Valorant is one of the most popular tactical shooters out there because it's so different from the competition. Each playable character in the game, known as an agent, has their own unique set of abilities that can be used to give their team an advantage.
Valorant has some incredible characters that each have their own specific role to play, but the Sentinels are an important part of any team. Sentinel Agents are focused on defensive play with an emphasis on supporting their team through information, anchoring bomb sites and preventing enemy flanks. These are all the Sentinel Agents in Valorant, ranked from least effective to most effective.
Updated October 31, 2024 by Maria Antiporda: This list has been updated to include the recently released Sentinels and to account for the latest nerfs, buffs and other changes to the game.
6
Sage
While Sage's healing and resurrection abilities can be very useful to the team, as a Sentinel, her kit is limited. She has no use for flanking, and her slow abilities are only active for a few seconds. Enemies can simply wait for a Slow Orb to dispel or shoot down her wall to clear a path.
All of these things make Sage a weak agent when it comes to Sentinel duties, but she can be paired with another Sentinel to give the team an extra line of defense.
Basic Abilities: Barrier Orb and Slow Orb |
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Signature Ability: Healing Orb |
Heal yourself or a teammate. |
Ultimate: Resurrection |
Revive a dead ally and fully restore their health. |
5
Deadlock
Deadlock can also wall off roads, but it's transparent. That said, enemies will need to use a lot of bullets just to destroy it. Her flanking ability is also useful, but other Sentinels work better because enemies can silently pass her.
Her ultimate is great for clearing an area and possibly trapping an enemy, but it's not a sure kill as they can be saved. Like Sage, Deadlock can work well when paired with another Sentinel to bolster the team's defenses.
Basic Abilities: Gravnet and Sonic Sensor |
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Signature Ability: Barrier Net |
Throw a disk that generates a wall in the shape of a cross, blocking the path from movement. |
Ultimate: Annihilation |
Shoot a nanowire accelerator that traps any enemies caught by it. The trap can be lowered to save the victim, but if they reach the end of the wire, they perish. |
4
View
Vyse has a decent kit to prevent enemies from flooding into a location. Her wall that comes up when an enemy stumbles is useful for isolating a careless enemy. Her ultimate is also powerful for taking or reclaiming an area as it forces the enemies to use weaker weapons.
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That said, other Sentinels have similar abilities that provide more impact. Killjoy's ultimate also targets enemies in a large range, but hers is better because it keeps them completely still. Other agents can also offer better blinds, making Vyse's pretty redundant.
Basic Abilities: Razorvine and Shear |
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Signature Ability: Arc Rose |
Place an Arc Rose on a surface. When activated, all players who see it will be blinded. |
Ultimate: Steel Garden |
Cover an area with spikes that block the primary weapons of any enemies caught in it for a few seconds. |
3
Chamber
Chamber is a unique Sentinel as his kit allows him to see the team's flank, deal damage and teleport to better positions. His stopping power is less powerful compared to other Sentinels, and it will take decent aim for him to make an impact.
If the team needs a sniper to hold long positions, Chamber works great due to his ultimate and fast teleport ability. If the enemies are wary and looking at the chamber at the same time, it can be difficult to get the kill needed.
Basic Abilities: Brand and Headhunter |
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Signature Ability: Rendezvous |
Place a teleport anchor on a surface. You can teleport quickly to the anchor's location while within its range. This can also be picked up and moved. |
Ultimate: Tour De Force |
Equip a powerful sniper rifle that kills enemies hit anywhere on the torso. The area where the killed enemy was standing will have a field that slows down captured players for a few seconds. |
2
Killjoy
Killjoy is an excellent Sentinel when you need an agent that can delay pushes and watch the team's flank. Her turret has the range to see over long distances and her alarm bot not only activates on contact with the enemy, it also applies Vulnerable to them.
Her mollies can also damage or kill careless enemies. Her ultimate is also one of the most powerful in the game, affecting a large area and detaining any enemies caught within its range. The only thing keeping her from taking the top spot is that many of her tools are disabled when she's out of range.
Basic Abilities: Nanoswarm and Alarbot |
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Signature Ability: Turret |
Place a turret down that fires at enemies when spotted. |
Ultimate: Lockdown |
Place a locking device that charges up and then detains all enemies within its range when activated. |
1
Cypher
With the rise of aggressive playstyles and agents, Cypher is definitely the best Sentinel for many reasons. His Trapwire can go undetected unless an enemy is near it, giving them a false sense of security if they decide to rush into a location. It also remains active unless destroyed by the enemy, meaning it can trap enemies over and over again.
His cage not only blocks vision, but signals when an enemy crosses. His camera also allows him to watch an area for any activity while safely tucked behind a corner. His ultimate is also incredibly powerful, pinpointing the location of every enemy on the map. When it comes to unraveling enemy plans and stopping their movement, Cypher is king.
Basic Abilities: Trapwire and Cyber Cage |
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Signature Ability: Spycam |
Place a camera that can be activated anywhere on the map. When enabled, you'll be able to monitor what the camera's vision can pick up. You can also shoot an arrow at an enemy you see on camera to reveal their location until the arrow is removed. |
Ultimate: Neural Theft |
Use an enemy corpse to download the current locations of each member of the enemy team. |