Summary
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The lack of craftable weapons in Destiny 2's Dungeons is a missed opportunity for better farming.
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Implementing a guaranteed two drops per Dungeon encounter, where one is a weapon, would greatly improve the loot system.
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By guaranteeing guaranteed weapons per Dungeon encounter, Destiny 2's Dungeons would become much more valuable to farm.
As a looter shooter, Destiny 2 offers multiple activities for players to farm items and weapons as they wish. This ranges from standard Strikes and Gambit or Crucible matches all the way to Raids and Dungeons, which are designed to be end-game experiences for well-equipped players. Both Raids and Dungeons offer armor and weapons as rewards, and the weapons tend to be some of the strongest in the game, as evidenced by Destiny 2's VS Chill Inhibitor from Vesper's Host. While Raids are focused on crafting by giving red-capped weapons, Dungeon guns are usually only upgradeable, and this can be a problem given the drop rate and loot pool. However, there is a clear way Destiny 2 to make Dungeons much better.
It seems unlikely that craftable weapons will ever be added to Dungeons after Bungie's latest post about the future Destiny 2 plans, which stated that Episode 3's weapons will not be able to be created. This would have been a good solution to the limited drops and bloated loot pool of Dungeons, which can be a growing pain to farm due to players also having to deal with random rolls on every weapon they get. As such, the next best thing would be to not only guarantee two drops per Dungeon encounter, but at least one weapon among them.

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Destiny 2 should now bite the bullet it has long avoided
Destiny 2 is currently in one of its darkest moments, and in order to get out of the woods, it would have to finally fold and step back a big decision.
Dungeon meets in Destiny 2 usually has a loot pool of five or six possible items, often with two or three armor pieces and two or three weapons. On top of that, not all of these items drop from every encounter, rather they are split between the different encounters or bosses in the Dungeon. This means that it's impossible to have all Dungeon drops unlocked after even four or five runs, let alone find the gods for each desired weapon.
With Destiny 2s armor overhaul in Frontiers, Dungeon Armor could also be affected and become much more desirable than it is now, meaning players will have to farm for the longest time before getting everything they want from a given Dungeon. However, one huge change to Dungeons drops could be implemented to solve all of these problems, and that would be to make every boss or encounter drop two things. The difference from double loot would be that these items would have forced categories, and the best way to handle that would be to either make the loot guaranteed to split into a weapon and a piece of armor, or at least guarantee a weapon and then a second random item.
Guaranteed weapon would make Destiny 2's dungeon worth farming
This approach would greatly address player feedback, especially afterwards Destiny 2s double loot weeks in Vesper's Host as a gesture from Bungie to make up for the time wasted with VS Chill Inhibitor during the perk weighting controversy. At the time, many players were vocal about how double loot from Dungeons is what makes them worth farming due to their huge loot pool and small chances of getting specific rolls. Instead of permanent double swapping, which could also be a solution, having a guaranteed weapon and a second drop per encounter would be more than enough.
Theoretically, there is a chance that even with double loot active but no guaranteed weapons, one can finish a run with no weapons at all. Since these weapons are not manufactured and may never be, giving a guaranteed weapon (and possibly a guaranteed armor piece) for each encounter would kill two birds with one stone, as all Destiny 2 Dungeons would immediately be worth farming – a lot more than they are right now, anyway.
Destiny 2's Heresy comes out early next year, and it's hard to believe that Bungie will make this change before then, if at all, given all of the game's current more pressing issues. But the release of Frontiers would be a good time to add this system to Dungeons, making them more desirable for players to spend time in.