One of the biggest issues in the video game industry is studio closures, mass settings and interrupted video game projects, with some who have even been under development for many years and close to completion. This is one of the saddest parts of going to a game studio, because you could see something you have spent a lot of time and stress to do, never see the light of day.

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10 games almost canceled
These games almost made the chopping block, but we are grateful that they didn't.
Studio shutters and cancellations of games have been more and more frequent, and some of the abandoned games may have made you feel very disappointed and empty. Below are the games we had loved to own in our collection, if we had the chance, but can now in the end only look at game videos, teaser trailers and concept art.
10
Lego James Bond
If you are a fan of Lego Games, there are so many movie franchisees that you can probably think of that still haven't received LEGO game adjustments, but James Bond was one that almost happened. In the leaked pitch wagon you can see how many fun moments they parodied with the signature Lego humor, which the car chases and is tied with a banana under his iconic gun intro.
It also seems that the game would have touched on a collection of different Bond films for the decades, including Roger Moore's version and Daniel Craigs. While Io Interactive is now delivering a promising new Bond game, 007 First Light, it would still have been fun to get a Lego James Bond to relive the classic films as well. Unfortunately, Lego did not find the contents of James Bond everything so appropriately.
9
Taxi driver
If you could believe it, we almost had a video game by Martin Scorsese's classic taxi driver, one of my favorite movies. It was a sequel that takes place shortly after the events in the film, who would have seen you as De Niro's Travis Bickle continued his Vigilante crossroads on the streets of the 70s New York. The game felt like Sopranos and Scarface -licensed games as well as GTA and Mafia.
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From the 2005 game demonstration, the graphics and the world saw quite detailed, especially the crash physics. The sophisticated combat system also allowed you to incapable enemies by pushing them in the legs, so that you can then perform an version. Robert De Niro himself even went to repeat his role for some voting lines. But Martin Scorsese strongly disliked the idea and killed the game.
8
Aliens: Degel
The Alien series continues to get a variety of new video games, but most are arcade-like shooters, FPS, PVP or real-time strategies. The only one who really nailed the narratively driven film quality in a foreign film was 2014's foreign: isolation. But what may have struck it to the punch, if it was not interrupted, was Obsidian's Alien RPG, entitled Crucible.
With the outer worlds, Fallout: New Vegas, Southpark RPGS, Avowed and Pentimat, Obsidian has shown that it is a narrative power plant. Decible would mix its signature branch system with scary third person xenomorph battle. The game even resembled the video game, including the implementation of troop commands. As a massive foreign fan and RPG lover, I am disappointed Sega forwarded at Obsidian.
7
Revenant
Night in the Woods is one of the best Indie games ever made, with its favorable and adorable anthropomor cat protagonist, MAE, along with its themes of mental health, friendship and spookier supernatural vibes for the horror fan in me. It was a unique story and a visual and narrative wonders that many loved by many. That is why I was excited to get hold of Revenant Hill, a spiritual successor.
Revanant Hill uses the same art style and once again sees that you play as a cat on an adventure, and there is even a whole synopsis to accompany the short announcements trailer. It takes place in 1919 and would apparently lean even heavier for supernatural themes, promising witches, demons and ghosts. Unfortunately, two team members, including the Glory Society's co -founder, Scott Benson, had to do with serious health problems and development completely stopped.
6
Monolith's Wonder Woman Game
Monolith Productions is a fantastic game studio that developed some of the most remarkable video games, including Fear Series, condemned: Criminal Origins and Middle-Earth: Shadow of War with its nemesis system. Can you imagine what they could have done with a Wonder Woman game? It could easily have lived up to Rocksteady's Batman Arkham game, especially since it would have taken back the Nemesi system.

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Unfortunately, everything you got from this game was a CG teaser 2021 with Wonder Woman's design and her Lasso, with story from Diana's mother. In order to provide insult to injury, Monolith Productions himself was closed with news about the interrupted game. Unfortunately, the game was a farmer as a result of the narrow sales and low points by the Gotham Knights and Life Assassination Group for Live Services: Kill the Justice League, two DC games that were mistakes to begin with.
5
EA's Black Panther Game
EA is notorious for canceling games and turning off studios, but the Black Panther title really hurts, more because Black Panther's previous excursion was Square Enix -listed Avengers games. This one came from a new EA studio, Cliffhanger Games, which is now also closed, and the story would have seen you play as several characters, including T'challa's son, Azari, Shuri and Killmonger, and had Skulls as the main enemy.
The concept art looks phenomenal, and an open world Wakanda would have given even more breathtaking exploration and traversal than possibly Insomniac's New York in the Spider-Man games. As much as I love the Spider-Man games as well as the Guardians of the Galaxy game from Eidos-Montreal, Black Panther is my favorite MCU movie, and I needed the interactive Wakanda with a new Black Panther story with these characters.
You will still have Black Panther as a playable protagonist 2026's Marvel 1943: Rise of Hydra, and EA still develops the Iron Man game.
4
Star Wars 1313
Although EA now gave us Jedi: Fallen Order and its sequel, Jedi: Survivor, and Ubisoft came out with Star Wars Outlaws, Star Wars 1313 could have been long before them and delivered a cinematic action adventure Star Wars game in the past. The game feels exactly like a Star Wars game made by Naughty Dog, from the battle to the interactive companion system and the Cutscene transitions.
The story would have focused on Boba Fat in the underground section of Coruscant called Level 1313, a place presented in the animated Clone Wars series. In the demonstration, when two characters make their descent to 1313, their vessel, which carries an important load, becomes hijacked by a new, scary Bounty Hunter Droid with double blasts on the back. The fact that George Lucas also helped the development could have seen this as the best Star Wars game.
3
Change 2
Instead of the interrupted exchange 2, we got the series restart 2017 from Arkane, again with the title Prey. It was still a pretty strong successor to the series and did many things right, including weapons and story. However, the sequel to the 2006 game looked really cool and had a cyberpunk atmosphere and world design similar to Blade Runner.

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In Prey 2, you are an American Marshal-Turned-Bounty hunter, and how to find your goals is through a terminator-like interface that scans and chooses them from a crowd. To get involved, it would often result in a hunt and some enemies to shoot, as well as scaling moving trains. The battle also contained the ability to hang from a ledge and shoot, a remarkable and underestimated function that you still do not see too often in most modern FPS games.
2
Hideo Kojima and Guillermo del Toro's silent hills
Hideo Kojima was intended to create the next Silent Hill game with none other than Distinguished Horror film creator Guillermo del Toro, who would co-direct his first game. Pan's Labyrinth, Crimson Peak and The Devil's spine are my favorites by Del Toro, so it would of course have been fantastic to see what his creative forces, combined with Kojimas, can do for a horror game, especially in the Silent Hill universe.
Fortunately, you still had a playable teaser, PT, which is really one of the scariest horror experiences in the genre, and Kojima works with OD, a secret hyperrealist new horror game. Guillermo del Toro also gave his equality to the death of death to appear in that game. And even though we were robbed by their vision for Silent Hills, Konami compensates slowly for it with The Silent Hill 2 remake, the short message and Silent Hill f.
1
Bully 2
While Rockstar came out with impressive sequels for his acclaimed games, such as Red Dead Redemption 2, GTA 5, and now GT6 2026, Bully 2 would have been fantastic to see as well. The original bully is one of the more underestimated Rockstar video games, and it basically brought Grand Theft Auto-style crime and social story to an upper-class boarding school with student-based assignments and activities.
With the graphics and realism that Rockstar can achieve with GTA 6 and Red Dead 2, Bully 2 would probably have been one of the most realistic school life you can imagine. I would have loved to see how they expanded Jimmy's story, incorporated modern social satire, improved on the systems from the original, such as the school track's mini -game and how much more expansive and detailed they could have made the environments.
Stories rumors included Jimmy spent time with his step family in his mansion during the summer holidays, but the whole story was never found concrete, so that was also what led to it being scrapped.
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