Summary
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Fighter (two levels): Action Surge provides extra action, ideal for high burst injuries.
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Cleric, Tempest Domain (one level): Get heavy armor skills and reaction damage to the survival of Caster.
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Rogue, thief (three levels): Get bonus measures for dual practitioners, synergizes well with monks.
Multiclassing in Baldur's Gate 3 Unlock some of the most powerful class synergies that change how players experience the game. While equally shared multi -class often diluted the potential of a building, a strategic dip one or two levels can improve a building by patching weaknesses. This strategy strengthens a build's basic class while selectively contains missing key features from other classes, for example Heavy Armed Competence, Action Monitor.

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The most effective multi -class buildings are often aimed at powerful abilities at an early level from other classes to prevent losing valuable feats or higher levels. Here are eight of the most influencing multiclass dips in Baldur's Gate 3 which transforms good buildings into exceptional.
8
Fighter (two levels)
Action Surge provides additional action to all classes in class with two levels of fighter
- Best for: Every class seeking damage to high burst in a turn – for example Paladins, swords bard archers or even sorcerers -Can take advantage of a two-level dip in fighter when multi-classing.
- Important benefits: Transmission of action.
Two-level Fighter Dip is one of the best multiclassing options in Baldur's Gate 3Because it provides access to the increase in action, Breaking Action Economy on the difficulties of tactics and below. With action monitoring, martial arts classes like Paladin can beat several times, and Swords Bard Archers can deal with huge scouring damage with their slash flourishes.
Two levels of Fighter also provide access to the battle style, which allows players to choose from the following: Archery, defense, dueling, large weapons battle, protection and two-weapons.
7
Cleric, Tempest Domain (one level)
Heavy armor skills and reaction injury
- Best for: Magicians and magicians who want to improve survival on the battlefield.
- Important benefits: Heavy armor skills.
Tempest Cleric at one level is the ultimate defensive dip for wheels, and solves as a result two core weaknesses in their basic class: Low AC and limited damage to damage to the early levels. With heavy armor skills, sorcerers and magicians can stop relying on Stomach armor
to increase their armor course, while Wrath of the Storm Reaction treats 2D8 flash or thunder damage to melee attackers as a reaction.

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Tempest Cleric DIP at one level also offers access to exceptional support and crowd control as Bless
The Sanctuary
and Command
.
6
Paladin (two levels)
Transform spelling sites into divine smtys for explosive melee injury
- Best for: Charisma wheels, including Bards, Warlocks and Magicians.
- Important benefits: Divine infects for massive deficiencies injuries.
Two levels of paladin grant access to divine infections – one of the best Nova injuries handled in Baldur's Gate 3. Divine Smites converts stick sites into radiation damage, which peels with the consumed level at the stake site. For example, a magician and Paladin Multiclass players make to throw Holding person
With faster spell and auto crrit the goal of Smutes.
Similarly, a warlock and paladin multiclass are a popular choice among players, Transform Potent Warlock Troll Formles into Smites, which can then load on a short rest.
5
Rogue, thief (three levels)
Get additional bonus action per turn
- Best for: DUAL WELDERS AND MONKS, which can take advantage of additional bonus measures.
- Important benefits: Fast hands (extra bonus action) and cunning action (dashes or hide with bonus action).
Thief Rogue's extra bonus action is a blessing for buildings that take advantage of additional mobility or attacks that can be made with bonus measures. The Thief Under Classes synergize exceptionally well with monks, which benefit from both an additional bonus measure, which allows them to eject two flurry of kind per tour, and extend their mobility with a bonus measure.

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Archery can also benefit from investing in three levels of thief Rogue to improve the speed of motion and hide in the shadows with bonus measures.
4
Bard (two levels)
Briefly describe rest resting and adding a half-profit bonus to non-competence competence
- Best for: Warlocks and Party Face builds who want the versatility of skill.
- Important benefits: Further short rest and jack of all industries passive ability.
Two levels of bard is an excellent multi-class dip of quality of life for party-face characters, which makes them can Add half of their skills bonus to skills that they are not skilled. Pair Jack of all industries with Guidance
and Shapeshifter's Boon Ring
Further lower the odds to fail at some ability to control the game.
Warlocks benefit exceptionally well from two bard levels, as Song of Rest provides a further recovery of short rest, which synergizes perfectly with its pact magical slots that update on short rest.
3
Priest, war domains (one level)
- Best for: Fighters, archers and throwers, including classes that can benefit from knowledge in heavy armor and martial arts.
- Important benefits: War priest accusations, heavy armor skills and war weapons skills.
The priest of the war on a level is one Low -investing multi -rating options for most martial arts which is trying to improve their explosive potential per turn. While the War Cleric underclass provides knowledge in heavy armor and war weaponsIts true power lies in the passive ability of the war priest. Warriors receive three charges of war priest between long rest, which can be spent to convert bonus measures into extra attacks.
In addition, warriors win Divine benefit
and Faith shield
Troll formulas, let them add +1D4 brilliant damage to weapons attacks and increase their own or an ally AC by 2.
2
Warlock, hexblade (one level)
Permanently tie weapons and improve critical hit chance
- Best for: Mainly for Bard's and paladins, but magicians who want to go melee can also take advantage of a dip at a level in Hexblade Warlock.
- Important benefits: Improved critical hit, permanently bound weapons and knowledge of medium -sized armor, war weapons and shields.
Introduced in patch 8 of Baldur's Gate 3Hexblade warlocks starts strongly at level one and gain knowledge in medium armor, shields and martial armsalongside Hexblade curse spell. At the first level, Hexblade Warlocks acquires his signature Hex Warrior Passive – which allows them to bind a weapon that then uses charisma for both attack and injuries instead of strength or skill. This unique charismal scaling makes it one of the most powerful individual dips for paladins and magicians who are looking for war ability.
In addition, once per short rest, Hexblade Warlocks can throw Hexblade Curse Spell on a goal with their bonus measure, improve their critical hit chance and deal with further damage equal to their skills bonus. Hexblade Warlocks can also learn shield as their first levels, which increases their AC by 5 with a reaction.
1
Sorcerer (two levels)
Effective spell conversion and metamagic
- Best for: Full wheels, such as priests, magicians and druids, as well as hybrid wheels such as Bard and paladins.
- Important benefits: Metamagic: Twinned Spell, distant spell, careful spell and extended spell.
Two level wizards are an excellent dip for full wheels that want versatility. With Metamagic, players can transform stake sites into sorcery points to spend them on powerful magicians like Twinned Spell and remove spell. For example, sorcerers can hurry at two allies at the same time, while priests can protect two characters at once with Twinned Sanctuary.
In addition, when it is taken as a starter class, the magician also provides constitution saves knowledge, a very advantageous skill for all spell castes that rely on concentration trails.

Baldur's Gate 3
- Published
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August 3, 2023
- ESRB
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M for mature: blood and gore, partial nudity, sexual content, strong language, violence
- Engine
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Divinity 4.0