Looking for answerss is one of the last steps in Dune: AwakeningEpilogue Quest, an infiltration assignment that sends players into the ruins of Old Carthag together with rebel leader Zantara, to reveal the truth behind the mysterious sleeping cabin.
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But the assignment is filled with lots of challenging steps, from disabling the fan systems to finding a way inside the base. This full review covers all steps to complete the assignment and get the final reward, and some overdue answers as to why the prisoner was sent to Arrakis.
How to start searching for answers in Dune Awakening
To start searching for response mellar in Dune: AwakeningTravel to the village of Harko and follow the purple assignment indicator to meet Zantara. Players must tell him that they are ready to go before they are taken into the ruins of Old Carthag after a cutting scene. After losing from the ornitopter, follow the road in the rock formation on the left and dive into the cave.
Players will soon reach a tunnel leading to their first challenge: a ventilator axle with a huge fan that must be inactivated so that they can jump down. If players have not brought their kitchens with them, there is a corpse near the bridge where Zantara waits, plund it to get a Provisional cuttery and one Provisional battery Just for cases.
How to disable the fan systems and find a way inside the base
Use the giant fan's shoulder as a platform and then jump to the other side and leave Zantara behind. Turn around the corner of this room for a console with an orange fan hologram. Press the (E) button to deactivate the Ventilation systemAnd follow Zantara down in the hole.
After a short conversation with Zantara, players will be separated from him, so the next step consists of Breaking some blast doors that use kitchen to enter the mysterious plant.
The more players move on, Zantara's dialogue will reveal that the base is not actually a Harkonnen facility, but something much more ominous. Search around in the rooms for a small detour in a irradiated zone, select Iodine pills from the container and one Keykard bracelet to Cross PentashieldThen continue further into the base.
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After a short cutting scene, players will be attacked by a Tlielaxu deviation, and they will have to defend themselves. From here, players will find two types of enemies: a small, more Smooth typeand a bulkier, more resilient type It will be more difficult to take down. These creatures are Tlielaxu GholasAnd they will try to kill players in vision, so don't be a shame on them and shoot them up.
Since enemies in the plant are not protected, a good shotgun is sufficient on the face or a couple of SMG shoots to handle them. Still, remain vigilant in the corners, as players can never know when enemies will jump on them for an ambush.
How to beat Tlielaxu Ghola Horde
Move through the corridors of the Tlielaxu laboratory, and do not care about plundering: besides some healing kits and darts, there is no much interest to discover. There are some communinet recorders that players can activate to gather some extra clues about what is happening in this unfortunate place.
But the players' main concerns should be the corpic Ghola who will try an ambush in every corner of the facility. Continue to move forward, blast through the doors with cutteray, until they reach a circular room with a pentashield on the other side. An alarm will go off, and a horde by Tlielaxu Gholas will attack the players.
The strategy for this meeting is to use AOE skills as the troop's attack search to thin down the horde, then aim at the head in the case of the bulky enemies and spray and pray for the less. Players can also cheese them by jumping through catwalks and climbing back, as the creatures will try to follow a route from the sides of the circular room.
The problem is that during the waves 2, 3 and 4 there will be enemies that are spawned from both sides of the arena, and they will try to hear the player. Continue abolishing them until Zantara sends a message that “everyone is cleared” on his side. The enemies will cease to play, and Pentashield allows them to continue.
Looking for response to the entire review and how to complete
After hitting the horde, the road ahead will be quite simple. Continue to open the blast doors with cutteray and handle the remaining Gholas and then meet with Zantara to enter the last step in the assignment.
After finally getting some answers as to why the players were sent to the planet, a final cutcene will play and players will need evacuate the base Before it collapses. Players have one and a half minutess to get out or die, so move faster and on purpose. Avoid fighting against Gholas Horde and running after the tunnels until they reach the ornitoptern, approach it and board it to leave.
As a reward for this assignment, players will get Zantaras Crysnife, the fastest Melee weapon in the game. In addition, a huge piece of experience and unlocks the next step in assignments after returning to their base.