Summary
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Ignoring main assignments in games with an open world often leads to richer and more personal experiences.
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The magic of open world games lies in wandering, exploring and living in the margins.
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In games like Red Dead Redemption 2 and The Witcher 3, the page stories surpass the main mission.
There is nothing wrong with a good main story, but sometimes it gets in the way. Some open world games are so tightly packed with stories, systems and distractions that the main mission feels more like a proposal than a backbone. Although it may sound like a deficiency, it is actually a function. This list is not about games with bad promotions; Far from that. It is about those who become richer, stranger or more personal when players stop chasing the world -closing crisis and start living in the margins.
These are the games where hiking will be the real trip. Players can get lost for hours in hunting, stealing, exploring or just playing a character that is completely standalone from the original script. And in many cases that was exactly what the developers wanted.

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10 Open-World RPG with the best assignments
Mission is a core component for most Open-World RPGS-so which of them have the best assignments in the genre?
7
Kingdom Come: Deliverance
Who needs fate when there are dice rolls and drunk fistfights?
Kingdom Come: Deliverance Throw players in the 16th century Bohemia like Henry, a blacksmith son who hardly knows how to keep a sword, let alone become a hero. While the main story eventually draws him into war, storage and political plot, it is all outside the arc that makes the experience unforgettable. Hiking through muddy villages, playing in shady tavernas, learning to read and fails at Alchemy, everyone feels like meaningful progress for a character that tries to survive, not saving the world.
The historical basis of the game means that everyday tasks also have weight. Hunting deer to avoid starvation, getting stuck stealing a bailiff or trying to convince a drunken monk to share monastery gossip everything feeds into a growing feeling of immersion. Players who ignore the main mission are rewarded with depth, not distraction. They are allowed to stumble into side assignments where morality is muddy and consequences are delayed. Henry feels less like a chosen and more like a guy who calculates things a bad hairstyle at a time.
6
Dragon's Dogma: Dark Arisen
If you are unsure, follow the guy who says “Keep you close to me, Arisen”
Dragon's Dogma: Dark Arisen Start with a dragon stealing the player's heart, but the game does a little to push players to get it back soon. Instead, what makes this world so intoxicating the strange freedom it offers. There is no mission marker for exploring the Cliffside ruins of Bluemoon Tower or discovering a cyclops sleeping under a bridge near Cassardis. Nevertheless, these moments tend to leave the strongest impressions.
What makes it stand out is how unpredictable everything feels. Players who deviate from the main road will be ambush of Harpier at night, get stuck on escort assignments as a spiral into the chaos or solve murder mysteries by interrogating noblemen and cutting guards. Thanks to the PAWN system, even party members feel reactive. Some will warn of ambush, while others may suggest secrets. It is a sandbox that hides its best moments behind the detours, and the more players lean on exploration, the more unforgettable it becomes.
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Red Dead Redemption 2
No one tells Arthur Morgan who is to be, not even the script
Red Dead Redemption 2 Has one of the most cinematic, well -written campaigns in modern play, but it is also home to one of the most beautiful detailed open worlds ever made. Players who slow down and let Arthur breathe outside the most important assignments stop discovering another type of history, said one in campfire chats, train trips and silent moments at the lake where fishing feels more important than empty.

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8 Open-World Games with unpredictable mission results
Even the smallest assignments can be surprising and unconventional and place these open world games miles before the competition.
Honor system adds even more depth. Arthur's choice outside the main assignment defines how others see him. Mooting trains, helping strangers, gathering debts or just spending a full day in the game picking herbs and sketching in their magazine everyone contributes to a version of Arthur that feels handmade. It is a game where ignoring the action does more than offer distractions. It allows room to reflect, role play and write a personal epilogue before the official arrives.
4
The Legend of Zelda: Breath of the Wild
A broken sword can wait; There is a horse with Link's name on
There is no timer that runs the link to rush into Hyrule Castle in The Legend of Zelda: Breath of the WildAnd it changes everything. From the moment players rise from the large plateau, the whole world opens up and dares to silent them to do something other than what they should. Referge Master Sword? Maybe later. Right now there is a strange statue in a canyon, a dragon flying through the night sky and a chorog that hides under a stone for some reason.
Hyrule here feels like it was designed for daydreaming. Each mountain peak leads to a secret, every ruined cabin has a history, and even the weather feels like it is reacting to Link's stubborn refusal to stay in task. Players who go off beaten can stumble into completely optional mazes, ghostly memories or even discover the ruins of the temple for time that erodes under the weight of the lost history. And it's not just rewarding, it's released. It is the rare type of open world where forgetting the action feels like the point.
3
Fallout: New Vegas
Each election feels final, so why not delay the big ones?
Fallout: New Vegas Starts with a bullet in the head and a vague promise of revenge. But anyone who knows the Obsidian style can guess that the real ball begins when players start to ignore that vendetta. Mojave -Barken is a web of fractions, philosophies and personal nails. The longer players start to choose pages, the more they will see.
Part of the best content is hidden in side assignments that have nothing to do with the new Vegas strip, such as helping a rogue brotherhood of a steel member to hide his identity, or listen to a psychotic spirit threatening world dominance. RPG mechanics also enable wild buildings: speech controls, explosives, only Melee runs and the notorious wild wilderness that turns meetings into absurdist comedy. The main mission is large, but letting it sit on Backburner transform Mojave into one of the richest role -playing sandboxes ever made.
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The Witcher 3: Wild Hunt
Witch hunts can wait when there is gwent to be played
The Witcher 3: Wild Hunt Throw players at a continent at war and chase after a missing girl while old Specter's looms around the world. But the reason why people still talk about this game years later has little to do with The Wild Hunt. It's the page stories. Baron's broken family, the damned orphaned children from Crookback Bog, the haunted island avoid – these are the stories that define Geral's journey much more than any prophecy.

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7 RPG with the best place of assignment
For players who enjoy a wide range of engaging page stories, these RPG really stands out.
And then there is Gwent. What started as a throwing card game ends with becoming a full -blown obsession for players that abandon the main assignment in favor of deck Building and tournament dominance. CD Project Red baked so much depth in the world, from contract monsters to romantic detours, to drive forward in the main history sometimes feels like skipping dessert. The world not only rewards exploration, it requires it.
Being the chosen is cool, but what about becoming a werewolf librarian?
It's easy to get stuck in the dragon crisis, but The Elder Scrolls 5: Skyrim Become much more memorable when players go away from it. The main line of mission may be completed for ten hours, but no one is in a hurry. Most players will not even talk to Greybeards until they have already cleared half of Skyrim's caves, joined the Thieves Guild or bought a house in Whiterun that they will never provide.
Skyrim is a place where identity is elastic. Do you want to become a vampire murder who also runs a museum for Daedric artifacts? Move on. Curious to marry a warrior from Markart, join a cult in Solstheim and beat a chicken, all in an afternoon? It's a normal Tuesday. Bethesda filled the world with enough distractions to the idea of saving it could wait. And the fact that dragons will hold politely to wait in the mountains until players are ready only contributes to the magic.

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Skyrim has been around for several years, and the fans have become more and more creative with their mods. These are the best out there.