage |
Etali, Primal Storm |
Fear of missing out |
Fireman Avenger |
Firemane Commando |
Frontline doctor |
Gisela, Blade of Goldnight |
Goldspan Dragon |
Hellkite charger |
Iroas, the god of victory |
Karlach, Fury of Avernus |
Keeper of the Accord |
Moraug, Fury of Akoum |
Odric, Lunar Marshal |
Otharri, Suns' Glory |
Overlord of the Boilerbilges |
Port Razer |
scourge of the throne |
Solemn Simulacrum |
Warren war leader |
Blasphemous act |
Judgment Day |
Fury of the Horde |
Gift of estate |
Overwhelming attack |
Relentless assault |
Waves of aggression |
World at war |
Boros Charm |
Chaos Warp |
Generous gift |
Big train robbery |
The road to exile |
Blades for ploughshares |
Beautiful signet |
Assemble the Legion |
City on fire |
Dollmaker's shop // Porslinsgallery |
Echoing assault |
Ghostly prison |
Unjustified violence |
Legion loyalty |
Rabble Rousing |
True belief |
Battlefield Forge |
Boros Garrison |
Ardenvale Castle |
Clifftop Retreat |
The command tower |
Inspirational Vantage |
Minas Tirith |
x11 mountains |
x8 plains |
Rogue's Passage |
Spinrock Knoll |
Sunbaked canyon |
Sundown Pass |
Sunhome, the Legion's stronghold |
Temple of the False God |
The war room |
Windy heights |
Archeomancer's map |
Signet of Boros |
Commander's Sphere |
Falling stone |
Control the host |
Hexplate Wallbreaker |
Mind Stone |
Rolling hamster sphere |
Sun Ring |
The sword of hearth and home |
Sword of the Animist |
Talisman of Conviction |
The Reaver Cleaver |
The tire list consists of 27 creatures, eight sorceries, six instants, 14 artifacts, ten enchantments, and 34 countries. Many of the creatures either give extra combat or have powerful effects when they attack that you can keep reusing.

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Key card
Aurelia, the war leader
Aurelia, the war leader is the master of the deck and one of the best cards in it. It's a way to get extra battles in your commander zone, and can get extra battles the turn it enters thanks to your haste.
Aurelia, Warleader has solid stats and keywords to keep it safe in blockers. You don't want to attack Aurelia to an opponent who has a way to block it, make sure it doesn't die in battle. It is important to keep Aurelia on the battlefieldas it has a high mana value that Boros may struggle to reach should it ever be removed.
Goldspan Dragon
Boros is notoriously bad at ramping, so getting to your more expensive spells can be a struggle. Goldspan Dragon is the best way to alleviate that struggle. Whenever it attacks, you create a Treasure token that can be used to generate two mana instead of one (as long as Goldspan Dragon remains on the battlefield).
Goldspan Dragon only gets stronger the longer a game goes on, like it triggers every time it attacks. This means that once you start taking multiple battles during your turns, Goldspan Dragon will trigger multiple times.
Rabble Rousing
One flaw with the deck is that you will often find yourself defenseless as you slowly get your mana generation high enough to cast your spells. It is here Rabble Rousing comes in and helps you constantly maintain a board presence while the game is going on.
If Rabble Rousing is removed, you will no longer be able to exile the spell with its hiding ability. As such, you want to be careful not to exile a keycard or you could lose access to it permanently.
When you attack, you create an equal number of 1/1 creature tokens equal to the number of creatures you attack with. As you take more battle steps, you will continuously make more tokens until you have an army of them that can keep multiplying.
Iroas, god of victory
Iroas, the god of victory is a guaranteed way to make sure your creatures are safe in battle. As long as it is on the battlefield, all attacking creatures will take no damage (battle damage or otherwise). Iroas is indestructible by itself, making it harder to remove to keep the effect as long as possible.
Since Aurelia, Warleader is a combat-focused deck, Iroas helps you attack with all your creatures, since they won't be killed in combat and can attack for every extra battle. All creatures are also subject to threatsmaking them even harder to block and helping you connect for even more damage.

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How to play the deck
An Aurelia, the Warleader Commander deck is all about setting up your battlefield full of creatures and constantly taking extra combat steps to keep attacking all your opponents. It's all about putting pressure on your opponents and overpowering them before they have the creatures to defend against the attacks.
While Aurelia, the war leader can give extra battles, there are tons of other ways to get them too. scourge of the throne gives you one when you attack the player with the most life, hellkite charger, and Serious assault both give you extra combat by paying mana, and World at War, Waves of Aggression, and Relentless assault are all spells that give you extra combat (the first two can be used twice).
If an extra battle card doesn't tell you to lose all creatures, your creatures that attacked will remain lost. If so, you should be careful about which creatures attack.
To help close games faster, permanent that deals extra damage are important for closing games in a shorter amount of battles. City on fire and Unjustified violence both can do this. Aurelia is a battle against the clock before your opponents have their answers, so the extra damage can be the difference between winning or losing.
The the primary win condition for the deck is to win through combat. There are many powerful creatures and ways to help quickly bring the life total down to zero. With how many extra battles you can take, it's easy to take at least one person out of the game in a turn, especially when you have a large battlefield.
Short as
Blade Historian, True Belief,
and
Legion loyalty
can all help push your combat prowess to its limits by giving your creatures powerful keywords.
The tire's biggest flaw is its speedsince Boros is very slow to build up mana, hence the higher than average amount of mana stones; since it just can't muster an early board presence, you won't have any defenses in the early stages of the game. Once you can start generating a lot of mana you can hit the ground running, but getting to that point can be a struggle because Boros is better in the late game as opposed to the early game.

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