Hades 2 Expect you to get better at the game when you try every night to fulfill Melinoe's fate. Thankfully, you can drive yourself in different ways to use the resources you take on your trip. One such method for self -improvement is the use of the altar in the intersection area.
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Hades 2: How to unlock all hidden gun aspects
Decide which gun aspect is best for your next run.
This altar gives access to various Arcana cards, which are purchased with Ash, activated with grip and then upgraded with Mondmamm and various other valuable objects. In short, growing and equip the right Arcana card is a long process that requires a lot of effort.
Updated September 24 2025: We have updated this guide to include new information from Hades 2 1.0 edition.
Arcana Basics
There is 27 Arcana card to unlock on Altar At the intersection, even if you will only have a small selection to begin with. When you unlock these cards, hidden cards on the sides will be revealed until you have a whole five-by-five grid. To unlock these cards cost ashAnd sometimes other important resources.
However, unlocking these cards is just the first step. You must then 'Activate' these cards. Cards have one 'Grip“Cost associated with them, and you can see your total pool of grip on the Arcana screen on the right. To increase your total grip pool you have to spend Psyche. The cost of increasing your grip pool is increasing sharply as your pool expands.
Both Ash and Psyche can both be acquired during your nightly runs.
|
Grip overall |
10 |
12 |
14 |
16 |
18 |
20 |
21 |
22 |
|---|---|---|---|---|---|---|---|---|
|
Psyche cost |
Standard |
30 |
45 |
50 |
100 |
120 |
150 |
170 |
|
Grip overall |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
Psyche cost |
200 |
230 |
240 |
260 |
290 |
320 |
350 |
1000 |
The final upgrade also costs Three dark and three shadows.
Every Arcana card
The table below shows each card, its unlock costs, its position on the board and how much it costs to activate.
|
Wizard 1 box 1 grip |
The very son 3 box 1 grip |
The hunter shooter 15 ash 2 grip |
Death 25 Ash 4 grip |
The messenger 20 Ash 1 grip |
|
Furies 3 box 2 grip |
Endurance 10 Ash 2 grip |
The invisible 30 ash 5 grip |
Night 35 ash 2 grip |
The lovers 40 ash 3 grip |
|
Fast runners 15 ash 1 grip |
Eternity 25 Ash 3 grip |
Centaur 30 ASH, 1 Cinder 0 grip |
The moon 30 ASH, 1 Pearl 0 grip |
Strength 40 ash 4 grip |
|
Fate 30 ash, 1 wool 0 grip |
The boat leader 30 ash 5 grip |
Liberation 35 ash 5 grip |
Excellence 40 ash 5 grip |
The queen 45 ash, 1 tear 0 grip |
|
The enchanter 25 ash, 1 wool 2 grip |
The champions 35 ash 4 grip |
The artist 35 ash 3 grip |
Divinity 45 ASH, 1 Golden Apple 0 grip |
Judgment 50 ash, 1 feather 0 grip |
Many of these cards have Zero grip requirements – instead they have alternative requirements Before they are activated:
|
Short |
Activation needs |
|---|---|
|
Centaur |
Activate at least one card of each grip costs from 1 to 5. |
|
The queen |
Active no more than 2 cards that have the same grip cost. |
|
The moon |
Activate all surrounding cards. |
|
Fate |
Activate all surrounding cards. |
|
Divinity |
Activate all 5 cards in any other line. |
|
Judgment |
Activate a maximum of 3 cards in total. |
Arcana upgrades
When you reach a certain point in the game, after unlocking a lot of Arcana cards, you will receive the incantation recipe Inauguration of ashwhich requires six boxes, six deserted fabrics and a cinder. This will unlock the ability to upgrade your Arcana cards up to twice each, making them stronger.
The main resource required to upgrade card is Mondmamas acquired from alchemy at the cauldron and from Miserable brokers, along with some deserted list rewards.
The table below shows Every arcana -card effectsIncluding the upgrades and upgrade costs. The bold text shows what changes after each upgrade.
|
Arcana |
Effect |
Upgrade costs |
|
|---|---|---|---|
|
Wizard |
Your omega movements are 20%/25%/30% Faster |
1 Mondmam |
1 tear. 3 Moondust |
|
The very son |
Once you have left a place reset 3/4/5 life. |
2 Mondmam |
3 Moon Dust, 1 Cinder |
|
The hunter shooter |
While you have less than 100% magick, shop 30%/40%/50% More attack and special injury. |
2 Mondmam |
4 Mondmam, 8 Lotus |
|
Death |
You have +1/+2/+3 Death response. |
6 Mondmam |
5 Monmam, 10 moss |
|
The messenger |
Your throws make you temporarily impervious and move 50%/60%/70% Faster. |
1 Mondmam |
3 Mondmam, 1 Pearl |
|
Furies |
Shop 20%/25%/30% More damage to enemies caught in your throws. |
2 Mondmam |
4 Moon Dust, 10 Nightshade |
|
Endurance |
Increase your life and Magick in total by 20/30/40 each. |
2 Mondmam |
1 feather, 4 Mondmam |
|
The invisible |
Reset 6/8/10 Magick every second. |
5 Mondmam |
5 Mondmam, 10 Cattail |
|
Night |
You have a 9% chance of dealing with critical damage with each combination movement in an omega combination. |
5 Mondmam |
10 Moon Dust, 8 Myrtle |
|
The lovers |
Take zero damage from 1/2/3 meetings from managers. |
3 Mondmam |
5 Mondmam, 2 tears |
|
Fast runners |
Your sprint is 3%/5%7% Faster and allows you to pass enemies your way. |
1 Mondmam |
3 Mondmam, 3 wool |
|
Eternity |
You get 1/2/3 Death Defiances so you can restore 40% of your life at death. |
6 Mondmam |
12 Mondmam, 1 star dust |
|
Centaur |
Get 3/4/5 Life and Magick were fifth places you complete. |
3 Mondmam |
6 Moon Dust, 8 Ice Cream Rock |
|
The moon |
Your Omega Cast -Detonation has +50/+75/+100 drive. |
3 Mondmam |
5 Mondmam, 8 Garlic |
|
Strength |
Once you have less than 30% life increases your injury by 30/40/50 And you take 30%/40%/50% Less damage. |
3 Mondmam |
8 Mondmam, 8 Iron |
|
Fate |
Indicated by 1/2/3 Changes to fate. Your fate changes can change site rewards. |
3 Mondmam |
6 Mondmam, 12 deserted fabric |
|
The boat leader |
Start the night with 200/250/300 gold. |
6 Mondmam |
12 Mondmam, 10 marble |
|
Liberation |
Shop 25%/38%/50% More damage to enemies with two or more curses. |
3 Mondmam |
5 Moon Damm, 3 Mandrake |
|
Excellence |
All the blessings you are offered have a +30%/+40%/+50% chance to improve to rare quality. |
3 Mondmam |
6 Mondmam, 6 deserted fabric |
|
The queen |
All the blessings you are offered have 6%/8%/10% chance to be a duo -Blessing. |
2 Mondmam |
4 Mondmam, 12 deserted fabric |
|
The enchanter |
Indicated by 2/3/4 Changes to fate. This does not change what your change in fate can change. |
3 Mondmam |
5 moon dust, 3 star tooth |
|
The champions |
Reservation with 1/2/3 Changes to fate. Your fate changes can change blessings. |
5 Mondmam |
10 Moon Dust, 9 Shaderoot |
|
The artist |
Every night you have 1/2/3 Chances to turn less finds into big finds. |
8 Mondmam |
15 Mondmam, 8 poppy |
|
Divinity |
All the blessings you are offered have one 10%/15%/20% chance to improve to epic rarity. |
3 Mondmam |
5 Mondmam, 5 Tears |
|
Judgment |
After hitting a boss, activating 3/4/5 random inactive arcana -cards |
10 Mondmam, 10 deserted fabric, 2 thalamus, 1 star tooth |
20 Mondmam, 25 deserted fabric, 4 thalamus, 3 star tooth |
Next
Hades 2 has a hub world that I never want to leave
Crossroads is already a place I can't wait to return to over and over again.