Norin Wary is one of Magic: The Gathering's More interesting commanders. Its great move is how it is rarely on the battlefield, which constantly goes in and out of it to confuse and burn your opponents.

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What makes Norin so unique is the number of ways to build a commander tire around it. For this guide we will focus on a hybrid strategy for burn and stax. The goal is to cancel your opponents from being able to use their tires effectively while slowly reducing their lives total by using Norin Wary's effect to act as a blink effect.
Tire list
Commander: Norin Wary |
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Chandra, awakened inferno |
Agatinstigator |
Biri, story God // Harnfel, Horn of Bounty |
Dragonmaster shooter |
Gimli of the glittering caves |
Grinning Ignus |
Ironmyr |
Irreverent Gremlin |
Krenko, Mob Boss |
Magus of the moon |
Melt length |
Ojer Axonil, deepest force // Temple of Power |
Purforos, Forge good |
Rose room treasurer |
Silent Arbiter |
Solemn Simulacrum |
Solphim, Mayhem Dominus |
Sunset Strikemaster |
Terror off the peaks |
Torbran, Thane of Red Fell |
Twin flame rim |
White rust master |
Blasphemical action |
Chain reaction |
Disturb decorum |
Bloor's looting |
Devastation |
Chaos |
Lightning bolt |
Tibalt's Trikcirery |
Wild magical power |
Arcane Signet |
Chaos magic wand |
Commander |
Creep space |
Cursed mirror |
Fellwar Stone |
Fire diamond |
Genesis chamber |
Hazore's monument |
Meksten |
Mind stone |
Panharmonicon |
Rubin medallion |
Solring |
Thought vessels |
Tome of Legends |
Urabrask's Forge |
Wayfarer's Bauble |
Blood moon |
Burning soil |
City on fire |
Confusion in the rankings |
Descent to avers |
Dictated by the twin gods |
Burning liberation |
Rath's oven |
Affect shaking |
Mechanized warfare |
Siege of outpost |
The glory price |
Smoke |
Nailed corridor // torture pit |
War storm |
Cori Mountain Monasterry |
Kher keep |
Moria mines |
X28 mountains |
Countless landscape |
Valekut, the melted top |
War room |
Tire list Contains a planeswalker, 22 creatures, five magicians, four moments, 18 artifacts, 15 enchantments, and 34 land. Much of the tire generates either tokens, handles burning damage when creatures enter the battlefield or cause sources to deal with extra damage.
Key cards
Norin The Wary
As soon as you throw Norin Wary, You will probably never see it again. This is because it will spend more time being banished than it will be on the battlefield. It is rare that no magic formulas are thrown into commanders, so Norin Wary will trigger virtually every turn.
The only time Norin the cautious can stay is in the very early stages of the game, where your opponents may not have become a play. Take the opportunity to attack with Norin to get a little less damage.
About Norin how to manage to stay on the battlefield when your turn comes back, Make sure to attack with it before you start throwing magic formulas. Otherwise, it will only be banished again and you will miss some free damage.
Gimli of the glittering caves
With Norin the cautious ones who constantly walk in and out of the battlefield, you have constant triggers of gimli of the effects of the glittering caves. On just one turning bike, you can collect three +1/ +1 counters At Gimli, maybe even more if you have other legendary creatures.
These Counters are very useful thanks to Gimlis dual strike. If an opponent does not have creatures to block Gimli, they will take lots of injuries while you get the benefits of getting the tax.
Gimli's effect to create a tax token triggers when it handles combat damage to a player. Since it has a double strike, both attacks will trigger it, which creates two taxes in total.
Krenko, Mob Boss
Krenko, mob boss goes to be your main way of gathering a battlefield. It starts slowly, but with only a few goblin symbols, you can start creating dozens of Niss symbols to attack and defend with.
Krenko not only helps you create creatures, but also Gives you more triggers for your specify the effects of the battlefield. With how many creatures Krenko can do in a tour, this is transformed into devastating burns, especially with damage to the doubles and triples on the battlefield.
Grinning Ignus
Grinning Ignus is a card It is easily repentable so that you can constantly burn opponents with into the battlefield triggers. Even in battle, it is decent, as you can chump block a large creature and bounce it back to your hand so that it is not destroyed and you do not take damage.
The main attraction to flinch Ignus is its infinite combination with birgi, story God. This allows you to throw grinning Ignus as much as you want, and in some cases generate infinite colorless mana and let you draw the whole tire. This is how the combination works.
Prerequisites: Birgi, story God on the battlefield. Grinning Ignus either in hand (with enough mana to throw) or on the battlefield (with a red man available). |
Step 1 (needed only if fliering Ignus is not on the battlefield): Casting Ignus, triggers Birgi and adds a red mana. |
Step 2: Activate grinning Ignus, return it to the hand and add two colorless and a red mana to your mana -pool. |
Step 3: Repeat steps 1 and 2. |
Result: Infinitely entering the battlefield triggers, infinite colorless mana (if Hazoret's monument or ruby medallion is on the battlefield), infinite move and discard (if Hazore's monument is on the battlefield). |

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How to play tires
A norin the cautious commander decreases your opponents with stax bits while burning them with permanently handling injuries when creatures enter the battlefield. Norin the road is almost impossible to remove when it hits the battlefield, as it always banish itself when a magic formula is thrown. This allows you to continue to trigger your burns.
The tire's primary source of damage is short that handles damage when creatures come in, such as agatinstigator, terror of the peaks and affects shaking. Make sure to get these permanently on the battlefield as quickly as possible.
A lot of Damage that the tire does is quite less. Although it can add slowly, it gives your opponents time to find their answers to your Stax pieces. To help, you want cards as a burning liberation or city on fire, which makes your burns much higher.
Deck can take a while to win withBecause it is not at all an aggressive tire. Its Very passiveBrake your opponents with stax pieces such as smoke, blood moon and ruin. While your opponents are trying to deal with them, you slowly gather a battlefield while dealing with burns.
The Tire's primary profit conditions win through burns. There are not lots of powerful creatures in the tire, so battle is probably not a way to victory (although not impossible). The fight gets stronger over time if Urabrask's Forge has many counters on it, or Krenko, Mob Boss can generate lots of tokens.
The The tire's greatest disadvantage is its probability of becoming a public enemy. As soon as you play your first Stax piece, your opponents are likely to focus on you to get out before you can cancel them more. Unfortunately, because of the tire's speed and low defense outside Stax pieces, there is not much you can do about this. As such, It is best to wait to throw stax pieces until you are more prepared for the crime of your opponents.

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