Summary
- Dark souls Places draw inspiration from real structures such as Vatican City & Angkor Wat.
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Anor Londo & Duke's Archives are similar to Milan Cathedral & George Peabody Library.
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Mexicos Cave of the Crystals served as inspiration for Dark Souls' Crystal Cave.
The Dark souls Series are known for many things, from intense boss struggles to groundbreaking a whole subgenre of action rpg. Some of what makes the games so interesting and loved is the attention of details that go into all aspects of the world and the environments that players spend their Playthrough and marvel at.

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There are so many impacts on Dark souls, from pop culture and the real world, and in the case of structures and places found in the gamesThe parallels to reality are more than just a coincidence. Some inspiration is quite subtle, while others are direct translations that the developers saw with their own eyes and decided to give them from the Software treatment.
7
The cathedral of depth
St Peter's Basilica, Vatican City
The cathedral of depth is one of the more interesting areas of Dark Souls 3, Because the structure to actually enter the structure is as large as the area within. It is a spreading building full of giants and worshipers of all kinds, and one of its most distinctive functions, except its size, is the number of statues that lines the walls and create a feeling that the player is seen all the time.

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The real parallels are quite striking, as the interior design as well as some of the external areas is clearly inspired by Peterspeter's basilica And its gigantic size. The similarities extend even further, so deep in the walls and into the Diakon's room, in the middle is a large rectangular structure that relates near Kaaba in Mecca. It is also perfect, as both represent the heart in a religious hub, where many go to pray to their deity, both in the game and the real world.
6
ArkAgontopp
Blue Mosque, Istanbul (Byzantine architecture)
Hidden in a distant land, ArkAgontopp Houses two polar opposite boss-strokes: a genre-defining battle that will even test franchise veterans, and the other an overwhelming Gimmick fight that is more a joke than a battle. Apart from the managers, the attitude is simply wonderful and affected by more than a few pieces of architecture.
The largest feature of the structures can be attributed to the Byzantine architecture found in places like Istanbuls Blue mosqueWith large domes and ornate buildings combined to create jaw -out facades that can be seen in miles. The same qualities are seen in the game, with the rounded roofs and many images inside that depict religious scenes in a similar way as the real mosques.
5
Anor Londo
Milan -Cathedral, Italy
Of all places in Dark souls trilogy, few are as iconic as Anor Londo. The high palace that extends across the landscape represents a turning point in the game, and for many people it stands as one of their favorite places in the series and continues to inspire reverence all these years later.
Miyazaki himself has talked about visiting Milan -CathedralA structure that has a clear resemblance to the place in the game with its flying buttresses and high pillars that extend as far as the inner stairs as spiral all the way down. By reviewing the place in the third payout of the series clearly showed how much of an impact that visited the real place had on the game's creator and artists.
4
Lost Izalith
Angkor Wat, Cambodia
Lost Izalith is a haunting and gloomy place that many would consider among the worst places in the entire series. The floors are covered by lava that damages and brakes the player, grotesque enemies pursue them everywhere they go, and the boss at the end has caused more than a few frustrations over the years.
In the heart of Cambodia, Angkor Wat Rises over the tree tops and shows up crafts and talents a long ago civilization. The same tower can be found in Lost Izalith, along with the vines and branches that are wound around the terrain, which gives paths for the player to cross and create a more chilly environment overall.
3
Duke's archive
George Peabody Library, Baltimore
Libraries have become a regular staple in most FROMSoftware games. They act as a maze structure with seemingly no end and a haunting place that has been ittered on countless times, even in The fire ring. Duke's archive is one of the first examples and shows the great verticality in the halls and shelves, which puts the player's size in perspective in a large way.

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George Peabody Library Located in Baltimore, USA. It contains thousands of texts and books from all genres and ages in a single huge place. The similarities between the library and the archives are striking, with the high walls and the central hub areas that crossed perfectly, showing how dedicated the development team was for authenticity and fine grinding on the details.
2
Crystal cave
Crystal cave, Mexico
Crystal cave is a small yet exciting place that has some incredibly special enemies and amazing pictures that many players consider to be a prominent in the first Dark souls. With its long pillars that extend on many meters and invisible walkways, only enlightened by weak dust specifications, it is a worrying and beautiful place to be and explore.
However, the location is not directly of fiction. The Earth has shown time and time again what it can produce under the surface, and in Mexico hides where a gigantic crystal cave called Crystal cave that looks shockingly like the one found in Dark souls. The simplified design is perfectly complemented by the structures, and again the beauty of nature shows its real colors in all their glory.
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Undead parish
Nuevo San Juan Parrangaricutro, Mexico
Too many players, The undead congregation is a fond memory a long time ago. With its long corridors full of enemies and iconic mossy structures, this area is where many people were introduced to the soul -like genre and now there is a gem in the catalog with excellent level design and perfect world building.
But no matter how hard developers try to drive for a fantasy environment, it's hard not to call back to reality, and in Mexico, the village to Nuevo San Juan Parangaricutro Was clearly a great inspiration for both the design of the main tower and also the general aesthetics in the area as a whole. It is cool to see that these are often overlooked in the real place get a second wind in the form of a beloved video game area that has reached much more life than the place itself.

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