Important takeaways
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Energy is key in Pokemon TCG Pocket, with various methods such as specific cards and Moves to accelerate it.
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Short as Lt. Surge and Brock help with energy acceleration, which benefits certain Pokemon in specific ways.
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Misty stands out as the best energy acceleration card, allowing water plays to potentially defeat opponents in one turn.
In Pokemon TCG Pocket, energy is the name of the game. The first player to get enough energy on their Pokemon gets to attack first and in some cases you can do this on your first turn. While the game uses a mana system that gives you one energy per turn, the best decks have a way to speed this up using specific cards.
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Some methods of energy acceleration include having a powerful Pokémon use its moves, while others can do it passively while sitting on the bench. At the same time, there are some specific trainers that can get the job done as long as you're ok with the fine print.
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Melt
A greedy steel type
Meltan is a strange little Pokémon that doesn't want to share its energy. Fortunately, there aren't that many steel types to begin with and Meltan happens to be the best choice for energy acceleration. Its one move, Amass, does no damage but lets you attach an extra steel energy to it every turn.
At most, you only need to use this Move twice before evolving it into Melmetal. This way you can pay the four energy costs to use Heavy Impact. Now you can start dishing out 120 damage every turn and sweep victory with ease as long as there are no Fire types on the field.
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Lieutenant Surge
Move energy around
Lt. Surge is an interesting card because it accelerates your goal of getting energy on your strongest Pokemon but doesn't produce energy by itself. With this card, you can move any existing Electric energy from your benched Pokemon to your Active Raichu, Electrode, or Electabuzz.
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While these choices are less than stellar, Raichu benefits from this effect due to the fact that it discards all three of its energy when using Thunderbolt. This move does 140 damage, making Lt. Surge worth it if you use Raichu in your deck for some big hits in a deck that doesn't revolve around ex Pokemon.
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Brock
An energy card in the form of a trainer
There are no energy cards in Pokemon TCG Pocket. This is because all energy comes from the energy zone. But the closest you'll get to an energy card in this game is Brock. This is because it instantly produces an energy that you attach to a Pokemon.
Just like Lt. Surge only helps this with select Pokemon like Onix or Golem, but at least it produces an extra energy rather than shuffling around existing ones. None of these Pokémon are top tier, but Golem can produce devastating damage worth the investment of a Brock, while Onix can easily start hitting for 70 starting on turn two.
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Magneton
A battery that can also fight
Maneton has a neat gimmick for an Electric-type Pokémon. It can stay on the bench and recharge its energy bill by using Volt Charge. This is a great way to get its Spinning Attack Move ready if it needs to switch in while freeing up your energy zone to charge your Active Pokemon.
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If you have Magneton on the bench, this card also goes well with Lt. Surge. While Magneton produces the energy, Lt. Surge reallocate it to Pokemon on his text. If necessary, Magneton can also hit back with 60 damage using Move, so it's not helpless either.
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Lilligant
A Pokemon for those with a green thumb
While some energy accelerators like to be on the bench, Lilligant likes to be in the active spot. It will deal damage, absorb hits, and turn on whatever Pokémon will take its place when knocked out.
By using Leaf Supply, Lilligant deals 50 damage while gaining an extra hit of grass energy for your benched grass types. This could mean tanking your Venusaur ex for the massive HP and attack power, or getting your Vileplume ready to hibernate some Pokémon. But the good thing about this is that the energy acceleration method works with all Grass types, making the strategy flexible.
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Moltres Ex
Flip coins for energy
Moltre's ex has some of the best fire energy acceleration. With Inferno Dance, you have the chance to get up to three Energy. But unlike other cards that can only help specific Pokemon or make you commit to giving all your energy to a single target, this one lets you spread all the energy you earn however you want.
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So you can get all the earned energy and pump it into a Charizard waiting on the bench, or spread it evenly between different fire types so they can all be ready to start dishing out damage. In addition to energy acceleration, Moltre's ex can also attack for 70 with Heat Blast when needed.
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Gardevoir
When psychics work together
Gardevoir is one of the best psychic Pokemon in Pokemon TCG Pocket. Its ability, Psy Shadow, acts as a conduit to start giving extra energy to your active Psychic Pokémon. This can mean getting a Gengar all three of the energy it needs to start attacking or offsetting Mewtwo ex's discard effect when it uses Psydrive.
Gardevoir can also use the energy acceleration on itself if it needs to get out of the bench. In this case, Psyshot will do 60 damage for three energy, allowing it to defend itself if the main Pokemon is knocked out or if Gardevoir is pulled out by Sabrina.
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Foggy
The best energy acceleration card in the game
Misty is a great supporter and the main reason water decks can kill your opponent in one turn. This is one of the best coin flip cards because you have nothing to lose by landing on tails, but have everything to gain if you land on heads.
As soon as your Pokemon has enough energy to use a Move, it can attack. This means that Misty can actually let you attack on your first turn if luck is on your side. There is also no cap on how much energy you can produce with Misty. So, theoretically, if you land on heads five times in a row, you'll get all that energy for your chosen Water Pokemon.